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Posted

Hello,

Yesterday I tried to make a tank block, just like Thaumcraft and Buildcraft, but while coding I hit a roadblock. Had to use the Water Texture FX (ID: 205 from the "/terrain.png") and also Textures from my one sprite, I there any way to make this happen? and if so how, I would really appreciate it.

  :)

Posted

Yes typically, unless you do a custom renderer, the simplest solution is to write a TextureFX that will copy a texture from one sprite sheet to another.

It's fairly easy to do, just need to look into it.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted

I do use a custom renderer for my block but the renderer still uses my one Sprite, Can you please help me making my one TextureFX, I would really appreciate it  :):

 

package mtm.src.render;

 

import net.minecraft.src.Block;

import net.minecraft.src.IBlockAccess;

import net.minecraft.src.RenderBlocks;

import net.minecraft.src.Tessellator;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;

import cpw.mods.fml.client.registry.RenderingRegistry;

 

public class MTMTankRenderer implements ISimpleBlockRenderingHandler

{

public static final int MTMTankRenderID = RenderingRegistry.getNextAvailableRenderId();

 

@Override

public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)

{

}

 

@Override

public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int renderType, RenderBlocks renderBlock)

{

Tessellator tessellator = Tessellator.instance;

 

if(renderType == MTMTankRenderID)

{

float metaData = world.getBlockMetadata(x, y, z);

float fluidHeight = (metaData / 4) + (y - 1);

 

//renderBlock.clearOverrideBlockTexture();

//renderBlock.renderStandardBlock(block, x, y, z);

 

//Water

renderBlock.renderBottomFace(block, x, fluidHeight, z, Block.waterStill.blockIndexInTexture);

renderBlock.renderTopFace(block, x, fluidHeight, z, Block.waterStill.blockIndexInTexture);

renderBlock.renderEastFace(block, x, fluidHeight, z + 0.06F, Block.waterStill.blockIndexInTexture);

renderBlock.renderWestFace(block, x, fluidHeight, z - 0.06F, Block.waterStill.blockIndexInTexture);

renderBlock.renderNorthFace(block, x + 0.06F, fluidHeight, z, Block.waterStill.blockIndexInTexture);

renderBlock.renderSouthFace(block, x - 0.06F, fluidHeight, z, Block.waterStill.blockIndexInTexture);

 

renderBlock.renderBottomFace(block, x, y, z, block.getBlockTextureFromSide(0));

renderBlock.renderTopFace(block, x, y, z, block.getBlockTextureFromSide(1));

renderBlock.renderEastFace(block, x, y, z, block.getBlockTextureFromSide(2));

renderBlock.renderWestFace(block, x, y, z, block.getBlockTextureFromSide(3));

renderBlock.renderNorthFace(block, x, y, z, block.getBlockTextureFromSide(4));

renderBlock.renderSouthFace(block, x, y, z, block.getBlockTextureFromSide(5 ));

}

 

return true;

}

 

@Override

public boolean shouldRender3DInInventory()

{

return false;

}

 

@Override

public int getRenderId()

{

return MTMTankRenderID;

}

}

 

 

Posted
:-[ I'm so sorry that I keep bothering you but how do you mean,
switch your textures
and how can you create your one TextureFX's. I have searched the whole forum for this but I keep finding, use ModLoader, use Optifine, use Forge, use MCPather etz. I would really like a clear explaination from somebody. I would reallry like that.  :)

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