Suncurve Posted October 30, 2022 Share Posted October 30, 2022 I'm pretty new to entity modding, and I've written the basic entity code, but for the pathfinding, I need to get the "LivingEntity" entity. How would I go about getting this? public class EntityFarmer extends AgeableMob implements Npc, IAnimatable { private AnimationFactory factory = GeckoLibUtil.createFactory(this); protected long nextPlayerCollisionTime = 0; public static final int TICKS_SECOND = 20; public EntityFarmer(EntityType<? extends AgeableMob> entityType, Level level) { super(entityType, level); } public static AttributeSupplier.Builder setAttributes() { return LivingEntity.createLivingAttributes() .add(Attributes.MAX_HEALTH, 20D) .add(Attributes.MOVEMENT_SPEED, 0.6D) .add(Attributes.FOLLOW_RANGE, 100); } public void pathToLocation(BlockPos pos) { } @Nullable @Override public AgeableMob getBreedOffspring(ServerLevel p_146743_, AgeableMob p_146744_) { return null; } @NotNull public BlockPos blockPosition() { return new BlockPos(getX(), getY(), getZ()); } @Override public boolean canBeLeashed(Player player) { return false; } } Essentially, in the "pathToLocation" procedure, I need to get the livingEntity entity. Any help? Thanks. Quote Link to comment Share on other sites More sharing options...
Suncurve Posted October 30, 2022 Author Share Posted October 30, 2022 If it's not clear, what I'm trying to do is detect when the entity spawns, and get the "LivingEntity" from it. Any help? Thanks Quote Link to comment Share on other sites More sharing options...
Ugdhar Posted October 30, 2022 Share Posted October 30, 2022 AgeableMob descends from LivingEntity Quote Link to comment Share on other sites More sharing options...
Suncurve Posted October 30, 2022 Author Share Posted October 30, 2022 2 minutes ago, Ugdhar said: AgeableMob descends from LivingEntity So how would I do this? Quote Link to comment Share on other sites More sharing options...
Ugdhar Posted October 30, 2022 Share Posted October 30, 2022 2 minutes ago, Suncurve said: So how would I do this? this, or possibly (LivingEntity)this should do it. Quote Link to comment Share on other sites More sharing options...
warjort Posted October 30, 2022 Share Posted October 30, 2022 Override onAddedToWorld() in your Entity class it's a method added by forge from the IForgeEntity interface. Pay attention to what the javadoc says about calling super. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Suncurve Posted October 30, 2022 Author Share Posted October 30, 2022 43 minutes ago, warjort said: Override onAddedToWorld() in your Entity class it's a method added by forge from the IForgeEntity interface. Pay attention to what the javadoc says about calling super. Ok. Do you know how to get the LivingEntity though? I need it for pathfinding Quote Link to comment Share on other sites More sharing options...
warjort Posted October 30, 2022 Share Posted October 30, 2022 Reread the answers above. A Mob is a subclass of LivingEntity. Quote Boilerplate: If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one. If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install Large files should be posted to a file sharing site like https://gist.github.com You should also read the support forum sticky post. Link to comment Share on other sites More sharing options...
Suncurve Posted October 30, 2022 Author Share Posted October 30, 2022 25 minutes ago, warjort said: Reread the answers above. A Mob is a subclass of LivingEntity. I know, but I'm still pretty new with forge. So how do I get the LivingEntity class itself? Quote Link to comment Share on other sites More sharing options...
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