Jump to content

Recommended Posts

Posted

i want this block to be seen but can also be passed through by the player.

 

 

package a.Screens;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.ForgeDirection;

 

public class Ghost extends Block {

public static Block instance;

public int renderType = 0;

 

public Ghost(int par1, Material air) {

super(par1, Material.rock);

setUnlocalizedName("Ghost");

setResistance(2F);

setHardness(0.5F);

 

        this.setCreativeTab(CreativeTabs.tabBlock);

}

 

@Override

    public void registerIcons(IconRegister iconRegister)

    {

        blockIcon = iconRegister.registerIcon("oomod:Ghost");

    }

 

@Override

public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)

    {

return true;

    }

 

public Icon getBlockTexture(IBlockAccess world, int x, int y, int z, int side)

    {

//int mymeta = world.getBlockMetadata(x, y, z);

//if(mymeta == 0) {

int[] id = {world.getBlockId(x, y-1, z),world.getBlockId(x-1, y, z),world.getBlockId(x+1, y, z),world.getBlockId(x, y, z-1),world.getBlockId(x, y, z+1),world.getBlockId(x, y+1, z)};

int[] meta = {world.getBlockMetadata(x, y-1, z),world.getBlockMetadata(x-1, y, z),world.getBlockMetadata(x+1, y, z),world.getBlockMetadata(x, y, z-1),world.getBlockMetadata(x, y, z+1),world.getBlockMetadata(x, y+1, z)};

//.get.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));

for(int i = 0; i < id.length; i++) {

Block block = Block.blocksList[id];

if(block != null) {

if(block != this && block.isOpaqueCube()) {

Icon icon = block.getIcon(side, meta);

if(icon != null) {

return icon;

}

}

else if(block == this) {

Icon icon = Block.grass.getBlockTextureFromSide(1);

switch(i) {

case 0:

icon = ((Light)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);

break;

case 1:

icon = ((Light)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);

break;

case 2:

icon = ((Light)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);

break;

case 3:

icon = ((Light)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);

break;

case 4:

icon = ((Light)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);

break;

case 5:

icon = ((Light)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);

break;

}

if(icon != null && icon != Block.grass.getBlockTextureFromSide(1)) {

return icon;

}

}

}

}

return Block.grass.getBlockTextureFromSide(1);

/*}

else {

return blockIcon;

}*/

    }

 

public Icon getBlockTextureDirectional(IBlockAccess world, int x, int y, int z, int side, int direction) {

 

int id = world.getBlockId(x, y, z);

int meta = world.getBlockMetadata(x, y, z);

Block block = Block.blocksList[id];

if(block != null) {

if(block != this) {

Icon icon = block.getIcon(side, meta);

        if(icon != null) {

        return icon;

        }

}

else {

Icon icon = Block.grass.getBlockTextureFromSide(1);

    switch(direction) {

    case 0:

        icon = ((Light)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);

        break;

    case 1:

        icon = ((Light)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);

        break;

    case 2:

        icon = ((Light)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);

        break;

    case 3:

        icon = ((Light)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);

        break;

    case 4:

        icon = ((Light)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);

        break;

    case 5:

        icon = ((Light)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);

        break;

    }

    return icon;

}

}

return Block.grass.getBlockTextureFromSide(1);

}

 

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

return null;

    }

 

public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {

this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

}

 

public boolean isOpaqueCube()

    {

        return false;

    }

 

public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return false;

    }

 

/**

* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha

*/

    public int getRenderBlockPass()

    {

        return 1;

    }

   

    public boolean renderAsNormalBlock()

    {

        return false;

    }

   

    @Override

    public boolean shouldSideBeRendered(IBlockAccess world, int x, int y, int z, int side)

    {

    if(world.getBlockId(x, y, z) == blockID || world.isBlockOpaqueCube(x, y, z))

    return false;

        return true;

    }

   

    @Override

    public int getRenderType() {

    return renderType;

    }

 

@Override

public int quantityDropped(Random par1Random)

    {

        return 0;

    }

}

 

 

 

 

 

 

 

 

Posted

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

What's the block doing right now? Are you getting a crash? Please provide some useful information for us so we can help.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

dude, look at Draco's code, I think it does exactly what you want and it's not very complicated.

