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How can I change things in the render things from my model in the TileEntity


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Posted

Model Code

 

 

package codedmodding.mods.electricraft.power.wire;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

public class ModelWire extends ModelBase

{

  //fields

    ModelRenderer Down;

    ModelRenderer Out1;

    ModelRenderer Up;

    ModelRenderer Centre;

    ModelRenderer Out2;

    ModelRenderer Out3;

    ModelRenderer Out4;

 

  public ModelWire()

  {

    textureWidth = 64;

    textureHeight = 32;

   

      Down = new ModelRenderer(this, 0, 0);

      Down.addBox(0F, 0F, 0F, 2, 7, 2);

      Down.setRotationPoint(-1F, 17F, -1F);

      Down.setTextureSize(64, 32);

      Down.mirror = true;

      setRotation(Down, 0F, 0F, 0F);

      Out1 = new ModelRenderer(this, 0, 0);

      Out1.addBox(0F, 0F, 0F, 9, 2, 2);

      Out1.setRotationPoint(-1F, 17F, -1F);

      Out1.setTextureSize(64, 32);

      Out1.mirror = true;

      setRotation(Out1, 0F, 0F, 0F);

      Up = new ModelRenderer(this, 0, 0);

      Up.addBox(0F, 0F, 0F, 2, 7, 2);

      Up.setRotationPoint(-1F, 10F, -1F);

      Up.setTextureSize(64, 32);

      Up.mirror = true;

      setRotation(Up, 0F, 0F, 0F);

      Centre = new ModelRenderer(this, 0, 0);

      Centre.addBox(0F, 0F, 0F, 2, 2, 2);

      Centre.setRotationPoint(-1F, 17F, -1F);

      Centre.setTextureSize(64, 32);

      Centre.mirror = true;

      setRotation(Centre, 0F, 0F, 0F);

      Out2 = new ModelRenderer(this, 0, 0);

      Out2.addBox(0F, 0F, 0F, 2, 2, 9);

      Out2.setRotationPoint(-1F, 17F, -1F);

      Out2.setTextureSize(64, 32);

      Out2.mirror = true;

      setRotation(Out2, 0F, 0F, 0F);

      Out3 = new ModelRenderer(this, 0, 0);

      Out3.addBox(0F, 0F, 0F, 9, 2, 2);

      Out3.setRotationPoint(-8F, 17F, -1F);

      Out3.setTextureSize(64, 32);

      Out3.mirror = true;

      setRotation(Out3, 0F, 0F, 0F);

      Out4 = new ModelRenderer(this, 0, 0);

      Out4.addBox(0F, 0F, 0F, 2, 2, 9);

      Out4.setRotationPoint(-1F, 17F, -8F);

      Out4.setTextureSize(64, 32);

      Out4.mirror = true;

      setRotation(Out4, 0F, 0F, 0F);

  }

 

  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

  {

    super.render(entity, f, f1, f2, f3, f4, f5);

    setRotationAngles(f, f1, f2, f3, f4, f5, entity);

    renderCenter(f5);

  }

 

  public void renderDown(float f)

  {

  Down.render(f);

  }

 

  public void renderUp(float f)

  {

  Up.render(f);

  }

 

  public void renderCenter(float f)

  {

  Centre.render(f);

  }

 

  public void renderOut1(float f)

  {

  Out1.render(f);

  }

  public void renderOut2(float f)

  {

  Out2.render(f);

  }

  public void renderOut3(float f)

  {

  Out3.render(f);

  }

  public void renderOut4(float f)

  {

  Out4.render(f);

  }

 

  private void setRotation(ModelRenderer model, float x, float y, float z)

  {

    model.rotateAngleX = x;

    model.rotateAngleY = y;

    model.rotateAngleZ = z;

  }

 

  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity ent)

  {

    super.setRotationAngles(f, f1, f2, f3, f4, f5, ent);

  }

 

}

 

 

 

 

