Jump to content

How can i make a airless block


Moritz

Recommended Posts

Yeah but i want that the airlevel goes down and the vannilla drown goes down from allone.

 

Also when i use material.water than it works.

But also then you can swim inside of this block.

Thats why i want to make a custom Material for it.

^^" But with that it does not work^^"

Link to comment
Share on other sites

i couldnt see anything in that class, but i have done some digging to try and help and i found that you can maybe use "AttributeModifier"???

 

i found this is the potion code, because if you can modify it up for a potion, surely you can modify it down when the player enters the block? not really sure, i am not a very advanced coder :/

Use examples, i have aspergers.

Examples make sense to me.

Link to comment
Share on other sites

GotoLink. Forget it.

That will not work because in the same tick the air will be rested back to 300.

I must override the EntityLiving class!

I tried already so many ways how to add it^^ Every time same result!

Air resets.

 

Well then the best thing to do is to figure out WHAT and WHY resets it?

;)

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

Having actually messed with this:

 

From EntityLiving (or EntityLivingBase, if you're new enough):

 

if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water))
        {
            if (!this.canBreatheUnderwater() && !this.isPotionActive(Potion.waterBreathing.id) && !flag)
            {
                this.setAir(this.decreaseAirSupply(this.getAir()));

                if (this.getAir() == -20)
                {
                    this.setAir(0);

                    for (int i = 0; i < 8; ++i)
                    {
                        float f = this.rand.nextFloat() - this.rand.nextFloat();
                        float f1 = this.rand.nextFloat() - this.rand.nextFloat();
                        float f2 = this.rand.nextFloat() - this.rand.nextFloat();
                        this.worldObj.spawnParticle("bubble", this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
                    }

                    this.attackEntityFrom(DamageSource.drown, 2.0F);
                }
            }

            this.extinguish();

            if (!this.worldObj.isRemote && this.isRiding() && ridingEntity!=null && ridingEntity.shouldDismountInWater(this))
            {
                this.mountEntity((Entity)null);
            }
        }
        else
        {
            this.setAir(300);
        }

 

If the entity is inside a block of material type water, they drown.  Otherwise they get full air (that's what's resetting it).

Problem is, Material.Water is also what allows for swimming.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Draco18s you are right! And also it rendere the screen a little bit blue^^

Thats what my problem is i also do not use the FluidClass for my liquid^^

Thats why both would not work^^ xD

 

Thats why ill request that they add that^^ also i think galic craft have the same problem^^"

 

Link to comment
Share on other sites

also i think galic craft have the same problem^^"

 

Galicraft replaces the player class with their own, avoiding the issue (and also getting thing things like low gravity).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Briggybros' idea could work fine, but might be a bit slow in multiplayer.

 

Let's go all out, and do our own air counter (added in player data), and our own gui with drown bar (using RenderGameOverlayEvent).

This way you can change whatever you want, from the air duration to the gui color.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • There's a scheme I got into where they promised to trade Bitcoin for me and take a cut as a commission. Seemed like a good idea at the time. But then, things went south real fast. They ended up transferring   $190,000 worth of my Bitcoin. I was devastated and felt completely helpless. That's when I stumbled upon the Wizard Web Recovery Tool. It was like a beacon of hope amid chaos. With this tool, I could finally start digging into what went wrong and hopefully get my Bitcoin back. Using Wizard Web was surprisingly easy. I just had to plug in some details about my Bitcoin account and let it do its thing. It started scanning the internet, looking for any clues about what happened to my Bitcoin. It felt like having a detective on my side, searching for answers. And guess what? Wizard Web found some leads. It uncovered evidence of the scheme's shady dealings and helped me track down the people responsible for losing my Bitcoin. Armed with this information, I took the case to court. After a long and hard-fought legal battle, the court ruled in my favor. The perpetrators were held accountable for their actions and faced criminal charges for their involvement in the scheme. It was a victory not just for me, but for anyone who's been taken advantage of by these kinds of scams. Thanks to Wizard Web Recovery, I was able to get justice and reclaim what was rightfully mine. It showed me that even in the face of adversity, there's always a way to fight back. And with the right tools and determination, anything is possible.   The following is the contact information for Wizard Web Recovery.   Email: wizard web recovery((@))programmer . net
    • Hello, good morning. I know some programming and I'm interested in mod creation. That's why I've decided to follow a tutorial guide on YouTube by TurtyWurty. https://www.youtube.com/watch?v=DhoX9cmAZqA&t=160s&ab_channel=TurtyWurty I've followed the tutorial perfectly. The problem is that when checking the food, the texture doesn't load for me. However, everything seems fine no matter how much I check. I'm sure it's something trivial, the problem is that I can't find it. Could you help me solve it, please? I leave a zip of my file so you can edit it freely. forge-1.20-Civicraft.rar
    • If you have nvidia graphics, it's important that you make sure Minecraft (and anything Minecraft-related) is set to prefer high performance graphics first. If you only update your AMD drivers it might fix the issue but cause severe performance loss vs Vanilla as it'll be running on the integrated graphics instead of dedicated nvidia graphics
    • Update your drivers: https://www.amd.com/en/support/downloads/drivers.html/processors/ryzen/ryzen-5000-series/amd-ryzen-5-5600g.html
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.