Jump to content

Problems with the ipod mod


lopnop

Recommended Posts

Hey forge-team,

 

I wanted to use the new ipod mod which is really cool I think after  I saw it in an video.

But when I start minecraft with the mod there's only a black screen, but I'm already using the newest

version of minecraft forge. My queation is: can you fix this problem? I first installed minecraft forge then optifine then minimap. I found out that the ipod mod is a mod for modloader, but it should work for forge, too. forge Modloader log and modloader.txt is included

Link to comment
Share on other sites

kay i can try... just thought i ask here because this stands on the main-page of the forge forums: If you have a ModLoader mod that does not work with FML/Forge, *TELL US*, and we will fix it immediately... but if you don't do that you should erease this sentence on the main-page...

Link to comment
Share on other sites

Just a question: How did you installed it? It seems it can't find a field named "PLASTIC". Did you put the mod as an archive into the mods folder or did you put the content of the mod archive into the minecraft.jar?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

kay i can try... just thought i ask here because this stands on the main-page of the forge forums: If you have a ModLoader mod that does not work with FML/Forge, *TELL US*, and we will fix it immediately... but if you don't do that you should erease this sentence on the main-page...

Sopmetimes it's beyond our control.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Link to comment
Share on other sites

i put it as an archive in the mod folder, cause that's what you do with modloader mods but it won't work

 

Yeah, but try to put the content of the mod archive into the minecraft.jar and see if that works.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Does it work if the mod is the only mod installed (next to MC Forge of course)?

If yes, then install each mod you want and test to track down which incompatibility is there.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

nope. installed forge on a fresh copy of minecraft and the ipod mod, too, but this time this error report came:

--- BEGIN ERROR REPORT 6df2a59b --------

Generated 06.10.12 15:38

 

- Minecraft Version: 1.3.2

- Operating System: Windows 7 (x86) version 6.1

- Java Version: 1.6.0_35, Sun Microsystems Inc.

- Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc.

- Memory: 427031032 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

- JVM Flags: 2 total; -Xms512m -Xmx1024m

- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 4 mods loaded, 0 mods active

FML [Forge Mod Loader] (coremods)

Forge [Minecraft Forge] (coremods)

mod_Console [mod_Console] (minecraft.jar)

mod_Console [mod_Console] (Ipodmodv35.zip)

- LWJGL: 2.4.2

- OpenGL: ATI Mobility Radeon HD 3650 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.

- Is Modded: Definitely; 'forge,fml'

- Type: Client

- Texture Pack: 64px [mc1.3.1] MK ANTIK2.2.zip

- Profiler Position: N/A (disabled)

 

cpw.mods.fml.common.LoaderException

at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:355)

at cpw.mods.fml.common.Loader.identifyMods(Loader.java:318)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:437)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)

at net.minecraft.client.Minecraft.a(Minecraft.java:405)

at net.minecraft.client.Minecraft.run(Minecraft.java:737)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT eb3e492f ----------

 

 

Link to comment
Share on other sites

nope. installed forge on a fresh copy of minecraft and the ipod mod, too, but this time this error report came:

--- BEGIN ERROR REPORT 6df2a59b --------

Generated 06.10.12 15:38

 

- Minecraft Version: 1.3.2

- Operating System: Windows 7 (x86) version 6.1

- Java Version: 1.6.0_35, Sun Microsystems Inc.

- Java VM Version: Java HotSpot Client VM (mixed mode), Sun Microsystems Inc.

- Memory: 427031032 bytes (407 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

- JVM Flags: 2 total; -Xms512m -Xmx1024m

- FML: FML v3.0.196.366 Minecraft Forge 4.1.1.251 4 mods loaded, 0 mods active

FML [Forge Mod Loader] (coremods)

Forge [Minecraft Forge] (coremods)

mod_Console [mod_Console] (minecraft.jar)

mod_Console [mod_Console] (Ipodmodv35.zip)

- LWJGL: 2.4.2

- OpenGL: ATI Mobility Radeon HD 3650 GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.