 

The most complicated thing in it is the camouflage code (getTexture).  And that's not even relevant here.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

ok, the block now works in most cases as i want but I require it to do leaves but they greyscale.

 

 

package a.Screens;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.Icon;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.ForgeDirection;

 

public class Ghost extends Block {

public static Block instance;

public int renderType = 0;

 

public Ghost(int par1, Material rock) {

super(par1, Material.rock);

setUnlocalizedName("Ghost");

this.setCreativeTab(CreativeTabs.tabBlock);

}

 

@Override

    public void registerIcons(IconRegister iconRegister)

    {

        blockIcon = iconRegister.registerIcon("oomod:ghost");

    }

 

@Override

public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)

    {

return true;

    }

 

public Icon getBlockTexture(IBlockAccess world, int x, int y, int z, int side)

    {

 

int[] id = {world.getBlockId(x, y-1, z),world.getBlockId(x-1, y, z),world.getBlockId(x+1, y, z),world.getBlockId(x, y, z-1),world.getBlockId(x, y, z+1),world.getBlockId(x, y+1, z)};

int[] meta = {world.getBlockMetadata(x, y-1, z),world.getBlockMetadata(x-1, y, z),world.getBlockMetadata(x+1, y, z),world.getBlockMetadata(x, y, z-1),world.getBlockMetadata(x, y, z+1),world.getBlockMetadata(x, y+1, z)};

 

for(int i = 0; i < id.length; i++) {

Block block = Block.blocksList[id];

if(block != null) {

if(block != this && block.isOpaqueCube()) {

Icon icon = block.getIcon(side, meta);

if(icon != null) {

return icon;

}

}

else if(block == this) {

Icon icon = Block.grass.getBlockTextureFromSide(1);

switch(i) {

case 0:

icon = ((Ghost)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);

break;

case 1:

icon = ((Ghost)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);

break;

case 2:

icon = ((Ghost)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);

break;

case 3:

icon = ((Ghost)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);

break;

case 4:

icon = ((Ghost)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);

break;

case 5:

icon = ((Ghost)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);

break;

}

if(icon != null && icon != Block.grass.getBlockTextureFromSide(1)) {

return icon;

}

}

}

}

return Block.grass.getBlockTextureFromSide(1);

 

    }

 

public Icon getBlockTextureDirectional(IBlockAccess world, int x, int y, int z, int side, int direction) {

 

int id = world.getBlockId(x, y, z);

int meta = world.getBlockMetadata(x, y, z);

Block block = Block.blocksList[id];

if(block != null) {

if(block != this) {

Icon icon = block.getIcon(side, meta);

        if(icon != null) {

        return icon;

        }

}

else {

Icon icon = Block.grass.getBlockTextureFromSide(1);

    switch(direction) {

    case 0:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x, y-1, z, side, 0);

        break;

    case 1:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x, y+1, z, side, 1);

        break;

    case 2:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x-1, y, z, side, 2);

        break;

    case 3:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x+1, y, z, side, 3);

        break;

    case 4:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x, y, z-1, side, 4);

        break;

    case 5:

        icon = ((Ghost)block).getBlockTextureDirectional(world, x, y, z+1, side, 5);

        break;

    }

    return icon;

}

}

return Block.grass.getBlockTextureFromSide(1);

}

 

public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)

    {

return null;

    }

 

public void setBlockBoundsBasedOnState(IBlockAccess world, int x, int y, int z) {

this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);

}

 

public boolean isOpaqueCube()

    {

        return false;

    }

 

public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

    {

        return false;

    }

 

 

    public int getRenderBlockPass()

    {

        return 1;

    }

   

    public boolean renderAsNormalBlock()

    {

        return false;

    }

   

    @Override

    public boolean shouldSideBeRendered(IBlockAccess world, int x, int y, int z, int side)

    {

    if(world.getBlockId(x, y, z) == blockID || world.isBlockOpaqueCube(x, y, z))

    return false;

        return true;

    }

   

    @Override

    public int getRenderType() {

    return renderType;

    }

 

@Override

public int quantityDropped(Random par1Random)

    {

        return 0;

    }

}

 

Posted

You'd need to override the getColor() function.  Not sure if there's one that passes the world object to it or not.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.