Problem while i install forge 1.6.4 version 965
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You CAN add capes, but it requires that you create a custom model for the capes and use something like geckolib or another library that allows for wearable items with physics. You could try to find a tutorial on youtube for custom armor and follow along with that for inspiration in your code
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By a_random_something · Posted
Having the same problem. Could you let me know if you ever figure it out? -
By a_random_something · Posted
So I'm making a mod that modifies another mod (Illage and Spillage) with mixins (yes I tried other ways and for what I'm doing there's no other option) and it works fine when launched in IntelliJ, but when I made a .jar of it and exported it and tried to run it, it crashed. (report: https://pastebin.com/G3XNdRKt) I first thought that maybe you can't modify other mods with mixins, but when I looked it up it said you can. Anyone know what's going on? -
By Alterxtreme · Posted
thx for the response! I’ll try removing mods and plugins to find the issue as soon as I get home! -
Hello, I've been trying to get this to work forever. I have some code that gives an item when a player joins and I've been using that as a base, but it hasn't been working. This is my current code: @SubscribeEvent public void playerKilled(LivingDeathEvent event){ if (event.getEntity() instanceof Player && !event.getEntity().isDeadOrDying()) { Player player = (Player) event.getEntity(); if (player.getInventory().contains(new ItemStack(ModItems.FIRE_PROTECTION_POPPET.get()))) { player.getInventory().removeItem(new ItemStack(ModItems.FIRE_PROTECTION_POPPET.get())); } } } In a sense, I am trying to "use up" the item when the player dies without them literally dying (like the totem of undying). I'm not exactly sure how to check the way the totem of undying works, but any tips would be appreciated.
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