Jump to content

Still Help?


Dignatio

Recommended Posts

Hey, everybody! I seem to be having a little problem here...most of my mods don't work with Forge D: Like everyone else, pretty much :P

Anyway, here's the order I put in all of my mods (all of them are up-to-date with MC 1.3.2)

 

minecraftforge-universal-4.0.0.200

Spawner GUI

Recipe Book

ElementalCreepers_v2.4_client_sp_MC.1.3.2

Slenderman1.3.2

TF2_Teleporter_1.3.2b

SpecialArmor_1.3.2

[1.3.2]ReiMinimap_v3.2_05

DrZharks MoCreatures Mod v3.7.1

 

The log is the attachment.

 

I did a lot of research, which is why I didn't include Audiomod and made sure not to even think about putting in Modloader.

I really just want to play my game. So, if you could help me out as quick as possible, I'd greatly appreciate it  ;D

:) Thanks! :)

Link to comment
Share on other sites

1) Dont use colors and shit like that its really annoying

2) Why the hell are you using a version of forge that is 100 builds out of date?

3) ModLoader mods work just fine with Forge

4) Straight forward issue, you have issues in the elemental creepers mod which I know works with forge just fine.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

I apologize. I didn't mean to annoy anybody with colors. But I felt like they emphasized a few points.

As for the old version of forge, I did not know that it was out of date. From where I got it, it sais that it was the 1.3.2 version. If you would kindly explain how I fix this said "straight forward issue", I will be out of your hair.

 

Thank you, kind sirs.

Link to comment
Share on other sites

Oh no....*sigh*....I have another problem....and hopefully someone can make it go away by simply explaining to me how to install these mods?

 

[1.3.2]ReiMinimap_v3.2_05

Biosphere

ElementalCreepers_v2.5_forge_MC1.3.2

minecraftforge-universal-4.2.5.303 (I got the right forge ;D)

Recipe Book

Slenderman1.3.2

SpecialArmor_1.3.2

TF2_Teleporter_1.3.2b

Weaponmod

 

I apologize again. I'm completely new to modding and used to just toss all the winrar files into the jar. If you need the report Minecraft gave saying it crashed, I can provide it.

 

Please & Thank you! >.<

Link to comment
Share on other sites

I did what you said, and most of them worked. Basically, this is what happened.

 

FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 7 mods loaded, 7 mods active

FML [Forge Mod Loader] (coremods) Unloaded->Constructed

Forge [Minecraft Forge] (coremods) Unloaded->Constructed

mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed

mod_RecipeBook [mod_RecipeBook] (minecraft.jar) Unloaded->Constructed

mod_slenderman [mod_slenderman] (minecraft.jar) Unloaded->Constructed

[glow=red,2,300]teeluk_SpecialArmor [specialArmor] (SpecialArmor) Unloaded->Errored

pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2) Unloaded->Errored[/glow]

 

I don't know what went wrong. I put both the TF2 folder and the Specialarmor folder in the mods folder. Then I tried the jar and it didn't work. Do I need to unpack the TF2 and Specialarmor folders and put everything out in the open in the mods folder?

 

(Below is the whole report)

 

--- BEGIN ERROR REPORT 4a869c63 --------

Generated 10/9/12 6:31 PM

 

- Minecraft Version: 1.3.2

- Operating System: Windows Vista (x86) version 6.0

- Java Version: 1.7.0_07, Oracle Corporation

- Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

- Memory: 443885760 bytes (423 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

- JVM Flags: 2 total; -Xms512m -Xmx1024m

- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 7 mods loaded, 7 mods active

FML [Forge Mod Loader] (coremods) Unloaded->Constructed

Forge [Minecraft Forge] (coremods) Unloaded->Constructed

mod_ReiMinimap [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed

mod_RecipeBook [mod_RecipeBook] (minecraft.jar) Unloaded->Constructed

mod_slenderman [mod_slenderman] (minecraft.jar) Unloaded->Constructed

teeluk_SpecialArmor [specialArmor] (SpecialArmor) Unloaded->Errored

pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2) Unloaded->Errored

- LWJGL: 2.4.2

- OpenGL: ATI Radeon HD 4300/4500 Series GL version 3.3.11653 Compatibility Profile Context, ATI Technologies Inc.

- Is Modded: Definitely; 'forge,fml'

- Type: Client

- Texture Pack: Pseudocraft-25.zip

- Profiler Position: N/A (disabled)

 

cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: TF2.Teleporter.common.TF2TeleporterMod

at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:467)

at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:146)

at net.minecraft.client.Minecraft.a(Minecraft.java:416)

at net.minecraft.client.Minecraft.run(Minecraft.java:748)

at java.lang.Thread.run(Unknown Source)

Caused by: java.lang.ClassNotFoundException: TF2.Teleporter.common.TF2TeleporterMod

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)

at java.lang.ClassLoader.loadClass(Unknown Source)

at java.lang.ClassLoader.loadClass(Unknown Source)

at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:57)

at java.lang.Class.forName0(Native Method)

at java.lang.Class.forName(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:407)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)

... 4 more

Caused by: java.lang.NullPointerException

at org.objectweb.asm.ClassReader.<init>(Unknown Source)

at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)

at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)

at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)

... 31 more

--- END ERROR REPORT 1e1694d3 ----------

 

Link to comment
Share on other sites

java.lang.ClassNotFoundException: TF2.Teleporter.common.TF2TeleporterMod

 

