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Posted

 

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@670b5064 while adding com.triniumrpg.items.TriniumPickaxe@17cb0a16

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with com.triniumrpg.items.TriniumPickaxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@17cb0a16 while adding com.triniumrpg.items.TriniumPickaxe@1303368e

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumPickaxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@1303368e while adding com.triniumrpg.items.TriniumAxe@1440578d

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@1440578d while adding com.triniumrpg.items.TriniumAxe@c33f45e

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@c33f45e while adding com.triniumrpg.items.TriniumShovel@38a3c5b6

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumShovel

2013-10-20 17:28:10 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumShovel@38a3c5b6 while adding com.triniumrpg.items.TriniumShovel@8094cc7

2013-10-20 17:28:10 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumShovel from TriniumRPG) with com.triniumrpg.items.TriniumShovel

 

 

 

 

Very confused on why this is occurring.

 

My code for that location is

 

 

adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.adminiumPickaxe_unlocalname);
	GameRegistry.registerItem(adminiumPickaxe, adminiumPickaxe.getUnlocalizedName());
	runiumPickaxe = new TriniumPickaxe(IDs.runiumPickaxe_actual, ToolMaterials.ADMINIUMPICKAXE).setUnlocalizedName(Names.runiumPickaxe_unlocalname);
	GameRegistry.registerItem(runiumPickaxe, runiumPickaxe.getUnlocalizedName());
	adminiumAxe = new TriniumAxe(IDs.adminiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.adminiumAxe_unlocalname);
	GameRegistry.registerItem(adminiumAxe, adminiumAxe.getUnlocalizedName());
	runiumAxe = new TriniumAxe(IDs.runiumAxe_actual, ToolMaterials.ADMINIUMAXE).setUnlocalizedName(Names.runiumAxe_unlocalname);
	GameRegistry.registerItem(runiumAxe, runiumAxe.getUnlocalizedName());
	adminiumShovel = new TriniumShovel(IDs.adminiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.adminiumShovel_unlocalname);
	GameRegistry.registerItem(adminiumShovel, adminiumShovel.getUnlocalizedName());
	runiumShovel = new TriniumShovel(IDs.runiumShovel_actual, ToolMaterials.ADMINIUMSHOVEL).setUnlocalizedName(Names.runiumShovel_unlocalname);
	GameRegistry.registerItem(runiumShovel, runiumShovel.getUnlocalizedName());

 

 

 

Posted

 

Its adding an item with the same itemID as you added earlier.

Check which item ids you assign to your items

 

 

Mhmm... But what happens if I assign it different IDs.

 

 

 

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart + 1;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ItemStart + 2;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ItemStart + 3;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ItemStart + 4;	
public static int relphiteDust_actual;
public static final int adminiumSword_default = ItemStart + 5;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ItemStart + 6;	
public static int runiumSword_actual;

public static final int liquidStone_default = ItemStart + 7;	
public static int liquidStone_actual;
public static final int holyStone_default = ItemStart + 8;	
public static int holyStone_actual;	
public static final int hellStone_default = ItemStart + 9;	
public static int hellStone_actual;	

public static final int pot_default = ItemStart + 10;	
public static int pot_actual;	
public static final int flourPot_default = ItemStart + 11;	
public static int flourPot_actual;	
public static final int breadDough_default = ItemStart + 12;	
public static int breadDough_actual;

public static final int pestle_default = ItemStart + 13;	
public static int pestle_actual;	
public static final int pestleMortar_default = ItemStart + 14;	
public static int pestleMortar_actual;	

public static final int softClay_default = ItemStart + 15;	
public static int softClay_actual;		
public static final int unfPot_default = ItemStart + 16;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ItemStart + 17;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ItemStart + 18;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ItemStart + 19;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ItemStart + 20;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ItemStart + 21;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ItemStart + 22;
public static int runiumShovel_actual;

 

Posted

1. You could just do "itemStart++" instead of +x :)

 

2. You can reuse the id variable, you dont need a seperate default and real value :)

If you guys dont get it.. then well ya.. try harder...

Posted

1. You could just do "itemStart++" instead of +x :)

 

2. You can reuse the id variable, you dont need a seperate default and real value :)

 

 

 

So add this?

 

Original

 

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart + 1;	
public static int beefStew_actual;

 

 

Changed

public static final int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart ++;	
public static int beefStew_actual;

Posted

You'll actually want ++ItemStart.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Change every instance of ItemStart++ that you have like this:

 

public static final int beefStew_default = ItemStart ++;

 

to

 

++ItemStart

 

Or you'll get a conflict error because...

 

int i = 0;
System.out.println(i++); //prints 0
//at this point i is equal to 1
System.out.println(++i); //prints 2

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Change every instance of ItemStart++ that you have like this:

 

public static final int beefStew_default = ItemStart ++;

 

to

 

++ItemStart

 

Or you'll get a conflict error because...

