Jump to content

How to suppress (selectively) containerItem


TopSecretPorkChop

Recommended Posts

I am making a mod that includes certain recipes that combine two or more of an Item in a container (e.g. bowlSoup).  The crafting result, also has a container.  (Imagine combining two different types of stew to make a third type.) 

 

My problem, is how to enforce conservation of containers (i.e. neither create nor destroy bowls).  So far, I can either designate a containerItem for both Items, or not which effectively boils down to, when the recipe is used either:

[*]two containers go in, one container is produced, and both originals remain behind ==> 2 (originals) => 1 (result) + 2 (remaining) = 3 containers, or

[*]two containers go in, one container is produced, and both originals are destroyed ==> 2 (originals) => 1 (result) = 1 container

 

Ideally I should get:

2 (originals) ==> 1 (result) and 1 stays behind (or goes to the player inventory) = 2 containers, thus the player starts with two containers and ends with two containers.

 

Any ideas how to do this?

 

Thanks in advance!

The best protection for all you meat-related data.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.