Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Is there a way to show the "You don't have mod X of version Y" screen when loading mods, such that state detection not related to things Forge can see (cough, a mod not reporting a version number) and display a message to the user about the missing requirement?

 

I'd much prefer to do that than throw an IllegalStateException and crash the game.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

There are ways to throw custom errors with custom GUIs.

However, why is the mod not reporting a version number?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

  • Author

There are ways to throw custom errors with custom GUIs.

However, why is the mod not reporting a version number?

 

Its not mine, of course, but for some reason their @Mod annotation is missing the version number.  The file name contains it, but not the @mod or the mcmod.info file, so Fore assumes the version is 1.0 and given that some changes were made that my mod depends on, I can't directly say "I need Mod X version Y" in my dependencies, because Forge can't tell 1.0 ("1.2.15") apart from 1.0 ("1.2.18").

 

Because of this, I'm using Reflection to see if the classes I need exist, but I'm not sure how to prevent the game from successfully loading (because as soon as WorldGen happens, it'll crash).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.