TileSpecialRender

 

 

package codedmodding.mods.electricraft.power.wire.copper;

 

import net.minecraft.block.Block;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.entity.Entity;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

import org.lwjgl.opengl.GL11;

 

import codedmodding.mods.electricraft.power.wire.ModelWire;

 

public class RenderCopperWire extends TileEntitySpecialRenderer {

       

        //The model of your block

        private final ModelWire model;

        private String tex;

       

        public RenderCopperWire(String str)

        {

                this.model = new ModelWire();

                tex = str;

        }

       

        private void adjustRotatePivotViaMeta(World world, int x, int y, int z) {

                int meta = world.getBlockMetadata(x, y, z);

                GL11.glPushMatrix();

                GL11.glRotatef(meta * (-90), 0.0F, 0.0F, 1.0F);

                GL11.glPopMatrix();

        }

       

        @Override

        public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

        //The PushMatrix tells the renderer to "start" doing something.

                GL11.glPushMatrix();

        //This is setting the initial location.

                GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);

        //This is the texture of your block. It's pathed to be the same place as your other blocks here.

                //Outdated bindTextureByName("/mods/roads/textures/blocks/TrafficLightPoleRed.png");

      //Use in 1.6.2  this

        bindTexture(new ResourceLocation(tex));

        //the ':' is very important

 

        //This rotation part is very important! Without it, your model will render upside-down! And for some reason you DO need PushMatrix again!                     

                GL11.glPushMatrix();

                GL11.glRotatef(180F, 0.0F, 0.0F, 1.0F);

        //A reference to your Model file. Again, very important.

                this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);

        //Tell it to stop rendering for both the PushMatrix's

                GL11.glPopMatrix();

                GL11.glPopMatrix();

        }

 

        //Set the lighting stuff, so it changes it's brightness properly.     

        private void adjustLightFixture(World world, int i, int j, int k, Block block) {

                Tessellator tess = Tessellator.instance;

                float brightness = block.getBlockBrightness(world, i, j, k);

                int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);

                int modulousModifier = skyLight % 65536;

                int divModifier = skyLight / 65536;

                tess.setColorOpaque_F(brightness, brightness, brightness);

                OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);

        }

}

 

 

 

Block

 

 

package codedmodding.mods.electricraft.power.wire.copper;

 

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

 

public class CopperWire extends BlockContainer

{

public CopperWire(int id)

{

super(id, Material.cloth);

}

 

@Override

public TileEntity createNewTileEntity(World w)

{

return new TileCopperWire();

}

 

public boolean renderAsNormalBlock()

{

return false;

}

 

public int getRenderType()

{

return -1;

}

 

public boolean isOpaqueCube()

{

return false;

}

 

}

 

 

 

 

TileEntity

 

 

package codedmodding.mods.electricraft.power.wire.copper;

 

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

 

public class TileCopperWire extends TileEntity

{

public TileCopperWire()

{

 

}

 

public void writeToNBT(NBTTagCompound t)

{

 

}

 

public void readFromNBT(NBTTagCompound t)

{

 

}

 

public void updateEntity()

{

 

}

}

 

 

 

 

Anyone know?