 

int i = 0;
System.out.println(i++); //prints 0
//at this point i is equal to 1
System.out.println(++i); //prints 2

 

 

 

 

 

public static int ItemStart = 8000;
public static final int goldencoin_default = ItemStart;	
public static int goldencoin_actual;	
public static final int beefStew_default = ++ ItemStart;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ++ ItemStart;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ++ ItemStart;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ++ ItemStart;	
public static int relphiteDust_actual;
public static final int adminiumSword_default = ++ ItemStart;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ++ ItemStart;	
public static int runiumSword_actual;

public static final int liquidStone_default = ++ ItemStart;	
public static int liquidStone_actual;
public static final int holyStone_default = ++ ItemStart;	
public static int holyStone_actual;	
public static final int hellStone_default = ++ ItemStart;	
public static int hellStone_actual;	

public static final int pot_default = ++ ItemStart;	
public static int pot_actual;	
public static final int flourPot_default = ++ ItemStart;	
public static int flourPot_actual;	
public static final int breadDough_default = ++ ItemStart;	
public static int breadDough_actual;

public static final int pestle_default = ++ ItemStart;	
public static int pestle_actual;	
public static final int pestleMortar_default = ++ ItemStart;	
public static int pestleMortar_actual;	

public static final int softClay_default = ++ ItemStart;	
public static int softClay_actual;		
public static final int unfPot_default = ++ ItemStart;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ++ ItemStart;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ++ ItemStart;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ++ ItemStart;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ++ ItemStart;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ++ ItemStart;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ++ ItemStart;
public static int runiumShovel_actual;

 

 

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by net.minecraft.item.ItemSpade@28562791 while adding com.triniumrpg.items.TriniumPickaxe@303fb547

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (net.minecraft.item.ItemSpade from Minecraft) with com.triniumrpg.items.TriniumPickaxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@303fb547 while adding com.triniumrpg.items.TriniumPickaxe@26966110

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumPickaxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumPickaxe@26966110 while adding com.triniumrpg.items.TriniumAxe@3e472e76

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumPickaxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@3e472e76 while adding com.triniumrpg.items.TriniumAxe@333b64eb

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumAxe

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumAxe@333b64eb while adding com.triniumrpg.items.TriniumShovel@3fd97efc

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.runiumAxe from TriniumRPG) with com.triniumrpg.items.TriniumShovel

2013-10-21 20:40:09 [iNFO] [sTDOUT] CONFLICT @ 0 item slot already occupied by com.triniumrpg.items.TriniumShovel@3fd97efc while adding com.triniumrpg.items.TriniumShovel@601ff323

2013-10-21 20:40:09 [iNFO] [fml.ItemTracker] The mod TriniumRPG is overwriting existing item at 256 (item.adminiumShovel from TriniumRPG) with com.triniumrpg.items.TriniumShovel

 

 

 

 

 

STill happens. Not a clue. IDs are obviously being called differently, just my mod is being stupid.

 

Posted

Where do you set

IDs.adminiumPickaxe_actual

?

According to the result, you simply don't.

 

 

I have my own set IDs.java which holds all my IDs. which is the code below

 

 

public class IDs {
//Items======================================================================================================
public static int ItemStart = 8000;
public static final int goldencoin_default = ItemStart ++;	
public static int goldencoin_actual;	
public static final int beefStew_default = ItemStart ++;	
public static int beefStew_actual;
public static final int adminiumIngot_default = ItemStart ++;	
public static int adminiumIngot_actual;
public static final int runiumIngot_default = ItemStart ++;	
public static int runiumIngot_actual;
public static final int relphiteDust_default = ItemStart ++;
public static int relphiteDust_actual;
public static final int adminiumSword_default = ItemStart ++;	
public static int adminiumSword_actual;
public static final int runiumSword_default = ItemStart ++;	
public static int runiumSword_actual;

public static final int liquidStone_default = ItemStart ++;	
public static int liquidStone_actual;
public static final int holyStone_default = ItemStart ++;	
public static int holyStone_actual;	
public static final int hellStone_default = ItemStart ++;	
public static int hellStone_actual;	

public static final int pot_default = ItemStart ++;
public static int pot_actual;	
public static final int flourPot_default = ItemStart ++;
public static int flourPot_actual;	
public static final int breadDough_default = ItemStart ++;	
public static int breadDough_actual;

public static final int pestle_default = ItemStart ++;
public static int pestle_actual;	
public static final int pestleMortar_default = ItemStart ++;
public static int pestleMortar_actual;	

public static final int softClay_default = ItemStart ++;	
public static int softClay_actual;		
public static final int unfPot_default = ItemStart ++;	
public static int unfPot_actual;	

public static final int runiumPickaxe_default = ItemStart++;
public static int runiumPickaxe_actual;

public static final int adminiumPickaxe_default = ItemStart++;
public static int adminiumPickaxe_actual;

public static final int adminiumAxe_default = ItemStart++;
public static int adminiumAxe_actual;

public static final int runiumAxe_default = ItemStart++;
public static int runiumAxe_actual;

public static final int adminiumShovel_default = ItemStart++;
public static int adminiumShovel_actual;

public static final int runiumShovel_default = ItemStart++;
public static int runiumShovel_actual;

 

Posted

Where do you set

IDs.adminiumPickaxe_actual

?

According to the result, you simply don't.

 

 

I have my own set IDs.java which holds all my IDs. which is the code below

 

public static int adminiumPickaxe_actual;

 

That line does not set a value.  Where is that variable initialized?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You aren't setting a value to IDs.adminiumPickaxe_actual.

 

 

I think I am. adminiumPickaxe = new TriniumPickaxe(IDs.adminiumPickaxe_actual,) etc.....

 

That's USING the variable, not GIVING IT A VALUE.

*Facepalm*

 

int a; //a does not have a value
int b = 10 + a; //b is now undefined becasuse 'a' DOES NOT HAVE A VALUE

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

try with IDs.adminiumPickaxe_default instead of IDs.adminiumPickaxe_actual.

This one actually worked! Thanks!

 

Because he gave you the solution rather than making you think about what you were doing.

 

You have learned: nothing.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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