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Posted

I don't really feel like this needs much of an explanation...

 

Model as it appears in Techne (sorry, dropbox images broke, have to post links):

 

https://www.dropbox.com/s/xcpuvz0stihu4s2/meh.PNG

 

Model as it appears in-game:

 

https://www.dropbox.com/s/rxk5klq65lvtvtd/javaw%202014-06-13%2000-35-48-151.png

 

And my code:

 

Model

public class ModelGoblinModel extends ModelBase
{
  //fields
    ModelRenderer Head;
    ModelRenderer RightEar;
    ModelRenderer LeftEar;
    ModelRenderer Nose;
    ModelRenderer NosePart2;
    
    ModelRenderer UpperArm2;
    ModelRenderer UpperArm1;
    ModelRenderer LowerArm2;
    ModelRenderer LowerArm1;
    
    ModelRenderer UpperBody;
    ModelRenderer LowerBody;
    
    ModelRenderer Leg2;
    ModelRenderer Leg1;
    ModelRenderer Foot2;
    ModelRenderer Foot1;
    ModelRenderer UpperLeg1;
    ModelRenderer UpperLeg2;
    
    ModelRenderer hilt;
    ModelRenderer CrossGuard;
    ModelRenderer CrossGuardLeft;
    ModelRenderer CrossGuardRight;
    ModelRenderer Blade;
    ModelRenderer BladePart3;
    ModelRenderer BladePart2;
  
  public ModelGoblinModel()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Head = new ModelRenderer(this, 42, 0);
      Head.addBox(-3F, -5F, -2.5F, 6, 5, 5);
      Head.setRotationPoint(0F, 5F, 0F);
      Head.setTextureSize(64, 32);
      setRotation(Head, 0F, 0F, 0F);
      
      Nose = new ModelRenderer(this, 50, 26);
      Nose.addBox(-0.5F, -0.5F, -1F, 1, 1, 1);
      Nose.setRotationPoint(0F, 3F, -2F);
      Nose.setTextureSize(64, 32);
      setRotation(Nose, 0.1745329F, 0F, 0F);
      Head.addChild(Nose);
      
      NosePart2 = new ModelRenderer(this, 50, 29);
      NosePart2.addBox(-0.5F, -0.5F, -1F, 1, 2, 1);
      NosePart2.setRotationPoint(0F, 3.7F, -2.5F);
      NosePart2.setTextureSize(64, 32);
      setRotation(NosePart2, -0.5948578F, 0F, 0F);
      Nose.addChild(NosePart2);
      
      RightEar = new ModelRenderer(this, 54, 29);
      RightEar.addBox(-4F, -1F, -0.5F, 4, 2, 1);
      RightEar.setRotationPoint(-2.5F, 2F, 0F);
      RightEar.setTextureSize(64, 32);
      setRotation(RightEar, 0.3490659F, 0.7853982F, 0.3490659F);
      Head.addChild(RightEar);
      
      LeftEar = new ModelRenderer(this, 54, 26);
      LeftEar.addBox(0F, -1F, -0.5F, 4, 2, 1);
      LeftEar.setRotationPoint(2.5F, 2F, 0F);
      LeftEar.setTextureSize(64, 32);
      setRotation(LeftEar, 0.3490659F, -0.7853982F, -0.3490659F);
      Head.addChild(LeftEar);
      
      UpperArm2 = new ModelRenderer(this, 28, 24);
      UpperArm2.addBox(-1F, 0F, -1.5F, 2, 5, 3);
      UpperArm2.setRotationPoint(3F, 5F, 0.5F);
      UpperArm2.setTextureSize(64, 32);
      setRotation(UpperArm2, 0.4014257F, 0.1483529F, -0.3665191F);
      
      UpperArm1 = new ModelRenderer(this, 38, 24);
      UpperArm1.addBox(-1F, 0F, -1.5F, 2, 5, 3);
      UpperArm1.setRotationPoint(-3F, 5F, 0.5F);
      UpperArm1.setTextureSize(64, 32);
      setRotation(UpperArm1, 0.4014257F, -0.1483529F, 03665191F);
      
