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Posted

So i'm trying to overlay 2 textures i've looked at how minecraft did it with leather armor but i just can't find out how they did it.

please help

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

They use color multiplier and a second texture to overlay, like the leather knees just keep the same leather color.

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

I believe leather armor isnt a texture overlay, its rendered with a color multiplier.

 

Leather armor renders two textures.  The first one is the colored part, the second one is an overlay to put back the "still supposed to be brown" parts.

 

You can do it with any armor texture you'd like, if you set up your armor class the right way.

 

Now then, what texture object are you trying to mess with, all of them are handled differently.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thanks for the reply draco.

well I'm just trying to use an overlay in my default item that just extends Item.

 

public void registerIcons(IconRegister par1IconRegister) {

//some code with the normal texture

//the overlay

itemIcon = par1IconRegister.registerIcon(Icons.getIcon("dagger_overlay"));

 

}

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

Posted

https://github.com/Draco18s/Artifacts/blob/master/draco18s/artifacts/item/ItemArtifact.java

 

Look at getIcon() and requiresMultipleRenderPasses().

I'm pulling data from an NBT to determine which icon, but the basic method is there.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

@SideOnly(Side.CLIENT)

@Override

public void registerIcons(IconRegister par1IconRegister) {

itemIcon = par1IconRegister.registerIcon(Icons.getIcon("dagger"));

overlayIcon = par1IconRegister.registerIcon(Icons.getIcon("dagger_overlay"));

}

 

    @Override

    public boolean requiresMultipleRenderPasses() {

            return true;

    }

   

public Icon getIcon(ItemStack stack, int renderPass){

if(renderPass == 0){

return itemIcon;

}else{

return overlayIcon;

}

}

private int colorA = 421010;

 

    @SideOnly(Side.CLIENT)

public int getColorFromItemStack(ItemStack par1ItemStack, int renderPass)

{

    if (renderPass == 0){

    return colorA;

    }

return 16777215;

}

I'm always happy to help others!

 

Java is not my main programming language but I have alot experience in PHP/HTML/JS/CSS3/C#/SQL

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