Posted

Question is too vague.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Prism-1.20.1-forge-1.0.5.jar projectvibrantjourneys-1.20.1-6.0.5.jar puffish_attributes-0.7.2-1.20-forge.jar puffish_skills-0.14.7-1.20-forge.jar PuzzlesLib-v8.1.25-1.20.1-Forge.jar QualityCrops-1.20.1-1.3.3.jar QualitysDelight-1.20.1-1.5.3.jar Quark-4.0-460.jar QUILT-2.0.0.jar repair_amulet-2.0-forge-1.20.1.jar repurposed_structures-7.1.15+1.20.1-forge.jar resourcefulconfig-forge-1.20.1-2.1.2.jar resourcefullib-forge-1.20.1-2.1.29.jar RPG-HUD-3.10.jar rpg_companions_tiny_dragons-0.0.4-forge-1.20.1.jar run.bat samurai_dynasty-0.0.48-1.20.1-neo.jar simplyswords-forge-1.56.0-1.20.1.jar SkyVillages-1.0.4-1.19.2-1.20.1-forge-release.jar smoothboot(reloaded)-mc1.20.1-0.0.4.jar sophisticatedbackpacks-1.20.1-3.23.5.1200.jar sophisticatedcore-1.20.1-1.2.12.872.jar sound-physics-remastered-forge-1.20.1-1.4.8.jar Stackable Potions-forge-1.20.1-1.0.0.jar StorageBox_v3.2.5.jar StorageDrawers-1.20.1-12.9.13.jar Structory_1.20.x_v1.3.5.jar Structory_Towers_1.20.x_v1.0.7.jar structure_gel-1.20.1-2.16.2.jar structurize-1.20.1-1.0.764-snapshot.jar SubtleEffects-forge-1.20.1-1.8.0.jar supermartijn642configlib-1.1.8-forge-mc1.20.jar supermartijn642corelib-1.1.18-forge-mc1.20.1.jar supplementaries-1.20-3.1.13.jar TaxCastlePillager+M.1.20.1+ForM.1.0.1.jar TaxTreeGiant+M.1.20.1+ForM.1.1.0.jar TerraBlender-forge-1.20.1-3.0.1.7.jar Terralith_1.20.x_v2.5.4.jar tetra-1.20.1-6.8.0.jar TheOuterEnd-1.0.10.jar tidal-towns-1.3.4.jar tlc_forge-1.0.3-R-1.20.X.jar toms_storage-1.20-1.7.0.jar toomanyglyphs-1.20.1-2.3.2.12345.jar totw_additions-1.3.1-1.20.x-forge.jar totw_modded-forge-1.20.1-1.0.5.jar Towns-and-Towers-1.12-Fabric+Forge.jar towntalk-1.20.1-1.1.0.jar trashcans-1.0.18b-forge-mc1.20.jar trashslot-forge-1.20-15.1.1.jar travelersbackpack-forge-1.20.1-9.1.16.jar TravelersTitles-1.20-Forge-4.0.2.jar tru.e-ending-v1.1.0c.jar uncrafter-forge-1.20.1-1.2.0.jar valarian_conquest-3.0-forge-1.20.1.jar valhelsia_core-forge-1.20.1-1.1.2.jar valhelsia_structures-forge-1.20.1-1.1.2.jar villagernames-1.20.1-8.2.jar visuality-forge-2.0.2.jar waystones-forge-1.20.1-14.1.9.jar WeaponsOfMiracles-20.1.8.5.6.jar XP From Harvest Reworked-1.20.x-1.2.4.jar YetAnotherConfigLib-3.6.2+1.20.1-forge.jar YungsApi-1.20-Forge-4.0.6.jar YungsBetterDesertTemples-1.20-Forge-3.0.3.jar YungsBetterDungeons-1.20-Forge-4.0.4.jar YungsBetterEndIsland-1.20-Forge-2.0.6.jar YungsBetterJungleTemples-1.20-Forge-2.0.5.jar YungsBetterMineshafts-1.20-Forge-4.0.4.jar YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar YungsBetterWitchHuts-1.20-Forge-3.0.3.jar YungsBridges-1.20-Forge-4.0.3.jar YungsCaveBiomes-1.20.1-Forge-2.0.1.jar YungsExtras-1.20-Forge-4.0.3.jar Zeta-1.0-24.jar  
    • I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working I did exactly like in the instruction , i even copied the build.gradle from alex mobs like he told in the instruction for citadel 1.7.0 and above, and i got 100 different error no matter what i changed in the build.gradle, i once managed to make a build succesfull but then the run client wasnt working
    • Please share a link to your crash report on https://paste.ee, as explained in the FAQ
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