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Posted

Hey, im building a new door and just wanted to know how i link this to my textures which are stored here:

C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_upper

 

C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_lower

 

also my door appears in the creative tab but i can't place it in game nothing happens apart from dropping 3 wooden doors.

 

 

Main Class

 

package a.Screens;

 

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockBreakable;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.EnumToolMaterial;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.EnumHelper;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

 

 

//mod info

@Mod(modid = "Screens", name = "Filming Screens", version = "1.0.0")

//client server

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

 

public class main{

 

//Block  Defining

public static Block Gscreen;

public static Block Wscreen;

public static Block Bscreen;

public static Block Pscreen;

public static Block Light;

public static Block Lightair;

public static Block Tdoor;

public static Block Fdoor;

public static Block Gdoor;

 

 

 

//event handler

@EventHandler

public void Load(FMLPreInitializationEvent Event){

 

 

      //Block setting

Gscreen = new a.Screens.Gscreen(4004, Material.rock).setUnlocalizedName("Screens:Gscreen");

Wscreen = new a.Screens.Wscreen(4005, Material.rock).setUnlocalizedName("Screens:Wscreen");

Bscreen = new a.Screens.Bscreen(4006, Material.rock).setUnlocalizedName("Screens:Bscreen");

Pscreen = new a.Screens.Pscreen(4007, Material.rock).setUnlocalizedName("Screens:Pscreen");

Light = new a.Screens.Light(4008, Material.rock).setUnlocalizedName("Screens:Light");

Lightair = new a.Screens.Lightair(4009, Material.rock).setUnlocalizedName("Screens:Lightair");

Tdoor = new a.Screens.Tdoor(4010, Material.wood).setUnlocalizedName("Screens:Tdoor");

 

 

 

//Block Game Register

GameRegistry.registerBlock(Gscreen, "Gscreen");

GameRegistry.registerBlock(Wscreen, "Wscreen");

GameRegistry.registerBlock(Bscreen, "Bscreen");

GameRegistry.registerBlock(Pscreen, "Pscreen");

GameRegistry.registerBlock(Light, "Light");

GameRegistry.registerBlock(Lightair, "Lightair");

GameRegistry.registerBlock(Tdoor, "Tdoor");

 

 

 

//Block Language Register

LanguageRegistry.addName(Gscreen, "Green Screen");

LanguageRegistry.addName(Wscreen, "White Screen");

LanguageRegistry.addName(Bscreen, "Blue Screen ");

LanguageRegistry.addName(Pscreen, "Pink Screen");

LanguageRegistry.addName(Light, "Filming light");

LanguageRegistry.addName(Lightair, "Filming light Air");

LanguageRegistry.addName(Tdoor, "Tudor Door");}}

 

 

 

 

Door Class

 

package a.Screens;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.IconFlipped;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class Tdoor extends Block

{

    @SideOnly(Side.CLIENT)

    private Icon[] field_111044_a;

    @SideOnly(Side.CLIENT)

    private Icon[] field_111043_b;

 

    protected Tdoor(int par1, Material par2Material)

    {

        super(par1, par2Material);

        float f = 0.5F;

        float f1 = 1.0F;

        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);

        this.setCreativeTab(CreativeTabs.tabRedstone);

    }

 

    @SideOnly(Side.CLIENT)

 

    public Icon getIcon(int par1, int par2)

    {

        return this.field_111043_b[0];

    }

 

    @SideOnly(Side.CLIENT)

 

   

    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)

    {

        if (par5 != 1 && par5 != 0)

        {

            int i1 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);

            int j1 = i1 & 3;

            boolean flag = (i1 & 4) != 0;

            boolean flag1 = false;

            boolean flag2 = (i1 & 8) != 0;

 

            if (flag)

            {

                if (j1 == 0 && par5 == 2)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 1 && par5 == 5)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 2 && par5 == 3)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 3 && par5 == 4)

                {

                    flag1 = !flag1;

                }

            }

            else

            {

                if (j1 == 0 && par5 == 5)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 1 && par5 == 3)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 2 && par5 == 4)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 3 && par5 == 2)

                {

                    flag1 = !flag1;

                }

 

                if ((i1 & 16) != 0)

                {

                    flag1 = !flag1;

                }

            }

 

            return flag2 ? this.field_111044_a[flag1 ? 1 : 0] : this.field_111043_b[flag1 ? 1 : 0];

        }

        else

        {

            return this.field_111043_b[0];

