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Posted

Hello, i created a own dimension with help of a tutorial but how can i only spawn animals from vanilla minecraft

and my own mobs there because i often play with mods like Mo Creatures and i don't want them in my world

Posted

EntityRegistry...

 

void addSpawn(Class <? extends EntityLiving > entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)
void removeSpawn(Class <? extends EntityLiving > entityClass, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)

Posted

the code he gave is universal, it will not just work with Mo' Creatures, it will work with all mods. you remove the spawning of all mobs from your biome/dimension, then just add the ones you want. I have not done this myself as i have not done anything with dimensions or biomes but i know that the concept is right.

Posted

Now, is the time you start learning to use your sources :DDDD

 

For instance, BiomeGenHell is a biome that can NOT spawn vanilla mobs. *anything pop in your mind?*

 

    public BiomeGenHell(int par1)
    {
        super(par1);
        this.spawnableMonsterList.clear(); //this part
        this.spawnableCreatureList.clear(); //this part
        this.spawnableWaterCreatureList.clear(); //this part
        this.spawnableCaveCreatureList.clear(); //this part

        //.clear() - Clear the list of all possible spawns.

        //.add() - Adding new spawns, after removing / clearing all spawns.
        this.spawnableMonsterList.add(new SpawnListEntry(EntityGhast.class, 50, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntityPigZombie.class, 100, 4, 4));
        this.spawnableMonsterList.add(new SpawnListEntry(EntityMagmaCube.class, 1, 4, 4));
    }

 

  • 3 months later...
Posted

Create a class and add the following code there:

package your.own.package.here;

import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.EntitySpider;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraftforge.event.ForgeSubscribe;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;

public class EntityJoinWorldHandler {
@ForgeSubscribe
public void onEntitySpawn(EntityJoinWorldEvent event)
{
	if(event.entity !instanceof YourEntityClass || event.entity !instanceof YourEntityClass2 || event.entity !instanceof YourEntityClass3) {
    	event.setCanceled(true);
    }
}
}

Then add the following code in your main mod file in init in 1.6 or in preInit in 1.7:

MinecraftForge.EVENT_BUS.register(EntityJoinWorldHandler());

That will not spawn any entity, except the entities, that were listed in the method.

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