      LowerArm2 = new ModelRenderer(this, 26, 6);
      LowerArm2.addBox(-1F, 0F, -1F, 2, 6, 2);
      LowerArm2.setRotationPoint(3F, 10F, 0.5F);
      LowerArm2.setTextureSize(64, 32);
      setRotation(LowerArm2, -0.7853981F, 0F, 0F);
      UpperArm2.addChild(LowerArm2);
      
      LowerArm1 = new ModelRenderer(this, 34, 6);
      LowerArm1.addBox(-1F, 0F, -1F, 2, 6, 2);
      LowerArm1.setRotationPoint(-3F, 10F, 0.5F);
      LowerArm1.setTextureSize(64, 32);
      setRotation(LowerArm1, -0.7853981F, 0F, 0F);
      UpperArm1.addChild(LowerArm1);
      
      UpperLeg1 = new ModelRenderer(this, 26, 0);
      UpperLeg1.addBox(-1F, 0F, -1F, 2, 4, 2);
      UpperLeg1.setRotationPoint(-2F, 15F, 0.5F);
      UpperLeg1.setTextureSize(64, 32);
      setRotation(UpperLeg1, -0.5235988F, 0F, 0F);
      
      Leg1 = new ModelRenderer(this, 30, 14);
      Leg1.addBox(-1F, 0F, -1F, 2, 6, 2);
      Leg1.setRotationPoint(-2F, 18F, -1.5F);
      Leg1.setTextureSize(64, 32);
      setRotation(Leg1, 0.4014257F, 0F, 0F);
      UpperLeg1.addChild(Leg1);
      
      Foot1 = new ModelRenderer(this, 20, 29);
      Foot1.addBox(-1F, 0F, -1F, 2, 1, 2);
      Foot1.setRotationPoint(-2F, 23F, -0.5F);
      Foot1.setTextureSize(64, 32);
      setRotation(Foot1, 0F, 0F, 0F);
      
      UpperLeg2 = new ModelRenderer(this, 34, 0);
      UpperLeg2.addBox(-1F, 0F, -1F, 2, 4, 2);
      UpperLeg2.setRotationPoint(2F, 15F, 0.5F);
      UpperLeg2.setTextureSize(64, 32);
      setRotation(UpperLeg2, -0.5235988F, 0F, 0F);
      
      Leg2 = new ModelRenderer(this, 38, 14);
      Leg2.addBox(-1F, 0F, -1F, 2, 6, 2);
      Leg2.setRotationPoint(2F, 18F, -1.5F);
      Leg2.setTextureSize(64, 32);
      setRotation(Leg2, 0.4014257F, 0F, 0F);
      UpperLeg2.addChild(Leg2);
      
      Foot2 = new ModelRenderer(this, 20, 26);
      Foot2.addBox(-1F, 0F, -1F, 2, 1, 2);
      Foot2.setRotationPoint(2F, 23F, -0.5F);
      Foot2.setTextureSize(64, 32);
      setRotation(Foot2, 0F, 0F, 0F);
      Leg2.addChild(Foot2);
      
      UpperBody = new ModelRenderer(this, 46, 10);
      UpperBody.addBox(-3F, -5F, -1F, 6, 5, 3);
      UpperBody.setRotationPoint(0F, 10F, 0F);
      UpperBody.setTextureSize(64, 32);
      setRotation(UpperBody, 0F, 0F, 0F);
      
      LowerBody = new ModelRenderer(this, 48, 18);
      LowerBody.addBox(-2.5F, -2F, -1F, 5, 5, 3);
      LowerBody.setRotationPoint(0F, 12F, 0F);
      LowerBody.setTextureSize(64, 32);
      setRotation(LowerBody, 0F, 0F, 0F);
      
      hilt = new ModelRenderer(this, 0, 28);
      hilt.addBox(0F, 0F, 0F, 1, 1, 3);
      hilt.setRotationPoint(-4F, 14F, -1F);
      hilt.setTextureSize(64, 32);
      setRotation(hilt, 0F, 0F, 0F);
      LowerArm1.addChild(hilt);
      
