Posted September 14, 201213 yr Anybody know what this error means? 2012-09-13 19:16:28 [iNFO] [sTDERR] java.lang.RuntimeException: class com.drin.mods.enigma.TileEntityCombiner is missing a mapping! This is a bug! 2012-09-13 19:16:28 [iNFO] [sTDERR] at aji.b(TileEntity.java:88) 2012-09-13 19:16:28 [iNFO] [sTDERR] at com.drin.mods.enigma.TileEntityCombiner.b(TileEntityCombiner.java:114) 2012-09-13 19:16:28 [iNFO] [sTDERR] at wy.a(AnvilChunkLoader.java:276) 2012-09-13 19:16:28 [iNFO] [sTDERR] at wy.a(AnvilChunkLoader.java:114) 2012-09-13 19:16:28 [iNFO] [sTDERR] at gq.b(ChunkProviderServer.java:192) 2012-09-13 19:16:28 [iNFO] [sTDERR] at gq.a(ChunkProviderServer.java:245) 2012-09-13 19:16:28 [iNFO] [sTDERR] at gr.a(WorldServer.java:728) 2012-09-13 19:16:28 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:338) 2012-09-13 19:16:28 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:553) 2012-09-13 19:16:28 [iNFO] [sTDERR] at axv.p(IntegratedServer.java:105) 2012-09-13 19:16:28 [iNFO] [sTDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:453) 2012-09-13 19:16:28 [iNFO] [sTDERR] at ep.run(SourceFile:539) Right out of my stack trace. This occasionally happens when I click my TileEntity blocks repeatedly. Also, I am getting this error too: 2012-09-13 19:16:27 [WARNING] [ForgeModLoader] A mod tried to open a gui on the server without being a NetworkMod And can't get the GUI to open on that block. Here's the code for my main mod file: package com.drin.mods.enigma; import net.minecraft.src.Block; import net.minecraftforge.client.MinecraftForgeClient; import com.drin.mods.ClientPacketHandler; import com.drin.mods.CommonProxy; import com.drin.mods.ServerPacketHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.Mod.PostInit; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.network.NetworkMod.SidedPacketHandler; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid="mod_Enigmacraft", name="EnigmaCraft", version="0.0") @NetworkMod(clientSideRequired=true, serverSideRequired=false, clientPacketHandlerSpec = @SidedPacketHandler(channels = {"EnigmaCraft"}, packetHandler = ClientPacketHandler.class), serverPacketHandlerSpec = @SidedPacketHandler(channels = {"EnigmaCraft"}, packetHandler = ServerPacketHandler.class)) public class EnigmaCraft { public static Block blockCombiner = new BlockCombiner(201); @Instance("EnigmaCraft") public static EnigmaCraft instance; @SidedProxy(clientSide="com.drin.mods.client.ClientProxy", serverSide="com.drin.mods.CommonProxy") public static CommonProxy proxy; @PreInit public void preInit(FMLPreInitializationEvent event) { // } @Init public void init(FMLInitializationEvent event) { GameRegistry.registerBlock(blockCombiner); LanguageRegistry.addName(blockCombiner, "Combiner"); NetworkRegistry.instance().registerGuiHandler(instance, proxy); MinecraftForgeClient.preloadTexture("/com/drin/mods/gfx/terrain.png"); } @PostInit public void postInit(FMLPostInitializationEvent event) { // } }
September 14, 201213 yr As for the opening gui error its cuz you're not passing in a proper network mod instance, you get it in the instance field. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
September 14, 201213 yr Author Register your tile entity!! It's actually right here in my CommonProxy.java: public class CommonProxy implements IGuiHandler { @Init public void register() { GameRegistry.registerTileEntity(TileEntityCombiner.class, "tileEntityCombiner"); } ... blah blah blah } As for the opening gui error its cuz you're not passing in a proper network mod instance, you get it in the instance field. Is it supposed to be the modid? Or the name of the class? Got it.
September 14, 201213 yr Where do you call your register() method in your mod file? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
September 14, 201213 yr Author Oh crap, I was thinking it was doing it automatically since it's an @Init. I added a call to it, and it works just fine
September 14, 201213 yr @Init works only for methods in classes which have the @Mod annotation (and an @Instance object) Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
September 14, 201213 yr Author Gotcha. It all works good now I am having a goofy thing where the text color changes when I pick up certain items in my clickbar, but I guess that happens in Vanilla too (bug?), so whatever
September 19, 201213 yr I'm having the same issue with the GUI NetworkMod thing, and despite reading this thread several times over, I can't figure out exactly how it got fixed. I have @NetworkMod: @NetworkMod(channels = {"AgricraftureCore"}, packetHandler = PacketHandlerCore.class, clientSideRequired = true, serverSideRequired = false) public class AgricraftureMain I have the instance lines all set out: @Instance("Agricrafture") public static AgricraftureMain instance; and inside the @Init function: NetworkRegistry.instance().registerGuiHandler(instance, new CulinaryGuiHandler()); so what am I missing/doing wrong here? EDIT: I bet I have to manually put in "instance = this;" don't I? *facepalm*
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