Jump to content

Recommended Posts

Posted (edited)

Hello all, it's been awhile!

I finally got around to the beast of getting this mod to a modern version of the game!

1.18+ is planned soon I just want to get a few more features worked out first.

 

You Will Need: Forge 1.6.5 36.2.34+

JEI: 7.7.1.125+

Some mod that provides fluid, item, energy transport as mine isn't added yet

 

Get it here: https://www.curseforge.com/minecraft/mc-mods/mechanicraft

 

Edited by Will11690
CurseForge approved, removed GDrive link
  • Thanks 1

You can find my mod MechaniCraft at this link:

http://www.minecraftforge.net/forum/index.php/topic,13923.0.html

 

- Will11690

  • 3 weeks later...
Posted

I really like the look of the mod :)

The armors all having 10 defence is a bit odd though, totally takes away the point of diamonds for me. Can you maybe make the recipes more expensive, or lower the values?

Communication is a vital tool, in the game industry you won't go anywhere without it. People are either going to learn to talk, or move on.

Posted

Well the point was to add other options than diamond and only the stuff like gems and obsidian have 10 values but yeah I guess I could lower them possibly to Iron level but obsidian I won't change because you need diamond to even get it(not currently the case but will be soon) also I plan another update for 1.6 soon so I think I will add it to that. Thanks For the suggestion!

You can find my mod MechaniCraft at this link:

http://www.minecraftforge.net/forum/index.php/topic,13923.0.html

 

- Will11690

  • 4 weeks later...
  • 4 weeks later...
  • 2 months later...
  • 2 months later...
  • 2 weeks later...
Posted

Can I help with the mod?

About Me

Spoiler

My Discord - Cadiboo#8887

My WebsiteCadiboo.github.io

My ModsCadiboo.github.io/projects

My TutorialsCadiboo.github.io/tutorials

Versions below 1.14.4 are no longer supported on this forum. Use the latest version to receive support.

When asking support remember to include all relevant log files (logs are found in .minecraft/logs/), code if applicable and screenshots if possible.

Only download mods from trusted sites like CurseForge (minecraft.curseforge.com). A list of bad sites can be found here, with more information available at stopmodreposts.org

Edit your own signature at www.minecraftforge.net/forum/settings/signature/ (Make sure to check its compatibility with the Dark Theme)

  • Will11690 changed the title to [WIP] [1.16.5] MechaniCraft

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • the modpack keep crashing idk why,cause it never said anything about any mods causing it. crash log:https://drive.google.com/file/d/1iYKlUgvHUob8DjyRc3gqP_Viv_kSHO6L/view?usp=sharing mod list:https://drive.google.com/file/d/1MvMT-z9Jg2BITQ4uLshJ1uOh7q9EMBfC/view?usp=sharing but the server(anternos) works just fine
    • Hello, I am trying to make 2 recipes for a ruby. The first one is turning a block into a ruby and the other one is 9 nuggets into a ruby. But I keep on getting a error java.lang.IllegalStateException: Duplicate recipe rubymod:ruby   Any help would be great on how to fix it
    • Hello everyone, i'm new with programing Mods, and will need a lot of your help if possible,  Im trying to make a new GUI interface responsible to control the Droprate of game, it will control de loot drop and loot table for mobs and even blocks, but i try to make a simple Gui Screen, and wenever i try to use it, the game crash's with the error message in the subject, here is the code im using to:  IDE: IntelliJ Comunity - latest version Forge: 47.3.0 Minecraft version: 1.20.1 mapping_channel: parchment mapping_version=2023.09.03-1.20.1 Crash report link: https://pastebin.com/6dV8k1Fw   Code im using is:    package createchronical.droprateconfig; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.components.Button; import net.minecraft.client.gui.screens.Screen; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import java.util.HashMap; import java.util.Map; public class ConfigScreen extends Screen { private static final ResourceLocation BACKGROUND_TEXTURE = new ResourceLocation("droprateconfig", "textures/gui/config_background.png"); // Mapa de mobs e itens com seus respectivos drop rates private final Map<String, Integer> dropRates = new HashMap<>(); public ConfigScreen() { super(Component.literal("Configurações de Drop Rate")); // Inicializa com valores de drop rate padrão dropRates.put("Zombie", 10); // Exemplo de mob dropRates.put("Creeper", 5); // Exemplo de mob dropRates.put("Iron Ore", 50); // Exemplo de item dropRates.put("Diamond", 2); // Exemplo de item } @Override protected void init() { // Cria um botão para cada mob/item e adiciona na tela int yOffset = this.height / 2 - 100; // Posicionamento inicial for (Map.Entry<String, Integer> entry : dropRates.entrySet()) { String itemName = entry.getKey(); int dropRate = entry.getValue(); // Cria um botão para cada mob/item this.addRenderableWidget(Button.builder( Component.literal(itemName + ": " + dropRate + "%"), button -> onDropRateButtonPressed(itemName) ).bounds(this.width / 2 - 100, yOffset, 200, 20).build()); yOffset += 25; // Incrementa a posição Y para o próximo botão } // Adiciona o botão de "Salvar Configurações" this.addRenderableWidget(Button.builder(Component.literal("Salvar Configurações"), button -> onSavePressed()) .bounds(this.width / 2 - 100, yOffset, 200, 20) .build()); } private void onDropRateButtonPressed(String itemName) { // Lógica para alterar o drop rate do item/mob selecionado // Aqui, vamos apenas incrementar o valor como exemplo int currentRate = dropRates.get(itemName); dropRates.put(itemName, currentRate + 5); // Aumenta o drop rate em 5% } private void onSavePressed() { // Lógica para salvar as configurações (temporariamente apenas na memória) // Vamos apenas imprimir para verificar dropRates.forEach((item, rate) -> { System.out.println("Item: " + item + " | Novo Drop Rate: " + rate + "%"); }); // Fecha a tela após salvar Screen pGuiScreen = null; assert this.minecraft != null; this.minecraft.setScreen(pGuiScreen); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float partialTicks) { this.renderBackground(guiGraphics); guiGraphics.blit(BACKGROUND_TEXTURE, this.width / 2 - 128, this.height / 2 - 128, 0, 0, 256, 256, 256, 256); super.render(guiGraphics, mouseX, mouseY, partialTicks); } }  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.