Jump to content

[SOLVED] Item Overriding? Very confused - Forge 1.6.2


squealy_squigs

Recommended Posts

 

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@670b5064 while adding com.triniumrpg.items.TriniumPickaxe@17cb0a16

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with com.triniumrpg.items.TriniumPickaxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@17cb0a16 while adding com.triniumrpg.items.TriniumPickaxe@1303368e

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumPickaxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@1303368e while adding com.triniumrpg.items.TriniumAxe@1440578d

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@1440578d while adding com.triniumrpg.items.TriniumAxe@c33f45e

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@c33f45e while adding com.triniumrpg.items.TriniumShovel@38a3c5b6

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumShovel

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumShovel@38a3c5b6 while adding com.triniumrpg.items.TriniumShovel@8094cc7

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumShovel from TriniumRPG) with com.triniumrpg.items.TriniumShovel

 

 

 

 

Very confused on why this is occurring.

 

My code for that location is

 

 

adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.adminiumPickaxe_unlocalname);
	GameRegistry.registerItem(adminiumPickaxe, adminiumPickaxe.getUnlocalizedName());
	runiumPickaxe = new TriniumPickaxe(IDs.runiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.runiumPickaxe_unlocalname);
	GameRegistry.registerItem(runiumPickaxe, runiumPickaxe.getUnlocalizedName());
	adminiumAxe = new TriniumAxe(IDs.adminiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.adminiumAxe_unlocalname);
	GameRegistry.registerItem(adminiumAxe, adminiumAxe.getUnlocalizedName());
	runiumAxe = new TriniumAxe(IDs.runiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.runiumAxe_unlocalname);
	GameRegistry.registerItem(runiumAxe, runiumAxe.getUnlocalizedName());
	adminiumShovel = new TriniumShovel(IDs.adminiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.adminiumShovel_unlocalname);
	GameRegistry.registerItem(adminiumShovel, adminiumShovel.getUnlocalizedName());
	runiumShovel = new TriniumShovel(IDs.runiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.runiumShovel_unlocalname);
	GameRegistry.registerItem(runiumShovel, runiumShovel.getUnlocalizedName());

 

 

 

Link to comment
Share on other sites

 

Its adding an item with the same itemID as you added earlier.

Check which item ids you assign to your items

 

 

Mhmm... But what happens if I assign it different IDs.

 

 

 

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart + 1;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ItemStart + 2;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ItemStart + 3;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ItemStart + 4;	
public static int relphiteDust_actual;
public static final int adminiumSword_default = ItemStart + 5;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ItemStart + 6;	
public static int runiumSword_actual;

public static final int liquidStone_default = ItemStart + 7;	
public static int liquidStone_actual;
public static final int holyStone_default = ItemStart + 8;	
public static int holyStone_actual;	
public static final int hellStone_default = ItemStart + 9;	
public static int hellStone_actual;	

public static final int pot_default = ItemStart + 10;	
public static int pot_actual;	
public static final int flourPot_default = ItemStart + 11;	
public static int flourPot_actual;	
public static final int breadDough_default = ItemStart + 12;	
public static int breadDough_actual;

public static final int pestle_default = ItemStart + 13;	
public static int pestle_actual;	
public static final int pestleMortar_default = ItemStart + 14;	
public static int pestleMortar_actual;	

public static final int softClay_default = ItemStart + 15;	
public static int softClay_actual;		
public static final int unfPot_default = ItemStart + 16;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ItemStart + 17;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ItemStart + 18;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ItemStart + 19;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ItemStart + 20;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ItemStart + 21;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ItemStart + 22;
public static int runiumShovel_actual;

 

Link to comment
Share on other sites

1. You could just do "itemStart++" instead of +x :)

 

2. You can reuse the id variable, you dont need a seperate default and real value :)

 

 

 

So add this?

 

Original

 

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart + 1;	
public static int beefStew_actual;

 

 

Changed

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart ++;	
public static int beefStew_actual;

Link to comment
Share on other sites

You'll actually want ++ItemStart.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Change every instance of ItemStart++ that you have like this:

 

public static final int beefStew_default = ItemStart ++;

 

to

 

++ItemStart

 

Or you'll get a conflict error because...

 

int i = 0;
System.out.println(i++); //prints 0
//at this point i is equal to 1
System.out.println(++i); //prints 2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Change every instance of ItemStart++ that you have like this:

 

public static final int beefStew_default = ItemStart ++;

 

to

 

++ItemStart

 

Or you'll get a conflict error because...

 

int i = 0;
System.out.println(i++); //prints 0
//at this point i is equal to 1
System.out.println(++i); //prints 2

 

 

 

 

 

public static int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ++ ItemStart;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ++ ItemStart;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ++ ItemStart;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ++ ItemStart;	
public static int relphiteDust_actual;
public static final int adminiumSword_default = ++ ItemStart;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ++ ItemStart;	
public static int runiumSword_actual;

public static final int liquidStone_default = ++ ItemStart;	
public static int liquidStone_actual;
public static final int holyStone_default = ++ ItemStart;	
public static int holyStone_actual;	
public static final int hellStone_default = ++ ItemStart;	
public static int hellStone_actual;	

public static final int pot_default = ++ ItemStart;	
public static int pot_actual;	
public static final int flourPot_default = ++ ItemStart;	
public static int flourPot_actual;	
public static final int breadDough_default = ++ ItemStart;	
public static int breadDough_actual;

public static final int pestle_default = ++ ItemStart;	
public static int pestle_actual;	
public static final int pestleMortar_default = ++ ItemStart;	
public static int pestleMortar_actual;	

public static final int softClay_default = ++ ItemStart;	
public static int softClay_actual;		
public static final int unfPot_default = ++ ItemStart;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ++ ItemStart;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ++ ItemStart;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ++ ItemStart;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ++ ItemStart;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ++ ItemStart;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ++ ItemStart;
public static int runiumShovel_actual;