        }

    }

 

    @SideOnly(Side.CLIENT)

 

 

    public void registerIcons(IconRegister par1IconRegister)

    {

        this.field_111044_a = new Icon[2];

        this.field_111043_b = new Icon[2];

        this.field_111044_a[0] = par1IconRegister.registerIcon(this.getTextureName() + "_upper");

        this.field_111043_b[0] = par1IconRegister.registerIcon(this.getTextureName() + "_lower");

        this.field_111044_a[1] = new IconFlipped(this.field_111044_a[0], true, false);

        this.field_111043_b[1] = new IconFlipped(this.field_111043_b[0], true, false);

    }

 

 

    public boolean isOpaqueCube()

    {

        return false;

    }

 

    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        int l = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);

        return (l & 4) != 0;

    }

 

   

    public boolean renderAsNormalBlock()

    {

        return false;

    }

 

   

    public int getRenderType()

    {

        return 7;

    }

 

    @SideOnly(Side.CLIENT)

 

   

    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);

    }

 

   

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);

    }

 

   

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4));

    }

 

 

    public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3;

    }

 

    public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0;

    }

 

    private void setDoorRotation(int par1)

    {

        float f = 0.1875F;

        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);

        int j = par1 & 3;

        boolean flag = (par1 & 4) != 0;

        boolean flag1 = (par1 & 16) != 0;

 

        if (j == 0)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

            }

        }

        else if (j == 1)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

            }

        }

        else if (j == 2)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

                }

            }

            else

            {

                this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

            }

        }

        else if (j == 3)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

            }

        }

    }

 

   

    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}

 

   

    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

    {

        if (this.blockMaterial == Material.iron)

        {

            return false; //Allow items to interact with the door

        }

        else

        {

            int i1 = this.getFullMetadata(par1World, par2, par3, par4);

            int j1 = i1 & 7;

            j1 ^= 4;

 

            if ((i1 & 8) == 0)

            {

                par1World.setBlockMetadataWithNotify(par2, par3, par4, j1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);

            }

            else

            {

                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);

            }

 

            par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);

            return true;

        }

    }

 

   

    public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)

    {

        int l = this.getFullMetadata(par1World, par2, par3, par4);

        boolean flag1 = (l & 4) != 0;

 

        if (flag1 != par5)

        {

            int i1 = l & 7;

            i1 ^= 4;

 

            if ((l & 8) == 0)

            {

                par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);

            }

            else

            {

                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, i1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);

            }

 

            par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);

        }

    }

 

   

    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

    {

        int i1 = par1World.getBlockMetadata(par2, par3, par4);

 

        if ((i1 & 8) == 0)

        {

            boolean flag = false;

 

            if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID)

            {

                par1World.setBlockToAir(par2, par3, par4);

                flag = true;

            }

 

            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))

            {

                par1World.setBlockToAir(par2, par3, par4);

                flag = true;

 

                if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID)

                {

                    par1World.setBlockToAir(par2, par3 + 1, par4);

                }

            }

 

            if (flag)

            {

                if (!par1World.isRemote)

                {

                    this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);

                }

            }

            else

            {

                boolean flag1 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);

 

                if ((flag1 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID)

                {

                    this.onPoweredBlockChange(par1World, par2, par3, par4, flag1);

                }

            }

        }

        else

        {

            if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID)

            {

                par1World.setBlockToAir(par2, par3, par4);

            }

 

            if (par5 > 0 && par5 != this.blockID)

            {

                this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5);

            }

        }

    }

 

   

    public int idDropped(int par1, Random par2Random, int par3)

    {

        return (par1 & 8) != 0 ? 0 : (this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID);

    }

 

   

    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);

    }

 

   

    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)

    {

        return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4);

    }

 

 

    public int getMobilityFlag()

    {

        return 1;

    }

 

   

    public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        boolean flag = (l & 8) != 0;

        int i1;

        int j1;

 

        if (flag)

        {

            i1 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4);

            j1 = l;

        }

        else

        {

            i1 = l;

            j1 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4);

        }

 

        boolean flag1 = (j1 & 1) != 0;

        return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);

    }

 

    @SideOnly(Side.CLIENT)

 

   

    public int idPicked(World par1World, int par2, int par3, int par4)

    {

        return this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID;

    }

 

   

    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)

    {

        if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID)

        {

            par1World.setBlockToAir(par2, par3 - 1, par4);

        }

    }

}

 

 

Posted

setTextureName("oomod:Tdoor")

 

You could have looked at the registerIcons function to figure this out.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

You might be better off extending BlockDoor instead and just overriding the pieces that need to be different.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

ok i did some changes but still the door doesnt work, i find the item in the redstone creative tab texture less, then when i try place it nothing happens at all.

