Posted August 13, 201213 yr READ MY NEW PROBLEM BELOW I've noticed in the 1.3.1 update there a lot of new server things in the src (of course since it now merges client and server) And after trying to find the Entity files and biome and worldgen files i found them in the common.net.minecraft.src package and since the render and model files and particle FX files etc are in the client(because client handles rendering and texture) and all the other files are in the server i wondered if i was to do the same things with my files too, so my Render and Model files in the client and my mod_ files and all that in the common, or is it like one package where i place everything. Sorry if this sounds n00bish. http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr Biome, worldgen, item, block etc (files that go in both client and server) go in the common folder. render, gui, model (client only) files go in the client section. server files go in the server section. If you're not sure check where the vanilla minecraft ones are.
August 13, 201213 yr Author Biome, worldgen, item, block etc (files that go in both client and server) go in the common folder. render, gui, model (client only) files go in the client section. server files go in the server section. If you're not sure check where the vanilla minecraft ones are. How the hell do I tell my BlockFurnace class where my Gui file is? http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr You can put your Javas either in common, minecraft or minecraft_server. Common is a folder that applies your files to both minecraft and minecraft_server so it reduces the amount of code you need to change. It's like a shared folder between minecraft and minecraft_server http://calclavia.com/uploads/banner.png[/img]
August 13, 201213 yr Author How do I access Minecraft.java then? I want to add an effectrenderer like this: AC_EntityBlueSparkle entitybluesparkle = new AC_EntityBlueSparkle(world, d, d1, d2, d3, d4, d5); ModLoader.getMinecraftInstance().addEffect(entitybluesparkle); but it doesnt work anymore http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr How do I access Minecraft.java then? I want to add an effectrenderer like this: AC_EntityBlueSparkle entitybluesparkle = new AC_EntityBlueSparkle(world, d, d1, d2, d3, d4, d5); ModLoader.getMinecraftInstance().addEffect(entitybluesparkle); but it doesnt work anymore Import it. You can directly import it no problem. But for the files that need to be separated client and server, you can't use the common folder (e.g the one that needs Minecraft.java). http://calclavia.com/uploads/banner.png[/img]
August 13, 201213 yr Author Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model 1. Use this instead of ModLoader.addName(...): LanguageRegistry.instance().addStringLocalization("yourItemName" + ".name", "en_US", "Your Item Name"); 2. Do you use getTextureFile() in your block class? 3. dunno, but I believe there is an other method / hook for it now 4. I have several problems with my entities, too. Here: http://www.minecraftforge.net/forum/index.php/topic,1204.0.html If you use the method addRenderer(...), I saw that there is something other for that now. Maybe try this: RenderingRegistry.instance().registerEntityRenderingHandler(YourEntity.class, new YourEntityRender(new CSM_YourEntityModel(...))); Use that like map.put(...) from the addRenderer in your load method and outcomment your whole addRenderer method. Maybe then it'll work. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
August 13, 201213 yr Author Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model 1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt"); 2. Yes I do 3. Hmm, Lex? 4. I crashed: 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) This is weird http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model 1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt"); 2. Yes I do 3. Hmm, Lex? 4. I crashed: 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) This is weird for 1. this: "FrostedDirt" + ".name" has to be this: "frostedDirt" + ".name" for 3. I dunno how it works on Blocks, I used that only for my items so far and that works. for 4. then I dunno. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
August 13, 201213 yr Author Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model 1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt"); 2. Yes I do 3. Hmm, Lex? 4. I crashed: 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) This is weird for 1. this: "FrostedDirt" + ".name" has to be this: "frostedDirt" + ".name" for 3. I dunno how it works on Blocks, I used that only for my items so far and that works. for 4. then I dunno. How can it be a lowercase f when the Block is called FrostedDirt? http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr Oh derp, anyway it had to be ModLoader.getMinecraftInstance().effectRenderer.addEffect but I figured it out! Also, I have a couple other problems: 1. My Blocks and Items names does not display when I hover over them 2. When I hold my Blocks in my hand they have the right coordinates in the texture file only that they use the texture from terrain png(when theyre just in the inventory or on the ground they have the right texture) 3. Where did usePortal go? 4. My Mobs look completely fucked up, the texture is messed up and they all use the player model 1. Nothing Changed, My code: