Jump to content

Recommended Posts

Posted

I heard somewhere that forge has a functionality that works kinda like PlayerAPI/ModelPlayerAPI/RenderPlayerAPI

 

So what is this and how do I use it? I want to add it so that if people use my mod and im there i have a a custom cape/model or whatever without editing the base files.

 

Thanks

 

 

Posted

It doesnt have that, and traditionally we have not done anything with capes as that is Mojang's terrarory.

However, you should talk to the creator of the PlayerAPI to move to forge and use the new powerful supplies we provide him.

The way he currently has it designed to be used is.. horrible, he needs to come clean it up.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 8/27/2012 at 5:54 PM, LexManos said:

It doesnt have that, and traditionally we have not done anything with capes as that is Mojang's terrarory.

However, you should talk to the creator of the PlayerAPI to move to forge and use the new powerful supplies we provide him.

The way he currently has it designed to be used is.. horrible, he needs to come clean it up.

 

OK, I will

 

  Quote

Well it is 'possible' without base edits here, but a proper API would be far superior when based on Forge.

 

How is it possible without base edits? please do tell!

Posted
  On 8/28/2012 at 3:25 PM, OvermindDL1 said:

ASM, a Forge coremod, you do not want to do it unless necessary because it is pretty raw opcode manipulation.  Can do anything, but is *very* difficult.

 

You can say that again.

 

Though if you'd like to learn about ASM there's some reasonably helpful resources - http://asm.ow2.org/doc/developer-guide.html - and - http://download.forge.objectweb.org/asm/asm4-guide.pdf (The official ASM users guide) - I've been reading up on it, one method for getting your mind around it seems to be make two versions of the class, in this case the modded and the vanilla class and run them through the eclipse plugin "ASMifier" (Link - http://asm.ow2.org/eclipse/index.html) and that'll let you compare the raw bytecode differences, which should bring you one step closer to understanding how to do it, or at least what you'll have to change,

Toodle-oo

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Start by following the docs to get a workspace setup: https://docs.minecraftforge.net/en/latest/gettingstarted/ Then poke around some of the tutorials, https://www.mcjty.eu/docs/1.20/ used to be the goto, but not sure if there are any updates for regular forge or not, but if you've brushed up on Java, it will be enough to get you started. Poke around the Minecraft and Forge sources to see how things are done. Read the FAQ for information on how to post code/logs when you run into issues. Share as much info on issues you have as possible. Use github to host projects, chances of someone helping are higher when they can actually see all your code and/or build it themselves. And finally, keep it on the forums, don't direct message people with questions, most people do not provide personal support like that. Also keep in mind forums posts are not always immediately answered, if you're looking for a quicker response, you can always try the Minecraft Forge discord server.
    • Hello, I have a Forge Minecraft sever (I host it at g-portal.com) which has always worked fine and I had no problems, but today it doesn't wanna work anymore. Today I started the server and the status said online, but after a few seconds it said this: "Start failed". And then out of nowhere it restarted itself and the same thing happened again and again and now it's in an infinite loop where it just keeps failing and then restarts. Here's the download link for the server logs: https://www.mediafire.com/file/sq30dgoonjevib1/2025-07-06-1.log/file Does anyone know how to fix this? If yes I would really appreciate help. Best wishes, Gabs1107
    • I'm experiencing a critical issue on a dedicated Arch Linux server running the latest Forge for Minecraft 1.20.1. When a player exits a Nether portal (not enters, and not via /tp) or teleports into the End via portal, the server completely freezes for 1–10 minutes. During this time, all commands are unresponsive, and the game world essentially locks up. This is with watchdog disabled. Environment: OS: Arch Linux (latest packages) Java: OpenJDK 17 (up to date) Forge Version: Latest 1.20.1 (tested multiple versions from the past ~3 months) Mods: None (issue occurs on a clean install) Server Type: Proxmox VM with: 4 virtual cores 64 GB RAM (63 GB allocated via -Xmx and -Xms flags) Observed Behavior: Observed Behavior: The server freezes for 1–10 minutes when: Exiting a Nether portal (entering does not trigger the issue) Entering or exiting the End using a portal Teleporting using commands (e.g., /tp) works only for the Nether; teleporting to the End via command also causes a freeze The issue occurs anywhere in the world, not tied to specific coordinates or builds During the freeze: The server becomes completely unresponsive to all commands and player actions No crash reports, no errors, and no warnings are logged CPU usage remains under 50%, and RAM usage stays around 6–14 GB After 1–10 minutes, the server recovers automatically and resumes normal operation
    • Hey man, I just found this section in your code.  Try to do this: { "parent": "minecraft:item/generated", "textures": { "layer0": "testmod:item/alexandrite" } } This means your png should be named alexandrite.png. Hope it helps  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.