 

main

 

package a.Screens;

 

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockBreakable;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.EnumToolMaterial;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.common.EnumHelper;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.EventHandler;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

 

 

//mod info

@Mod(modid = "Screens", name = "Filming Screens", version = "1.0.0")

//client server

@NetworkMod(clientSideRequired = true, serverSideRequired = false)

 

public class main{

 

//Block  Defining

public static Block Gscreen;

public static Block Wscreen;

public static Block Bscreen;

public static Block Pscreen;

public static Block Light;

public static Block Lightair;

public static Block Tdoor;

public static Block Fdoor;

public static Block Gdoor;

 

 

 

//event handler

@EventHandler

public void Load(FMLPreInitializationEvent Event){

 

 

      //Block setting

Gscreen = new a.Screens.Gscreen(4004, Material.rock).setUnlocalizedName("Screens:Gscreen");

Wscreen = new a.Screens.Wscreen(4005, Material.rock).setUnlocalizedName("Screens:Wscreen");

Bscreen = new a.Screens.Bscreen(4006, Material.rock).setUnlocalizedName("Screens:Bscreen");

Pscreen = new a.Screens.Pscreen(4007, Material.rock).setUnlocalizedName("Screens:Pscreen");

Light = new a.Screens.Light(4008, Material.rock).setUnlocalizedName("Screens:Light");

Lightair = new a.Screens.Lightair(4009, Material.rock).setUnlocalizedName("Screens:Lightair");

Tdoor = new a.Screens.Tdoor(4010, Material.wood).setUnlocalizedName("Screens:Tdoor");

 

 

 

//Block Game Register

GameRegistry.registerBlock(Gscreen, "Gscreen");

GameRegistry.registerBlock(Wscreen, "Wscreen");

GameRegistry.registerBlock(Bscreen, "Bscreen");

GameRegistry.registerBlock(Pscreen, "Pscreen");

GameRegistry.registerBlock(Light, "Light");

GameRegistry.registerBlock(Lightair, "Lightair");

GameRegistry.registerBlock(Tdoor, "Tdoor");

 

 

 

//Block Language Register

LanguageRegistry.addName(Gscreen, "Green Screen");

LanguageRegistry.addName(Wscreen, "White Screen");

LanguageRegistry.addName(Bscreen, "Blue Screen ");

LanguageRegistry.addName(Pscreen, "Pink Screen");

LanguageRegistry.addName(Light, "Filming light");

LanguageRegistry.addName(Lightair, "Filming light Air");

LanguageRegistry.addName(Tdoor, "Tudor Door");}}

 

 

 

 

 

 

 

 

 

 

 

Tdoor

 

package a.Screens;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockDoor;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.IconFlipped;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class Tdoor extends BlockDoor {

 

@SideOnly(Side.CLIENT)

    private Icon[] field_111044_a;

    @SideOnly(Side.CLIENT)

    private Icon[] field_111043_b;

 

protected Tdoor(int par1, Material par2Material) {

super(par1, par2Material);

float f = 0.5F;

        float f1 = 1.0F;

        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f1, 0.5F + f);

        this.setCreativeTab(CreativeTabs.tabRedstone);

        this.setTextureName("oomod:Tdoor");

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

    */

    public Icon getIcon(int par1, int par2)

    {

        return this.field_111043_b[0];

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side

    */

    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)

    {

        if (par5 != 1 && par5 != 0)

        {

            int i1 = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);

            int j1 = i1 & 3;

            boolean flag = (i1 & 4) != 0;

            boolean flag1 = false;

            boolean flag2 = (i1 & 8) != 0;

 

            if (flag)

            {

                if (j1 == 0 && par5 == 2)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 1 && par5 == 5)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 2 && par5 == 3)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 3 && par5 == 4)

                {

                    flag1 = !flag1;

                }

            }

            else

            {

                if (j1 == 0 && par5 == 5)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 1 && par5 == 3)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 2 && par5 == 4)

                {

                    flag1 = !flag1;

                }

                else if (j1 == 3 && par5 == 2)

                {

                    flag1 = !flag1;

                }

 

                if ((i1 & 16) != 0)

                {

                    flag1 = !flag1;

                }

            }

 

            return flag2 ? this.field_111044_a[flag1 ? 1 : 0] : this.field_111043_b[flag1 ? 1 : 0];

        }

        else

        {

            return this.field_111043_b[0];

        }

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * When this method is called, your block should register all the icons it needs with the given IconRegister. This

    * is the only chance you get to register icons.

