Jump to content

IExtenedPlayerProps And Packet Handler


Lua

Recommended Posts

Ive noticed Iextendedplayerprops persists through worlds. How can I change this? I need it to be unique to each world.

 

Also, since the value im saving is client side, i need to send it to the server( I think) so hacked clients cant change it. I do this by packet handling, the only packet handling ive did before is sending items, maybe im over complicating this but, how would I send a simple boolean to the server?

Link to comment
Share on other sites

ByteArrayOutputStream bt = new ByteArrayOutputStream();
DataOutputStream out = new DataOutputStream(bt);
out.writeBoolean(true);
Packet250CustomPayload packet = new Packet250CustomPayload("MyChannel", bt.toByteArray());
PacketDispatcher.sendPacketToServer(packet);

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

I guess you could save the contents of the props when he enters a new dimension, and then delete it's contents and load the contents based on the dimension?

 

or you could perhaps create the props in such a way that you have separate set of props for each dimension?

If you guys dont get it.. then well ya.. try harder...

Link to comment
Share on other sites

I guess you could save the contents of the props when he enters a new dimension, and then delete it's contents and load the contents based on the dimension?

 

or you could perhaps create the props in such a way that you have separate set of props for each dimension?

Hm. I thought Id get a pretty straight answer since I thought people would of asked how before

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.