      CrossGuard = new ModelRenderer(this, 0, 0);
      CrossGuard.addBox(0F, 0F, 0F, 1, 3, 1);
      CrossGuard.setRotationPoint(-4F, 13F, -2F);
      CrossGuard.setTextureSize(64, 32);
      setRotation(CrossGuard, 0F, 0F, 0F);
      hilt.addChild(CrossGuard);
      
      CrossGuardLeft = new ModelRenderer(this, 8, 26);
      CrossGuardLeft.addBox(0F, 0F, 0F, 1, 2, 1);
      CrossGuardLeft.setRotationPoint(-4F, 15.4F, -1.7F);
      CrossGuardLeft.setTextureSize(64, 32);
      setRotation(CrossGuardLeft, -0.5948578F, 0F, 0F);
      CrossGuard.addChild(CrossGuardLeft);
      
      Blade = new ModelRenderer(this, 0, 11);
      Blade.addBox(0F, 0F, 0F, 1, 3, 12);
      Blade.setRotationPoint(-4F, 13F, -14F);
      Blade.setTextureSize(64, 32);
      setRotation(Blade, 0F, 0F, 0F);
      CrossGuard.addChild(Blade);
      
      CrossGuardRight = new ModelRenderer(this, 8, 29);
      CrossGuardRight.addBox(0F, 0F, 0F, 1, 2, 1);
      CrossGuardRight.setRotationPoint(-4F, 13.1F, -0.9F);
      CrossGuardRight.setTextureSize(64, 32);
      setRotation(CrossGuardRight, 3.735005F, 0F, 0F);
      CrossGuard.addChild(CrossGuardRight);
      
      BladePart3 = new ModelRenderer(this, 15, 4);
      BladePart3.addBox(0F, 0F, 0F, 1, 1, 1);
      BladePart3.setRotationPoint(-4F, 12F, -13F);
      BladePart3.setTextureSize(64, 32);
      setRotation(BladePart3, 0F, 0F, 0F);
      Blade.addChild(BladePart3);
      
      BladePart2 = new ModelRenderer(this, 4, 0);
      BladePart2.addBox(0F, 0F, 0F, 1, 2, 1);
      BladePart2.setRotationPoint(-4F, 11F, -14F);
      BladePart2.setTextureSize(64, 32);
      setRotation(BladePart2, 0F, 0F, 0F);
      Blade.addChild(BladePart2);
  }
  
  @Override
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Head.render(f5);
    Nose.render(f5);
    UpperArm2.render(f5);
    UpperArm1.render(f5);
    LowerArm2.render(f5);
    LowerArm1.render(f5);
    Leg2.render(f5);
    Leg1.render(f5);
    LowerBody.render(f5);
    Foot2.render(f5);
    UpperLeg1.render(f5);
    UpperLeg2.render(f5);
    UpperBody.render(f5);
    hilt.render(f5);
    CrossGuard.render(f5);
    CrossGuardLeft.render(f5);
    RightEar.render(f5);
    LeftEar.render(f5);
    Blade.render(f5);
    CrossGuardRight.render(f5);
    NosePart2.render(f5);
    Foot1.render(f5);
    BladePart3.render(f5);
    BladePart2.render(f5);
  }
  
  protected void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  @Override
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    
    this.Head.rotateAngleY = f3 / (180F / (float)Math.PI);
    this.Head.rotateAngleX = f3 / (180F / (float)Math.PI);