    */

    public void registerIcons(IconRegister par1IconRegister)

    {

        this.field_111044_a = new Icon[2];

        this.field_111043_b = new Icon[2];

        this.field_111044_a[0] = par1IconRegister.registerIcon(this.getTextureName() + "_upper");

        this.field_111043_b[0] = par1IconRegister.registerIcon(this.getTextureName() + "_lower");

        this.field_111044_a[1] = new IconFlipped(this.field_111044_a[0], true, false);

        this.field_111043_b[1] = new IconFlipped(this.field_111043_b[0], true, false);

    }

 

    /**

    * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two

    * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

    */

    public boolean isOpaqueCube()

    {

        return false;

    }

 

    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        int l = this.getFullMetadata(par1IBlockAccess, par2, par3, par4);

        return (l & 4) != 0;

    }

 

    /**

    * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

    */

    public boolean renderAsNormalBlock()

    {

        return false;

    }

 

    /**

    * The type of render function that is called for this block

    */

    public int getRenderType()

    {

        return 7;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns the bounding box of the wired rectangular prism to render.

    */

    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);

    }

 

    /**

    * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been

    * cleared to be reused)

    */

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);

    }

 

    /**

    * Updates the blocks bounds based on its current state. Args: world, x, y, z

    */

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        this.setDoorRotation(this.getFullMetadata(par1IBlockAccess, par2, par3, par4));

    }

 

    /**

    * Returns 0, 1, 2 or 3 depending on where the hinge is.

    */

    public int getDoorOrientation(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 3;

    }

 

    public boolean isDoorOpen(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return (this.getFullMetadata(par1IBlockAccess, par2, par3, par4) & 4) != 0;

    }

 

    private void setDoorRotation(int par1)

    {

        float f = 0.1875F;

        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 2.0F, 1.0F);

        int j = par1 & 3;

        boolean flag = (par1 & 4) != 0;

        boolean flag1 = (par1 & 16) != 0;

 

        if (j == 0)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

            }

        }

        else if (j == 1)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

            }

        }

        else if (j == 2)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, f);

                }

            }

            else

            {

                this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

            }

        }

        else if (j == 3)

        {

            if (flag)

            {

                if (!flag1)

                {

                    this.setBlockBounds(0.0F, 0.0F, 0.0F, f, 1.0F, 1.0F);

                }

                else

                {

                    this.setBlockBounds(1.0F - f, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

                }

            }

            else

            {

                this.setBlockBounds(0.0F, 0.0F, 1.0F - f, 1.0F, 1.0F, 1.0F);

            }

        }

    }

 

    /**

    * Called when the block is clicked by a player. Args: x, y, z, entityPlayer

    */

    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}

 

    /**

    * Called upon block activation (right click on the block.)

    */

    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)

    {

        if (this.blockMaterial == Material.iron)

        {

            return false; //Allow items to interact with the door

        }

        else

        {

            int i1 = this.getFullMetadata(par1World, par2, par3, par4);

            int j1 = i1 & 7;

            j1 ^= 4;

 

            if ((i1 & 8) == 0)

            {

                par1World.setBlockMetadataWithNotify(par2, par3, par4, j1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);

            }

            else

            {

                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, j1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);

            }

 

            par1World.playAuxSFXAtEntity(par5EntityPlayer, 1003, par2, par3, par4, 0);

            return true;

        }

    }

 

    /**

    * A function to open a door.