- Is Modded: Definitely; 'forge,fml'

- Type: Client

- Texture Pack: 64px [mc1.3.1] MK ANTIK2.2.zip

- Profiler Position: N/A (disabled)

 

cpw.mods.fml.common.LoaderException

at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:355)

at cpw.mods.fml.common.Loader.identifyMods(Loader.java:318)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:437)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:144)

at net.minecraft.client.Minecraft.a(Minecraft.java:405)

at net.minecraft.client.Minecraft.run(Minecraft.java:737)

at java.lang.Thread.run(Unknown Source)

--- END ERROR REPORT eb3e492f ----------

 

There's a duplicate of the mod somewhere. Are you sure that nothing is in the mods folder except the mod? Are you sure that nothing is in the jar except Forge?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

The issue is two folder, 1) He edits a base class EnumArmorMaterial to add a new 'PLASTIC' material, if every mod did this they would al conflict, and quite often do. So he should REALLY move to forge so he can stop editing base classes.. he has no reason to u.u

 

And 2) He doesn't ship his base edit anyways, so it would of never worked.

 

We try and support all ModLoader mods, however as soon as the mod makes a base class edit they are on there own, as any mod that edits base classes pretty much defactor doesn't care about complaitibility.

So go talk to the ipod mod's maker tell him 1) his packaging is wrong and missing his base classes and 2) Move to forge so he can be base clean.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am not using hardcoded recipes, I'm using Vanilla's already existing code for leather armor dying. (via extending and implementing DyeableArmorItem / DyeableLeatherItem respectively) I have actually figured out that it's something to do with registering item colors to the ItemColors instance, but I'm trying to figure out where exactly in my mod's code I would be placing a call to the required event handler. Unfortunately the tutorial is criminally undescriptive. The most I've found is that it has to be done during client initialization. I'm currently trying to do the necessary setup via hijacking the item registry since trying to modify the item classes directly (via using SubscribeEvent in the item's constructor didn't work. Class so far: // mrrp mrow - mcmod item painter v1.0 - catzrule ch package catzadvitems.init; import net.minecraft.client.color.item.ItemColors; import net.minecraft.world.item.Item; import net.minecraftforge.registries.ObjectHolder; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.client.event.ColorHandlerEvent; import catzadvitems.item.DyeableWoolArmorItem; @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class Painter { @ObjectHolder("cai:dyeable_wool_chestplate") public static final Item W_CHEST = null; @ObjectHolder("cai:dyeable_wool_leggings") public static final Item W_LEGS = null; @ObjectHolder("cai:dyeable_wool_boots") public static final Item W_SOCKS = null; public Painter() { // left blank, idk if forge throws a fit if constructors are missing, not taking the chance of it happening. } @SubscribeEvent public static void init(FMLClientSetupEvent event) { new Painter(); } @Mod.EventBusSubscriber private static class ForgeBusEvents { @SubscribeEvent public static void registerItemColors(ColorHandlerEvent.Item event) { ItemColors col = event.getItemColors(); col.register(DyeableUnderArmorItem::getItemDyedColor, W_CHEST, W_LEGS, W_SOCKS); //placeholder for other dye-able items here later.. } } } (for those wondering, i couldn't think of a creative wool helmet name)
    • nvm found out it was because i had create h and not f
    • Maybe there's something happening in the 'leather armor + dye' recipe itself that would be updating the held item texture?
    • @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Pre e) { e.setCanceled(true); model.renderToBuffer(e.getPoseStack(), pBuffer, e.getPackedLight(), 0f, 0f, 0f, 0f, 0f); //ToaPlayerRenderer.render(); } Since getting the render method from a separate class is proving to be bit of a brick wall for me (but seems to be the solution in older versions of minecraft/forge) I've decided to try and pursue using the renderToBuffer method directly from the model itself. I've tried this route before but can't figure out what variables to feed it for the vertexConsumer and still can't seem to figure it out; if this is even a path to pursue.  The vanilla model files do not include any form of render methods, and seem to be fully constructed from their layer definitions? Their renderer files seem to take their layers which are used by the render method in the vanilla MobRenderer class. But for modded entities we @Override this function and don't have to feed the method variables because of that? I assume that the render method in the extended renderer takes the layer definitions from the renderer classes which take those from the model files. Or maybe instead of trying to use a render method I should be calling the super from the renderer like   new ToaPlayerRenderer(context, false); Except I'm not sure what I would provide for context? There's a context method in the vanilla EntityRendererProvider class which doesn't look especially helpful. I've been trying something like <e.getEntity(), model<e.getEntity()>> since that generally seems to be what is provided to the renderers for context, but I don't know if it's THE context I'm looking for? Especially since the method being called doesn't want to take this or variations of this.   In short; I feel like I'm super super close but I have to be missing something obvious? Maybe this insane inane ramble post will provide some insight into this puzzle?
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.