    this.UpperArm1.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 2.0F * f1 * 0.5F;
    this.UpperArm2.rotateAngleX = MathHelper.cos(f * 0.6662F) * 2.0F * f1 * 0.5F;
    this.UpperArm1.rotateAngleZ = 0.0F;
    this.UpperArm2.rotateAngleZ = 0.0F;
    
    this.UpperLeg1.rotateAngleX = MathHelper.cos(f * 0.6662F) * 1.4F * f1;
    this.UpperLeg2.rotateAngleX = MathHelper.cos(f * 0.6662F + (float)Math.PI) * 1.4F * f1;
    this.UpperLeg1.rotateAngleY = 0.0F;
    this.UpperLeg2.rotateAngleY = 0.0F;

    float f6;
    float f7;
  }

}

 

Renderer:

public class GoblinRenderer extends RenderLiving {

private static final ResourceLocation texLoc = new ResourceLocation(Reference.MODID + ":" + "textures/models/goblin.png");

public GoblinRenderer(ModelGoblinModel model, float shadowSize)
{
	super(model, shadowSize);
}

@Override
protected ResourceLocation getEntityTexture(Entity entity)
{
	return texLoc;
}

}

 

 

Posted

eugh what a mess :)

 

It looks to me like the body parts aren't grouping together correctly, so whenever you rotate bits of the model, they don't stay stuck together.  Or something to do with the choice of rotation points perhaps.

 

I've never used Techne so I can't be of much help.  Trial and error on a simpler model might help, i.e. start from a very simple base that works, then add one bit at a time - for example just the nose - and tweak either your Techne model or the generated code until the nose moves properly with the head rotation. 

 

-TGG

Posted

@TheGreyGhost I already have another custom model working fine, but it does seem to be the addChild part which is breaking things. What you can't see in the image is that it's actually cloned some parts of the model 2-3 times under the ground.

 

@jabelar I already took a look at that, not entirely sure which part you're referring to.

Posted

I had a similar problem, but I solved it by removing some animations. Under setRotationAngles try removing different lines of code and see if it fixes the problem.

Developer of the WIP Rubies mod.

Posted
  On 6/13/2014 at 12:20 AM, Zer0HD2 said:

@TheGreyGhost I already have another custom model working fine, but it does seem to be the addChild part which is breaking things. What you can't see in the image is that it's actually cloned some parts of the model 2-3 times under the ground.

 

@jabelar I already took a look at that, not entirely sure which part you're referring to.

 

Well, for example the part where I mention that if you use addChild() you should only render the parent.  In your case, you are rendering the children like the ears and such.  That will cause a double rendering effect (or triple if they are children of children) and each render will be offset by the relative rotation point).

 

So my first suggestion is that you should only be rendering the parent parts -- the children get rendered automatically.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

Depending on how you are moving things around, it also matter what order you make things children.

 

I found the angles and the way it works shift around if you do tail1, tail2, tail3 vs tail3, tail2, tail1.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

Alright, I'm putting this on a back burner for now and focusing on other things - I just tried a very simple model, just adding one cube to the head of a biped and adding it as a child, but every time I add a child it messes it up in-game

 

Posted

it may be tedious but this might help

rightleg.setRotationPoint(-2F, 12F, 0F);

the first float determins the left and right positions of the model, the second determins the height, and the third determines depth, you could try use these to position the parts where you want, you may be better not rendering the parts all at once but one at a time and positioning them until everyone is loaded and in place.

Posted
  On 6/13/2014 at 9:33 PM, Zer0HD2 said:

Alright, I'm putting this on a back burner for now and focusing on other things - I just tried a very simple model, just adding one cube to the head of a biped and adding it as a child, but every time I add a child it messes it up in-game

 

There are only two things that can really mess up.  Once you get the idea it will be easy.

 

First, you should not render the child if you render the parent.  Rendering both will cause duplicate in different positions.

 

The second thing is that the rotation point of the child has to be *relative* to the parent's rotation point.  So if you made a Techne model that had the parent rotation point at (0, 12, 0) then in Java you have to subtract that amount from the rotation point of the child's rotation point (if you got the values from Techne).