    */

    public void onPoweredBlockChange(World par1World, int par2, int par3, int par4, boolean par5)

    {

        int l = this.getFullMetadata(par1World, par2, par3, par4);

        boolean flag1 = (l & 4) != 0;

 

        if (flag1 != par5)

        {

            int i1 = l & 7;

            i1 ^= 4;

 

            if ((l & 8) == 0)

            {

                par1World.setBlockMetadataWithNotify(par2, par3, par4, i1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3, par4, par2, par3, par4);

            }

            else

            {

                par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, i1, 2);

                par1World.markBlockRangeForRenderUpdate(par2, par3 - 1, par4, par2, par3, par4);

            }

 

            par1World.playAuxSFXAtEntity((EntityPlayer)null, 1003, par2, par3, par4, 0);

        }

    }

 

    /**

    * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are

    * their own) Args: x, y, z, neighbor blockID

    */

    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)

    {

        int i1 = par1World.getBlockMetadata(par2, par3, par4);

 

        if ((i1 & 8) == 0)

        {

            boolean flag = false;

 

            if (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID)

            {

                par1World.setBlockToAir(par2, par3, par4);

                flag = true;

            }

 

            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))

            {

                par1World.setBlockToAir(par2, par3, par4);

                flag = true;

 

                if (par1World.getBlockId(par2, par3 + 1, par4) == this.blockID)

                {

                    par1World.setBlockToAir(par2, par3 + 1, par4);

                }

            }

 

            if (flag)

            {

                if (!par1World.isRemote)

                {

                    this.dropBlockAsItem(par1World, par2, par3, par4, i1, 0);

                }

            }

            else

            {

                boolean flag1 = par1World.isBlockIndirectlyGettingPowered(par2, par3, par4) || par1World.isBlockIndirectlyGettingPowered(par2, par3 + 1, par4);

 

                if ((flag1 || par5 > 0 && Block.blocksList[par5].canProvidePower()) && par5 != this.blockID)

                {

                    this.onPoweredBlockChange(par1World, par2, par3, par4, flag1);

                }

            }

        }

        else

        {

            if (par1World.getBlockId(par2, par3 - 1, par4) != this.blockID)

            {

                par1World.setBlockToAir(par2, par3, par4);

            }

 

            if (par5 > 0 && par5 != this.blockID)

            {

                this.onNeighborBlockChange(par1World, par2, par3 - 1, par4, par5);

            }

        }

    }

 

    /**

    * Returns the ID of the items to drop on destruction.

    */

    public int idDropped(int par1, Random par2Random, int par3)

    {

        return (par1 & 8) != 0 ? 0 : (this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID);

    }

 

    /**

    * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,

    * x, y, z, startVec, endVec

    */

    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)

    {

        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);

        return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);

    }

 

    /**

    * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

    */

    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)

    {

        return par3 >= 255 ? false : par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && super.canPlaceBlockAt(par1World, par2, par3, par4) && super.canPlaceBlockAt(par1World, par2, par3 + 1, par4);

    }

 

    /**

    * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility

    * and stop pistons

    */

    public int getMobilityFlag()

    {

        return 1;

    }

 

    /**

    * Returns the full metadata value created by combining the metadata of both blocks the door takes up.

    */

    public int getFullMetadata(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        boolean flag = (l & 8) != 0;

        int i1;

        int j1;

 

        if (flag)

        {

            i1 = par1IBlockAccess.getBlockMetadata(par2, par3 - 1, par4);

            j1 = l;

        }

        else

        {

            i1 = l;

            j1 = par1IBlockAccess.getBlockMetadata(par2, par3 + 1, par4);

        }

 

        boolean flag1 = (j1 & 1) != 0;

        return i1 & 7 | (flag ? 8 : 0) | (flag1 ? 16 : 0);

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)

    */

    public int idPicked(World par1World, int par2, int par3, int par4)

    {

        return this.blockMaterial == Material.iron ? Item.doorIron.itemID : Item.doorWood.itemID;

    }

 

    /**

    * Called when the block is attempted to be harvested

    */

    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer)

    {

        if (par6EntityPlayer.capabilities.isCreativeMode && (par5 & 8) != 0 && par1World.getBlockId(par2, par3 - 1, par4) == this.blockID)

        {

            par1World.setBlockToAir(par2, par3 - 1, par4);

        }

    }

 

 

}

 

 

 

 

Posted

just overriding the pieces that need to be different.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

in this does ' field_111044_a' and 'field_111043_b' need to be changed. Secondly shoudlnt the door still work in game even if not fropping or looking like i want it to??

@SideOnly(Side.CLIENT)
    private Icon[] field_111044_a;
    @SideOnly(Side.CLIENT)
    private Icon[] field_111043_b;

Posted

Not if the part that's causing it to not work is part of a chunk of code you overrode from the BlockDoor class.

 

And yes, you'll need to redeclare those two variables because they're private.  They just hold the various icons.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

They're foxing variables.  Tdoor is the name of your CLASS.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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