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Posted

Hey,

I'm making this block called the Terra Stone and I've gotten it to speed up the growth of plants around it, but it only works with blocks right next to it, how can I make the radius it works in larger? Here's my code:

 

package net.minecraft.src;

import java.util.Random;

public class TileEntityTerraStone extends TileEntity
{
public Block terraBlock;

Random rand = new Random();

public void updateAdjacentCrop(World world, int x, int y, int z)
{

	int blockId = world.getBlockId(x, y, z);
	 if (Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockCrops)
	{
		if(rand.nextInt(1) == 0);
	}
}

	public void updateAdjacentSapling(World world, int x, int y, int z)
{
	int blockId = world.getBlockId(x, y, z);
	 if (Block.blocksList[world.getBlockId(x, y, z)] instanceof BlockSapling)
	{
		if(rand.nextInt(1) == 0);
	}
}
}

Posted

Well you need to figure out a way to interact with the blocks around your block...

So how would you get to know what kind of block is located 2 blocks to the north of the Terra Stone itself?

:)

If you guys dont get it.. then well ya.. try harder...

Posted

Not sure if you have seen this yet, but if you can answer to what you know and how you think about the problem I'd be happy to try to help :)

If you guys dont get it.. then well ya.. try harder...

Posted

just create a searching method that start at xyz and miniz 4 from the xz coord. then work you way too xz plus 4 using a few "for"statements with an "if" statement in the middle.

 

something like this

public Block findBlock(int x,int y,int x, int blockid,int radius)
{
x-=radius;
y-=1;
z-=radius;
for(int k =0; k < 2; k++)
{
for(int j =0; j < radius; j++)
{
for(int i =0; i < radius; i++)
{
Block block = worldObj.getblock(xyz);
if(block.blockID == blockID)
{
return block;
z++;
}
x++;
}
y++;
}
}

Posted

Just one small issue with that one: It will only find the first one, because it stops at the "return" statement.

 

I think that was the whole point of that piece of code, but you can just simply change the return statement to do what ever you want it to do. You could return a whole List/Array of the blocks or just an Integer (

int

), which returns the amount of the blocks it can find with the same Block ID. There is so much you can do with that little function :D

Posted

Just one small issue with that one: It will only find the first one, because it stops at the "return" statement.

 

I think that was the whole point of that piece of code, but you can just simply change the return statement to do what ever you want it to do. You could return a whole List/Array of the blocks or just an Integer (

int

), which returns the amount of the blocks it can find with the same Block ID. There is so much you can do with that little function :D

yep thought i give an example and let everyone else work out what they want it too do. I use a similar version of this for harvesting wood that why it returns the first instance. It follows the same idea of Buildcraft quarry going from one top corner to another bottom corner. I have another version that will find every last instance of a block then mark it for harvesting.

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