 

The other tip I will give you is to ensure that the rotation points in Techne are correct (i.e. at the joint or connection point that you want) because a lot of people erroneously use offsets to make it look right but then it will go really wrong when you rotate.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted
  On 6/13/2014 at 10:32 PM, jabelar said:

the rotation point of the child has to be *relative* to the parent's rotation point.

 

Now this I did not know. Thanks so much for that, just adjusted the rotation points of the arms and it's fixed it.

 

LAST UPDATE: Yup. Fixed now, thanks to Jabelar. Just a thought, you might want to put that thing about offsetting the rotation point relative to that of the parents in your tutorial if it's not already on there (not sure, was 3am when I read it). Anyway, the final, less possessed/deformed product:

 

J3iJHKt.jpg

Posted

Good.

 

Yeah, I think the concept of what a child is needs more explaining.  I'm actually going to do more to add the convertToChild() method that I came up with while helping delpi on a similar issue.

 

I really wish Techne just handled child parts better...  Techne is so close to being fully useful, but their Java export has a few nagging issues.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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{re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraftserver,xf:fml:xaerominimap:xaero_minecraftserver,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero_wm_minecraftserver,xf:fml:xaerominimap:xaero_minecraftserver,pl:mixin:APP:valkyrienskies-common.mixins.json:server.MixinMinecraftServer,pl:mixin:APP:mixins.essential.json:feature.sps.Mixin_IntegratedServerResourcePack,pl:mixin:APP:mixins.essential.json:server.MinecraftServerAccessor,pl:mixin:APP:mixins.essential.json:server.MinecraftServerMixin_PvPGameRule,pl:mixin:APP:mixins.essential.json:server.Mixin_ServerCoroutineScope,pl:mixin:APP:mixins.essential.json:server.Mixin_PublishServerStatusResponse,pl:mixin:APP:mixins.essential.json:server.integrated.Mixin_SetDifficulty,pl:mixin:APP:mixins.essential.json:server.integrated.Mixin_SetGameType,pl:mixin:A}     at java.lang.Thread.run(Thread.java:840) ~[?:?] {re:mixin} Caused by: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available     at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.io.AbstractInput.readChar(AbstractInput.java:49) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.io.AbstractInput.readCharsUntil(AbstractInput.java:123) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.toml.TableParser.parseKey(TableParser.java:166) ~[toml-3.6.4.jar%2394!/:?] {}     at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:145) ~[toml-3.6.4.jar%2394!/:?] {}     at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55) ~[toml-3.6.4.jar%2394!/:?] {}     at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44) ~[toml-3.6.4.jar%2394!/:?] {}     at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37) ~[toml-3.6.4.jar%2394!/:?] {}     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.file.WriteSyncFileConfig.load(WriteSyncFileConfig.java:73) ~[core-3.6.4.jar%2393!/:?] {}     at com.electronwill.nightconfig.core.file.AutosaveCommentedFileConfig.load(AutosaveCommentedFileConfig.java:85) ~[core-3.6.4.jar%2393!/:?] {}     at net.minecraftforge.fml.config.ConfigFileTypeHandler.lambda$reader$1(ConfigFileTypeHandler.java:43) ~[fmlcore-1.20.1-47.4.0.jar%23263!/:?] {}     ... 10 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.15, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1019055976 bytes (971 MiB) / 3053453312 bytes (2912 MiB) up to 6442450944 bytes (6144 MiB)     CPUs: 6     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz     Identifier: Intel64 Family 6 Model 158 Stepping 10     Microarchitecture: Coffee Lake     Frequency (GHz): 2.90     Number of physical packages: 1     Number of physical CPUs: 6     Number of logical CPUs: 6     Graphics card #0 name: NVIDIA GeForce GTX 1660 SUPER     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x21c4     Graphics card #0 versionInfo: DriverVersion=32.0.15.6094     