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[1.8][SOLVED] Entity isn't making dirt into grass


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Posted

I can't figure out how to make the entity get the dirt block below it to turn into grass. In the previous version, I created a getter that grabbed the block's position and metadata, but with 1.8, everything with the block position and metadata changed. How I do it now?

 

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock() == 0// dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }
        }

 

Also, here is the ORIGINAL 1.7.10 code I used and worked successfully on 1.7.10

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlock(i, j, k) == Blocks.dirt
            		 && this.worldObj.getBlockMetadata(i, j, k) == 0 // dirt not podzol
            		 && this.worldObj.getBlockLightValue(i, j+1, k) >= 4 
            		 && this.worldObj.getBlockLightOpacity(i, j+1, k) <= 2){
                this.worldObj.setBlock(i, j, k, footprint);
            }
        }

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Posted

getBlock  != getBlockState

 

getBlockState in 1.8 is equivalent to getBlockMetadata in 1.7, based on what I understand of the changes.

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Posted

That didn't work, here's what I did

 

    	for(int l = 0; l <= 4; ++l) //TODO
        {
    		 if(worldObj.rand.nextFloat() < footprint_chance) {
    			 continue;
    		 }
    		
            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState() == this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT)  // dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }
        }

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

Posted

Should the method look like this?

 

            int i = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int j = MathHelper.floor_double(this.posY) - 1 ;
            int k = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);

            if (this.worldObj.getBlockState(new BlockPos(i, j, k)) == Blocks.dirt //TODO
            		 && this.worldObj.getBlockState(new BlockPos(i, j+1, k)).getBlock().getLightValue() >= 4 
                     && this.worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState() == worldObj.getBlockState(new BlockPos(i, j, k)).getBlock().getDefaultState().getValue(BlockDirt.VARIANT)  // dirt not podzol
            		 && this.worldObj.getBlockLightOpacity(new BlockPos(i, j+1, k)) <= 2){
                this.worldObj.setBlockState(new BlockPos(i, j, k), footprint.getDefaultState());
            }

Main Developer and Owner of Zero Quest

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If I helped anyone, please give me a applaud and a thank you!

Posted

Here's what I did and it still didn't work.

 

            int x = MathHelper.floor_double(this.posX + (l % 2 * 2 - 1) * 0.25F);
            int y = MathHelper.floor_double(this.posY) - 1 ;
            int z = MathHelper.floor_double(this.posZ + (l / 2 % 2 * 2 - 1) * 0.25F);
            BlockPos pos = new BlockPos(x, y, z);
            BlockPos pos2 = new BlockPos(x, y+1, z);
            IBlockState state = this.worldObj.getBlockState(pos);
            boolean isAnyDirt = state.getBlock() == Blocks.dirt;
            boolean isRegularDirt = isAnyDirt && state.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT;
            
            if (isAnyDirt && isRegularDirt){ //TODO
                this.worldObj.setBlockState(pos, footprint.getDefaultState());
            }
        }

 

EDIT

 

I removed the two other methods (the light value and light opacity ones) and it worked. Thanks for the help!

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