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Posted

Hello,

 

I'm trying to render an EntityItem on top of a Block with a TESR. So far i have this:

 

 

[embed=425,349]

public class PoseblockTileEntitySpecialRenderer extends TileEntitySpecialRenderer

{

@Override

public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f)

{

        GL11.glPushMatrix();

       

        GL11.glTranslatef((float)d0 + 0.5F, (float)d1 + 2, (float)d2 + 0.5F);

       

        RenderHelper.enableStandardItemLighting();

       

        RenderManager.instance.renderEntityWithPosYaw(new EntityItem(tileentity.worldObj, 0, 0, 0, new ItemStack(Item.diamond)), 0, 0, 0, 0, 0);

 

        RenderHelper.disableStandardItemLighting();

       

        GL11.glPopMatrix();

}

}

[/embed]

 

 

The item is perfectly rendered on top of the Block, but it's like spinning around, here is a demo video of what i mean:

 

http://youtu.be/dicpWIgggrI?t=5s

 

I'm trying to make a block similar to the preview video from azanor of the infusion altar from thaumcraft 4.

 

I hope you can help me!

 

Thanks in advance!

 

ss7

You sir are a god damn hero.

Posted

err is the Mod in Minecraft 1.6?

I beleive items spinning on the floor was a feature of the 1.6 update (that or 1.5)

 

I havent seen the video s crrect me if i'm wrong

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

Posted

Hello,

 

Yes, the mod is 1.6 and i googled and it was a feature of Minecraft 1.4.6, but the blocks were spinning also on previous versions.

 

But that has nothing to do with that, cause i'm only rendering a EntityItem and not actually spawning it, so i can rotate it however i want.

 

ss7

You sir are a god damn hero.

Posted

I think the problem is that every time you create a new EntityItem it starts with a random rotation (check the EntityItem constructor).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I do this with pixelmon.  Here's some code from my render class for my tileEntity which has an item rendered spinning inside it:

				GL11.glRotatef(-1*tile.timer/1.5f * 57.296f, 0.0F, 1.0F, 0.0F);
			((RenderItem) RenderManager.instance.getEntityClassRenderObject(EntityItem.class)).doRenderItem(uncoveredEntity, 0, 1.8, 0, tile.timer / 1.5f, 0);
			GL11.glRotatef(tile.timer/1.5f * 57.296f, 0.0F, 1.0F, 0.0F);

Posted

Hello,

 

I think the problem is that every time you create a new EntityItem it starts with a random rotation (check the EntityItem constructor).

 

Yes, that's it, because MrMasochism code also doesn't work for me.

I think i should just create a EntityItem instance in the TileEntity, beacuse the TESR is client-only and i can only modify the rotatations on the server-side.

 

ss7

You sir are a god damn hero.

Posted

Hello,

 

Wow, that was it! AWESOME! When i'm only creating one instance of EntityItem it's random rotation, but it's not flickering because the item is not being new every tick, so i don't even have to set the rotation to 0.

 

Thank you everyone!

 

ss7

 

SOLVED

You sir are a god damn hero.

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