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[1.20.2] How can I create a fake player for loot params ?


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Posted (edited)

Hello,

 

I'm currently updated my mod from 1.18.2 version to 1.20.2, and I was used to use the "FakePlayerFactory" that seems to have disappear in the 1.20.2 version.

This is how I created fake players.

	protected LivingEntity getOrCreateFakePlayer() {
        if (fakePlayer == null) {
            fakePlayer = FakePlayerFactory.getMinecraft((ServerLevel) this.level);
        }
        return fakePlayer;
    }

 

These fake players where used as parameters for creating a "LootParams" object like this :

protected LootParams constructLootParams(Mob mob) {
    Vec3 position = new Vec3(getBlockPos().getX(), getBlockPos().getY(), getBlockPos().getZ());
    Player fakePlayer = (Player) getOrCreateFakePlayer();

    return new LootParams.Builder((ServerLevel) this.level).withParameter(LootContextParams.ORIGIN, position)
      .withParameter(LootContextParams.THIS_ENTITY, mob)
      .withParameter(LootContextParams.DAMAGE_SOURCE, fakePlayer.damageSources().genericKill())
      .withParameter(LootContextParams.KILLER_ENTITY, fakePlayer)
      .withParameter(LootContextParams.LAST_DAMAGE_PLAYER, fakePlayer)
      .create(LootContextParamSets.ENTITY);
}

 So I would like to know if it is still possible to create fake players and if yes how ? And if not, how am I supposed to create the loot params in order to make it like it is a player that killed the entity ?

 

Thanks,

Edited by Sweetmimike
  • Sweetmimike changed the title to [1.20.2] How can I create a fake player for loot params ?
Posted (edited)

https://github.com/MinecraftForge/MinecraftForge/commit/90dafb0df0651b52102e25f6a252554cde884878

Quote

Rewrite our GameTest hooks to be sane.

Add game test to GlobalLootModifierTest which validates the smelting modifiers.

Removed FakePlayer system, it's broken and needs a major rewrite.

 I would guess Mojang's recent changes to networking are what broke that implementation?

i.e. the NetHandler/DummyConnection no longer works properly and no one has volunteered to fix it.

 

A fake player is something that extends ServerPlayer but makes most methods do nothing - the implementation that got deleted if you want to have a go at fixing it:

https://github.com/MinecraftForge/MinecraftForge/blob/d80f106140b30813432808f8b94da4d66e76dbfe/src/main/java/net/minecraftforge/common/util/FakePlayerFactory.java

https://github.com/MinecraftForge/MinecraftForge/blob/d80f106140b30813432808f8b94da4d66e76dbfe/src/main/java/net/minecraftforge/common/util/FakePlayer.java
 

Edited by warjort

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

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