Jump to content

Recommended Posts

Posted

Hello there, I want to begin modding for Minecraft and I just started to do so.

I managed to create a simple block, but now I want to change its texture for a custom one made by me...

I downloaded a blank template for the terrain.png and made my new textures, but how do I implement this texture in my block?

 

	@Override
public String getTextureFile(){
	return "/newtexture.png";
}

 

This is what i have in the my new block class file for the texture, but I am not sure where to put the newtexture.png file and i think that there should be something in my main class init function for it to work...

Can someone tell me what to do?

Posted
  On 8/21/2012 at 5:28 PM, DarkGuardsman said:

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.

Posted
  On 8/21/2012 at 5:51 PM, atrain99 said:

  Quote

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

 

i don't think so, you used to have to but i only have it in the source and it works

Posted
  On 8/21/2012 at 5:51 PM, atrain99 said:

  Quote

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Wait, i don't have to put it in the jar?  :o

i've always had my textures in my src or eclipse bin folder not sure why you would have to stick them into the jar?

Posted
  On 8/21/2012 at 5:28 PM, DarkGuardsman said:

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

Posted
  On 8/22/2012 at 6:58 AM, ShetiPhian said:

  Quote

place it in your src or if you use eclipse drag and drop into a package folder. Then return the location and file name "/file/file/texture.png"

Here is an example

"GSM/textures/blocks/blocks.png"

Just adding to this

 

You also need this in your client proxy to avoid rendering glitches. (I've called mine after loading my config and before registering my blocks)

MinecraftForgeClient.preloadTexture("GSM/textures/blocks/blocks.png");

 

i;ve never got the rendering glitch before, what happens, does it just not load the texture or something

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • does anyone know how to incorporate custom noise settings into a custom dimension through the use of datagen, I have created a custon json file for the noise settings that I want but I just don't know how to get it to register with the generated json file of the custom dimension.   here is the code for the dimension class package net.hurst.lustria.worldgen.dimension; import com.mojang.datafixers.util.Pair; import net.hurst.lustria.Lustria; import net.hurst.lustria.worldgen.biome.ModBiomes; import net.hurst.lustria.worldgen.registries.LustriaNoiseSettings; import net.minecraft.core.HolderGetter; import net.minecraft.core.registries.Registries; import net.minecraft.data.worldgen.BootstapContext; import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; import net.minecraft.tags.BlockTags; import net.minecraft.util.valueproviders.ConstantInt; import net.minecraft.world.level.Level; import net.minecraft.world.level.biome.*; import net.minecraft.world.level.dimension.BuiltinDimensionTypes; import net.minecraft.world.level.dimension.DimensionType; import net.minecraft.world.level.dimension.LevelStem; import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator; import net.minecraft.world.level.levelgen.NoiseGeneratorSettings; import java.util.List; import java.util.OptionalLong; public class ModDimensions { public static final ResourceKey<LevelStem> LUSTRIA_KEY = ResourceKey.create(Registries.LEVEL_STEM, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<Level> LUSTRIA_LEVEL_KEY = ResourceKey.create(Registries.DIMENSION, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim")); public static final ResourceKey<DimensionType> LUSTRIA_DIM_TYPE = ResourceKey.create(Registries.DIMENSION_TYPE, ResourceLocation.fromNamespaceAndPath(Lustria.MOD_ID, "lustriadim_type")); public static void bootstrapType(BootstapContext<DimensionType> context) { context.register(LUSTRIA_DIM_TYPE, new DimensionType( OptionalLong.of(12000), // fixedTime false, // hasSkylight true, // hasCeiling false, // ultraWarm false, // natural 1.0, // coordinateScale true, // bedWorks false, // respawnAnchorWorks -64, // minY 256, // height 256, // logicalHeight BlockTags.INFINIBURN_OVERWORLD, // infiniburn BuiltinDimensionTypes.OVERWORLD_EFFECTS, // effectsLocation 0.0f, // ambientLight new DimensionType.MonsterSettings(false, false, ConstantInt.of(0), 0))); } public static void bootstrapStem(BootstapContext<LevelStem> context) { HolderGetter<Biome> biomeRegistry = context.lookup(Registries.BIOME); HolderGetter<DimensionType> dimTypes = context.lookup(Registries.DIMENSION_TYPE); HolderGetter<NoiseGeneratorSettings> noiseGenSettings = context.lookup(Registries.NOISE_SETTINGS); NoiseBasedChunkGenerator wrappedChunkGenerator = new NoiseBasedChunkGenerator( new FixedBiomeSource(biomeRegistry.getOrThrow(Biomes.BEACH)), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); NoiseBasedChunkGenerator noiseBasedChunkGenerator = new NoiseBasedChunkGenerator( MultiNoiseBiomeSource.createFromList( new Climate.ParameterList<>(List.of(Pair.of( Climate.parameters(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BEACH)), Pair.of( Climate.parameters(0.1F, 0.2F, 0.0F, 0.2F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.BIRCH_FOREST)), Pair.of( Climate.parameters(0.3F, 0.6F, 0.1F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.OCEAN)), Pair.of( Climate.parameters(0.4F, 0.3F, 0.2F, 0.1F, 0.0F, 0.0F, 0.0F), biomeRegistry.getOrThrow(Biomes.DARK_FOREST)) ))), noiseGenSettings.getOrThrow(NoiseGeneratorSettings.CAVES)); LevelStem stem = new LevelStem(dimTypes.getOrThrow(ModDimensions.LUSTRIA_DIM_TYPE), noiseBasedChunkGenerator); context.register(LUSTRIA_KEY, stem); } } minecraft version is 1.20.1
    • Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there using a site like https://mclo.gs and post the link to it here. It may have the information required to solve your problem.  
    • the error code comes up when i trry to run it and ive tried to fix it but i cant  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.