Memory slot #0 capacity (MB): 16384.00     Memory slot #0 clockSpeed (GHz): 2.67     Memory slot #0 type: DDR4     Virtual memory max (MB): 32710.42     Virtual memory used (MB): 15221.58     Swap memory total (MB): 16384.00     Swap memory used (MB): 80.33     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Server Running: true     Player Count: 0 / 8; []     Data Packs: vanilla, mod:creatingspace (incompatible), mod:bellsandwhistles, mod:geckolib, mod:playeranimator (incompatible), mod:copycats (incompatible), mod:jei, mod:caelus (incompatible), mod:xaeroworldmap (incompatible), mod:more_enchantments, mod:yungsapi, mod:mixinextras (incompatible), mod:glitchcore (incompatible), mod:mekanismexplosives, mod:simpleplanes (incompatible), mod:railways, mod:terralith, mod:vscontrolcraft, mod:cloth_config (incompatible), mod:forge, mod:moderntrainparts (incompatible), mod:create_connected, mod:tectonic (incompatible), mod:vs_hyperdrive, mod:farmersdelight, mod:terrablender, mod:biomesoplenty, mod:mixinsquared (incompatible), mod:jade (incompatible), mod:philipsruins (incompatible), mod:kotlinforforge (incompatible), mod:easy_villagers, mod:curios (incompatible), mod:mekanism, mod:mekaweapons (incompatible), mod:mekanismgenerators, mod:flywheel, mod:create, mod:xaerominimap (incompatible), mod:irons_spellbooks, mod:framedblocks, mod:jei_mekanism_multiblocks (incompatible), mod:mekanismtools, mod:mvs (incompatible), mod:deeperdarker, mod:architectury (incompatible), mod:valkyrien_ship_schematics (incompatible), mod:computercraft, mod:betterendisland, mod:fallingtree (incompatible), mod:valkyrienskies (incompatible), mod:vs_tournament, mod:vs_eureka (incompatible), mod:cc_vs (incompatible), mod:createaddition (incompatible), mod:essential (incompatible), tectonic/terratonic     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Launched Version: 1.20.1-forge-47.4.0     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.4.0.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar essential-loader TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         kotlinforforge@4.11.0         javafml@null         lowcodefml@null     Mod List:          creatingspace-1.20.1_1.7.7.jar                    |Creating Space                |creatingspace                 |1.20.1_1.7.7        |DONE      |Manifest: NOSIGNATURE         bellsandwhistles-0.4.3-1.20.x.jar                 |Create: Bells & Whistles      |bellsandwhistles              |0.4.3-1.20.x        |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.7.3.jar                   |GeckoLib 4                    |geckolib                      |4.7.3               |DONE      |Manifest: NOSIGNATURE         player-animation-lib-forge-1.0.2-rc1+1.20.jar     |Player Animator               |playeranimator                |1.0.2-rc1+1.20      |DONE      |Manifest: NOSIGNATURE         copycats-2.1.4+mc.1.20.1-forge.jar                |Create: Copycats+             |copycats                      |2.1.4+mc.1.20.1-forg|DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.20.0.112.jar                  |Just Enough Items             |jei                           |15.20.0.112         |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.1.0+1.20.jar                       |Caelus API                    |caelus                        |3.1.0+1.20          |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.39.9_Forge_1.20.jar              |Xaero's World Map             |xaeroworldmap                 |1.39.9              |DONE      |Manifest: NOSIGNATURE         MoreEnchantments_MC_1.20.1_Vers.1.4.3.jar         |More Enchantments             |more_enchantments             |1.4.3               |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.6.