You have to put the mod ARCHIVE into the mods folder, NOT the content of it! If you did this (and it still crashes with the same message), then redownload the mod package, delete the old one in your mods folder and put the new one into that folder.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Internal ExeptIon server bug Image LInk  l V https://lens.google.com/search?ep=gsbubb&hl=en-CA&re=df&p=AbrfA8p0hRZLHI5ozxFtMWh8xA21sqBQ71eivErBLG_oF8j-5G7yFOjJQP7DxnD3oOFBAYE4ajAvyOag8ykwGITxwfBg-8CpFUB0plaWJyrGKiw28bj9LohjoyyI07OsFTE5vJa1o3aKF80ocbEG8U_v5QhX_B5B3k370goGoohHkTodvClNPrBATvS6rYMKO43iTr_QbdYL_78wxQ%3D%3D#lns=W251bGwsbnVsbCxudWxsLG51bGwsbnVsbCxudWxsLG51bGwsIkVrY0tKR1E1T1RjeU5ETTVMV05pTVRVdE5HWXdNeTA1TmpWbUxXUXdOekZtWVdZeE9EWTJZaElmYTNoV05VWmFVREJJYTFGVWMwNXBYM3AxVm1GWlRWVTNSRnBoTFVob2F3PT0iLG51bGwsbnVsbCxudWxsLG51bGwsbnVsbCxudWxsLG51bGwsWyI4ZDdmNDE1Yi00ZWViLTQ2NzItOWQyOS05MTA2MWNmMzYyNjciXV0=
    • Ensure your system is running the latest version of Java. Sodium requires Java 17 or later for newer Minecraft versions (like 1.17+). 
    • Hi I wanted to my custom mob to hold any sword item, but didn’t rendered properly.   In entity class, make entity hold items as below: @Override public InteractionResult mobInteract(Player pPlayer, InteractionHand pHand) { //… ItemStack itemstack = pPlayer.getItemInHand(pHand); if (this.isTame()) { if ( (itemstack.is(Items.MELON_SLICE) || itemstack.is(Items.HONEY_BOTTLE)) && this.getHealth() < this.getMaxHealth() ) { //… } /* Handle holding sword */ else if (itemstack.getItem() instanceof SwordItem) { pPlayer.displayClientMessage(Component.literal("Clicked with item: " + itemstack.getDisplayName().getString()).withStyle(ChatFormatting.GOLD), true); //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds item //this.setItemInHand(InteractionHand.MAIN_HAND, itemstack); this.setItemSlot(EquipmentSlot.MAINHAND, itemstack.copy()); //Give copy of itemstack //If player is not in creative mode. From mobInteract() in wolf. if (!pPlayer.getAbilities().instabuild) { //Decrement sword count in hand pPlayer.getItemInHand(pHand).shrink(1); } return InteractionResult.SUCCESS; } else { //If player is sneaking pPlayer.displayClientMessage(getItemInHand(InteractionHand.MAIN_HAND).getDisplayName(), false); if (pPlayer.isShiftKeyDown()) { //Return sword //pPlayer.getInventory().add(this.getItemInHand(InteractionHand.MAIN_HAND)); pPlayer.getInventory().add(this.getItemBySlot(EquipmentSlot.MAINHAND)); //The entity holds nothing this.setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY); return InteractionResult.SUCCESS; } else { //… } } else { return interactionresult; } }   And in render class, render the item as below: @Override public void render(RanaEntity pEntity, float pEntityYaw, float pPartialTicks, PoseStack pMatrixStack, MultiBufferSource pBuffer, int pPackedLight) { if(pEntity.isBaby()) { pMatrixStack.scale(0.5f, 0.5f, 0.5f); } model.setupAnim(pEntity, 0, 0, 0, pEntityYaw, 0); // //Get location and rotation of arm bone ModelPart rightArm = model.rightArm(); //Get right arm //Get location and rotation of item according to arm bone pMatrixStack.pushPose(); pMatrixStack.translate(rightArm.x, rightArm.y, rightArm.z); //Move to bone location pMatrixStack.mulPose(Axis.XP.rotationDegrees(rightArm.xRot)); //Rotate X pMatrixStack.mulPose(Axis.YP.rotationDegrees(rightArm.yRot)); //Rotate Y pMatrixStack.mulPose(Axis.ZP.rotationDegrees(rightArm.zRot)); //Rotate Z //Draw item //ItemStack itemStack = pEntity.getItemInHand(InteractionHand.MAIN_HAND); ItemStack itemStack = pEntity.getItemBySlot(EquipmentSlot.MAINHAND); if (!itemStack.isEmpty()) { //Offset pMatrixStack.translate(0.0, 0.0, 0.1); // Render the item //Minecraft.getInstance().getItemRenderer().renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); //itemRenderer.renderStatic(itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, pPackedLight, OverlayTexture.NO_OVERLAY, pMatrixStack, pBuffer, pEntity.level(), pEntity.getId()); itemInHandRenderer.renderItem(pEntity, itemStack, ItemDisplayContext.THIRD_PERSON_RIGHT_HAND, false, pMatrixStack, pBuffer, pEntity.getId()); } pMatrixStack.popPose(); super.render(pEntity, pEntityYaw, pPartialTicks, pMatrixStack, pBuffer, pPackedLight); }   I confirmed the entity can properly hold item(logically) but the item which the entity holds is not rendered at all.   Full code: https://github.com/sakiiiiika/ranamod   Thanks.
    • It is Immersive Melodies
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.