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Posted

PNG's support transparency, however I'm not sure what alpha values Minecraft accepts for GUI's. Just try making the GUI texture transparent in paint.net/gimp/photoshop/whatever. MSPaint doesn't support transparency as far as I'm aware (it might support it these days but it never used to).

 

EDIT: The doesn't seem to work, neither does modifying:

 

GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

 

And lowering the alpha values.

Posted

You can do it ether by adjusting the image or using GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); but you also need to enable glBlend for it to work.

GL11.glPushMatrix();
GL11.glEnable(GL11.GL_BLEND);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);

drawTexturedModalRect();

GL11.glPopMatrix();

 

Im not sure exactly what the glBlend Functions do because there arnt really any tutorials on GL11 that i have been able to find.

I am the author of Draconic Evolution

Posted

Im not sure exactly what the glBlend Functions do because there arnt really any tutorials on GL11 that i have been able to find.

 

Unity has one of the better explanations.  Its talking about shader code, but GL11 uses the same parameters.

http://docs.unity3d.com/Manual/SL-Blend.html

 

It's still bare-bones, but it does have the four most commonly used blends listed out.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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