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.6    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.4.1.jar                       |MixinExtras                   |mixinextras                   |0.4.1               |DONE      |Manifest: NOSIGNATURE         GlitchCore-forge-1.20.1-0.0.1.1.jar               |GlitchCore                    |glitchcore                    |0.0.1.1             |DONE      |Manifest: NOSIGNATURE         MekanismExplosives-1.20.1-0.3.5.jar               |Mekanism Explosives           |mekanismexplosives            |1.0.0               |DONE      |Manifest: NOSIGNATURE         simpleplanes-1.20.1-5.3.3.jar                     |Simple Planes                 |simpleplanes                  |1.20.1-5.3.3        |DONE      |Manifest: NOSIGNATURE         Steam_Rails-1.6.4+forge-mc1.20.1.jar              |Create: Steam 'n' Rails       |railways                      |1.6.4+forge-mc1.20.1|DONE      |Manifest: NOSIGNATURE         Terralith_1.20.x_v2.5.4.jar                       |Terralith                     |terralith                     |2.5.4               |DONE      |Manifest: NOSIGNATURE         Control Craft Forge-1.20.1-2.3.4-all.jar          |Control Craft                 |vscontrolcraft                |2.3.4               |DONE      |Manifest: NOSIGNATURE         cloth-config-forge-11.1.106.jar                   |Cloth Config v10 API          |cloth_config                  |11.1.106            |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.4.0-universal.jar                 |Forge                         |forge                         |47.4.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         moderntrainparts-0.1.7-forge-mc1.20.1-cr0.5.1.f.ja|Modern Train Parts            |moderntrainparts              |0.1.7-forge-mc1.20.1|DONE      |Manifest: NOSIGNATURE         create_connected-0.8.2-mc1.20.1-all.jar           |Create: Connected             |create_connected              |0.8.2-mc1.20.1      |DONE      |Manifest: NOSIGNATURE         tectonic-forge-1.20.1-2.4.1.jar                   |Tectonic                      |tectonic                      |2.4.1               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         vs_hyperdrive-1.0.2-forge-1.20.1.jar              |VS Hyperdrive                 |vs_hyperdrive                 |1.0.2               |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.20.1-1.2.8.jar                   |Farmer's Delight              |farmersdelight                |1.20.1-1.2.8        |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.10.jar            |TerraBlender                  |terrablender                  |3.0.1.10            |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-forge-1.20.1-19.0.0.96.jar          |Biomes O' Plenty              |biomesoplenty                 |19.0.0.96           |DONE      |Manifest: NOSIGNATURE         mixinsquared-forge-0.2.0-beta.6.jar               |MixinSquared                  |mixinsquared                  |0.2.0-beta.6        |DONE      |Manifest: NOSIGNATURE         Jade-1.20.1-Forge-11.13.1.jar                     |Jade                          |jade                          |11.13.1+forge       |DONE      |Manifest: NOSIGNATURE         Philips-Ruins1.20.1-5.5.jar                       |Philips Ruins                 |philipsruins                  |5.5                 |DONE      |Manifest: NOSIGNATURE         kffmod-4.11.0.jar                                 |Kotlin For Forge              |kotlinforforge                |4.11.0              |DONE      |Manifest: NOSIGNATURE         easy-villagers-forge-1.20.1-1.1.33.jar            |Easy Villagers                |easy_villagers                |1.20.1-1.1.33       |DONE      |Manifest: NOSIGNATURE         curios-forge-5.14.1+1.20.1.jar                    |Curios API                    |curios                        |5.14.1+1.20.1       |DONE      |Manifest: NOSIGNATURE         Mekanism-1.20.1-10.4.16.80.jar                    |Mekanism                      |mekanism                      |10.4.16             |DONE      |Manifest: NOSIGNATURE         MekanismWeapons-1.20.1-2.5.jar                    |Mekanism: Weapons             |mekaweapons                   |2.5                 |DONE      |Manifest: NOSIGNATURE         MekanismGenerators-1.20.1-10.4.16.80.jar          |Mekanism: Generators          |mekanismgenerators            |10.4.16             |DONE      |Manifest: NOSIGNATURE         flywheel-forge-1.20.1-0.6.11-13.jar               |Flywheel                      |flywheel                      |0.6.11-13           |DONE      |Manifest: NOSIGNATURE         create-1.20.1-0.5.1.j.jar                         |Create                        |create                        |0.5.1.j             |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_25.2.6_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |25.2.6              |DONE      |Manifest: NOSIGNATURE         irons_spellbooks-1.20.1-3.4.0.10.jar              |Iron's Spells 'n Spellbooks   |irons_spellbooks              |1.20.1-3.4.0.10     |DONE      |Manifest: NOSIGNATURE         FramedBlocks-9.3.1.jar                            |FramedBlocks                  |framedblocks                  |9.3.1               |DONE      |Manifest: NOSIGNATURE         JustEnoughMekanismMultiblocks-1.20.1-4.10.jar     |Just Enough Mekanism Multibloc|jei_mekanism_multiblocks      |4.10                |DONE      |Manifest: NOSIGNATURE         MekanismTools-1.20.1-10.4.16.80.jar               |Mekanism: Tools               |mekanismtools                 |10.4.16             |DONE      |Manifest: NOSIGNATURE         mvs-4.1.5-1.20.jar                                |Moog's Voyager Structures     |mvs                           |4.1.5-1.20-forge    |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.3.3.jar               |Deeper and Darker             |deeperdarker                  |1.3.3               |DONE      |Manifest: NOSIGNATURE         architectury-forge-9.1.12.jar                     |Architectury                  |architectury                  |9.1.12              |DONE      |Manifest: NOSIGNATURE         valkyrien-ship-schematics-forge-0.9.jar           |Valkyrien Ship Schematics     |valkyrien_ship_schematics     |1.0                 |DONE      |Manifest: NOSIGNATURE         cc-tweaked-1.20.1-forge-1.115.0.jar               |CC: Tweaked                   |computercraft                 |1.115.0             |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         FallingTree-1.20.1-4.3.4.jar                      |FallingTree                   |fallingtree                   |4.3.4               |DONE      |Manifest: 3c:8e:df:6c:df:a6:2a:9f:af:64:ea:04:9a:cf:65:92:3b:54:93:0e:96:50:b4:52:e1:13:42:18:2b:ae:40:29         valkyrienskies-120-2.3.0-beta.9.jar               |Valkyrien Skies 2             |valkyrienskies                |2.3.0-beta.9        |DONE      |Manifest: NOSIGNATURE         tournament-1.20.1-forge-1.1.0_beta-5.3+af35b3821f.|VS Tournament Mod             |vs_tournament                 |1.1.0_beta-5.3+af35b|DONE      |Manifest: NOSIGNATURE         eureka-1201-1.5.1-beta.3.jar                      |VS Eureka Mod                 |vs_eureka                     |1.5.1-beta.3        |DONE      |Manifest: NOSIGNATURE         cc_vs-1.20.1-forge-0.2.2.jar                      |CC: VS                        |cc_vs                         |1.20.1-forge-0.2.2  |DONE      |Manifest: NOSIGNATURE         createaddition-1.20.1-1.2.4e.jar                  |Create Crafts & Additions     |createaddition                |1.20.1-1.2.4e       |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.20.1).jar                      |Essential                     |essential                     |1.3.9               |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 7710b37a-7c06-46bb-85d5-61368b6341d3     FML: 47.4     Forge: net.minecraftforge:47.4.0     Flywheel Backend: GL33 Instanced Arrays
    • I am Playing on a server with my friends, but for some reason there are a few random chunks that where if I go into them, all the visuals stop. The game runs in the background but I can only see the last frame I was on before the freeze. If I tab out of the game, it flashes fastly between a snapshot of the forge loading screen and a black screen. Here is my log. Is there any way to fix this?  https://mclo.gs/lXTTXMv
    • The crash directly points to an issue with Immersive Portals - start with removing this mod first
    • Make a test without crittersandcompanions
    • Ended up figuring it out. I had to delete the cache folder in C:\Users\<User>\.gradle\.
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