LanguageRegistry.instance().addStringLocalization("FrostedDirt" + ".name", "en_US", "Frosted Dirt"); 2. Yes I do 3. Hmm, Lex? 4. I crashed: 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.loadDownloadableImageTexture(Render.java:39) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.renderModel(RenderLiving.java:231) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:99) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderLiving.doRender(RenderLiving.java:379) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:188) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) 2012-08-13 19:38:52 [iNFO] [sTDERR] java.lang.NullPointerException 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.Render.doRenderShadowAndFire(Render.java:328) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:189) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderManager.renderEntity(RenderManager.java:175) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.RenderGlobal.renderEntities(RenderGlobal.java:434) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.renderWorld(EntityRenderer.java:1037) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:894) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:768) 2012-08-13 19:38:52 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:661) 2012-08-13 19:38:52 [iNFO] [sTDERR] at java.lang.Thread.run(Unknown Source) This is weird for 1. this: "FrostedDirt" + ".name" has to be this: "frostedDirt" + ".name" for 3. I dunno how it works on Blocks, I used that only for my items so far and that works. for 4. then I dunno. How can it be a lowercase f when the Block is called FrostedDirt? The first initial has to be lower case. If you set the block's name like this: block.setBlockName("FrostedDirt") then you have to do this for that method, too (like this: block.setBlockName("frostedDirt") Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
August 13, 201213 yr You have to rewrite a lot of the things you're doing. Directly accessing effect renderer from common code is bad, as you wont have access to it on the server Same with the old Minecraft.usePortal you'll have to sue the server's version. A lot of your stuff needs to be cleaned I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 13, 201213 yr Author You have to rewrite a lot of the things you're doing. Directly accessing effect renderer from common code is bad, as you wont have access to it on the server Same with the old Minecraft.usePortal you'll have to sue the server's version. A lot of your stuff needs to be cleaned I'll get to working out my messy code then now! I've searched my workspace for the usePortal (Client and Server) and its no longer there, has it been replaced with another one? or is it a completely new thing? http://i.imgur.com/Hppni.png[/img]
August 13, 201213 yr Perhaps try looking for what MC does... I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
August 14, 201213 yr Author Oh yeah, the camelCase frostedDirt thing didnt make a difference: public static Block frostedDirt; public mod_ArcticCraft() { { try { config.load(); } catch (Exception g) { } this.frostedDirt = (new AC_BlockFrostDirt(initIntProp(config, "frostDirt", config.CATEGORY_BLOCK, 223), 3)).setHardness(0.5F).setBlockName("frostedDirt").setStepSound(Block.soundGravelFootstep).setCreativeTab(CreativeTabs.tabBlock); LanguageRegistry.instance().addStringLocalization("frostedDirt" + ".name", "en_US", "Frosted Dirt"); } } AC_BlockFrostDirt: package net.minecraft.src; import java.util.ArrayList; import java.util.List; import java.util.Random; public class AC_BlockFrostDirt extends Block { protected AC_BlockFrostDirt(int i, int j) { super(i, j, Material.ground); } // You declare the block materials in here and what it drops because where using forge public int idDropped(int i, Random rand, int j) { return mod_ArcticCraft.frostedDirt.blockID; } public String getVersion() { return "v1.0"; } public String getTextureFile() { return "/ArcticCraft/ACBlocks.png"; } } I still get the weird texture bug when its in my hand and I still dont see a name when hovering over it http://i.imgur.com/Hppni.png[/img]
August 14, 201213 yr Oh yeah, the camelCase frostedDirt thing didnt make a difference: public static Block frostedDirt; public mod_ArcticCraft() { { try { config.load(); } catch (Exception g) { } this.frostedDirt = (new AC_BlockFrostDirt(initIntProp(config, "frostDirt", config.CATEGORY_BLOCK, 223), 3)).setHardness(0.5F).setBlockName("frostedDirt").setStepSound(Block.soundGravelFootstep).setCreativeTab(CreativeTabs.tabBlock); LanguageRegistry.instance().addStringLocalization("frostedDirt" + ".name", "en_US", "Frosted Dirt"); } } AC_BlockFrostDirt: package net.minecraft.src; import java.util.ArrayList; import java.util.List; import java.util.Random; public class AC_BlockFrostDirt extends Block { protected AC_BlockFrostDirt(int i, int j) { super(i, j, Material.ground); } // You declare the block materials in here and what it drops because where using forge public int idDropped(int i, Random rand, int j) { return mod_ArcticCraft.frostedDirt.blockID; } public String getVersion() { return "v1.0"; } public String getTextureFile() { return "/ArcticCraft/ACBlocks.png"; } } I still get the weird texture bug when its in my hand and I still dont see a name when hovering over it You need to use the @Mod() annotation go here for a tutorial on how to implement it
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