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how to set player specific nbt tags outside of the EntityPlayer class


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hi, im making a Final Fantacy mod with a friend, one of the things that is in it is classes,

for arguments sake there is a variable


that is changed over time depending on how often you use the tool of your class (archer=bow etc)

then it is written using


public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound){



now EntityPlayer has this function, how do i make it so the player has this written to there file using nbt but without modifying the EntityPlayer class as your not aloud to do that now


thanks for the help

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//in any class that is not EntityPlayer
public void someGenericFunctionThatPassesEntityPlayer(EntityPlayer player) {

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


DO NOT PM ME WITH PROBLEMS. No help will be given.

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