 

 

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@28562791 while adding com.triniumrpg.items.TriniumPickaxe@303fb547

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with com.triniumrpg.items.TriniumPickaxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@303fb547 while adding com.triniumrpg.items.TriniumPickaxe@26966110

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumPickaxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@26966110 while adding com.triniumrpg.items.TriniumAxe@3e472e76

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@3e472e76 while adding com.triniumrpg.items.TriniumAxe@333b64eb

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@333b64eb while adding com.triniumrpg.items.TriniumShovel@3fd97efc

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumShovel

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumShovel@3fd97efc while adding com.triniumrpg.items.TriniumShovel@601ff323

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumShovel from TriniumRPG) with com.triniumrpg.items.TriniumShovel

 

 

 

 

 

STill happens. Not a clue. IDs are obviously being called differently, just my mod is being stupid.

 

Link to comment
Share on other sites

Where do you set

IDs.adminiumPickaxe_actual

?

According to the result, you simply don't.

 

 

I have my own set IDs.java which holds all my IDs. which is the code below

 

 

public class IDs {
//Items======================================================================================================
public static int ItemStart = 8000;
public static final int goldencoin_default = ItemStart ++;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart ++;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ItemStart ++;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ItemStart ++;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ItemStart ++;
public static int relphiteDust_actual;
public static final int adminiumSword_default = ItemStart ++;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ItemStart ++;	
public static int runiumSword_actual;

public static final int liquidStone_default = ItemStart ++;	
public static int liquidStone_actual;
public static final int holyStone_default = ItemStart ++;	
public static int holyStone_actual;	
public static final int hellStone_default = ItemStart ++;	
public static int hellStone_actual;	

public static final int pot_default = ItemStart ++;
public static int pot_actual;	
public static final int flourPot_default = ItemStart ++;
public static int flourPot_actual;	
public static final int breadDough_default = ItemStart ++;	
public static int breadDough_actual;

public static final int pestle_default = ItemStart ++;
public static int pestle_actual;	
public static final int pestleMortar_default = ItemStart ++;
public static int pestleMortar_actual;	

public static final int softClay_default = ItemStart ++;	
public static int softClay_actual;		
public static final int unfPot_default = ItemStart ++;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ItemStart++;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ItemStart++;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ItemStart++;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ItemStart++;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ItemStart++;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ItemStart++;
public static int runiumShovel_actual;

 

Link to comment
Share on other sites

You aren't setting a value to IDs.adminiumPickaxe_actual.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

Where do you set

IDs.adminiumPickaxe_actual

?

According to the result, you simply don't.

 

 

I have my own set IDs.java which holds all my IDs. which is the code below

 

public static int adminiumPickaxe_actual;

 

That line does not set a value.  Where is that variable initialized?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

You aren't setting a value to IDs.adminiumPickaxe_actual.

 

 

I think I am. adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual,) etc.....

 

That's USING the variable, not GIVING IT A VALUE.

*Facepalm*

 

int a; //a does not have a value
int b = 10 + a; //b is now undefined becasuse 'a' DOES NOT HAVE A VALUE

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

try with IDs.adminiumPickaxe_default instead of IDs.adminiumPickaxe_actual.

This one actually worked! Thanks!

 

Because he gave you the solution rather than making you think about what you were doing.

 

You have learned: nothing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • In the ever-evolving landscape of cryptocurrency, the challenge of recovering lost or stolen digital assets has long been a pressing concern. However, a pioneering company known as Washington Recovery Pro has emerged as a trailblazer in this domain, offering a revolutionary approach to the recovery of Bitcoin and other cryptocurrencies. Leveraging their deep expertise in blockchain technology and digital forensics, Washington Recovery Pro has developed a suite of innovative tools and techniques that empower individuals and organizations to track, trace, and reclaim their rightful digital holdings, even in the face of sophisticated theft and obfuscation tactics employed by cybercriminals. By tapping into the transparency and immutability of the blockchain, Washington Recovery Pro analysts are able to meticulously follow the digital breadcrumbs left behind by illicit transactions, unraveling complex money-laundering schemes and identifying the ultimate destinations of stolen funds. Through their tireless efforts and cutting-edge investigative methods, Washington Recovery Pro has successfully recovered millions of dollars' worth of cryptocurrency, restoring peace of mind and financial stability to countless victims of crypto-related crimes. As the adoption of digital assets continues to soar, the importance of Washington Recovery Pro work cannot be overstated, as they stand as a bulwark against the growing threat of cryptocurrency theft and a beacon of hope for those seeking to reclaim their rightful digital wealth. For more information, contact:          
    • Ive tried to disable all the mods and repair the installation in curseforge but that didnt change anything sadly.
    • Ive been trying to run some datapacks from vanilla tweaks like multiplayer sleep and Anti Creeper grief, but i cant seem to get them working on CurseForge while they work completely fine in Vanilla on the same version. They are loaded according to the game but they don´t work at all, ive tried using openloader but that doesnt change anything either.   Any ideas on what could be causing this?    Thank you in advance, Nap
    • I am having the same issue when I try to launch the modpack from the launcher. I am on Windows, running 32gb RAM, I have plenty of RAM dedicated to the modpack, but every time I try to launch the game, I get a message saying "Game Crashed - Exit Code: 1" For reference, I have 18.5k MB dedicated to running the game, and it still crashes. I am not sure what the issue is. Any help is appreciated!
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.