Jump to content

BlockEvents


Tschallacka

Recommended Posts

Currently there is BlockEvent.PlaceEvent but it doesn't fire when lava is placed.

 

I'd like an event that is fired ALWAYS when a block is replaced by an another block. Wether it be air by air, air by lava, grass by flowing_lava, air by falling gravel i'd like to be able to see /monitor what has happened.

 

In this event i'd like an optional playerEntity when its present, like when a lava bucket is used.

Currently I have to resort to getNearestPlayer() which might not always be accurate when a block is placed behind another player(in the case of lava of water for example)

 

Currently i'm using a mix of PlayerUseItemEvent, NeighborNotifyEvent and the BlockPlaced event, but it gets really messy.

 

What i'd prefer is an event that gets called upon setBlockState and prefably has a tie in with a player that caused it. Wether it be a fallingsand entity, tileentity, player wielding a bucket placing water/scooping water, an enderman picking up a block, it would be nice to be able to catch that event and assertain the source.

 

I've had a peek around the source and I realise this may be impossible because setBlockState has no tie-ins to entities and getting the correct responsible entity might be hard/impossible.

 

I'd also be happy if the NeighborNotifyEvent has a boolean appearedInSetBlock so you can filter that instead of having to make your own list to check if it has been there yet. that would save a lot of effort/cpu time too.

 

 

 

 

 

How much wood could a woodchuck chuck if a wood chuck could chuck wood - Guybrush Treepwood

 

I wrote my own mod ish... still a few bugs to fix. http://thaumcraft.duckdns.org/downloads/MagicCookies-1.0.6.4.jar

Link to comment
Share on other sites

As stated many times before it simply isn't possible without refactoring MC in a large scale because that data is not there.

Not to mention the many reasons and places that a player is not involved in setting blocks at all. The information is exposed the best it can be, reliably.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

  • 3 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • The Advanced Solar Panels and the IC2 build are not matching - try different builds of these mods until you find a working combination
    • Minecraft 1.12.2 Forge 14.23.5.2860   Description: There was a severe problem during mod loading that has caused the game to fail net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Advanced Solar Panels (advanced_solar_panels) Caused by: java.lang.NoClassDefFoundError: ic2/core/block/IInventorySlotHolder at java.lang.Class.getDeclaredConstructors0(Native Method) at java.lang.Class.privateGetDeclaredConstructors(Class.java:2671) at java.lang.Class.getConstructor0(Class.java:3075) at java.lang.Class.newInstance(Class.java:412) at com.chocohead.advsolar.tiles.TEs.buildDummies(TEs.java:124) at com.chocohead.advsolar.AdvancedSolarPanels.init(AdvancedSolarPanels.java:125) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:637) at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:219) at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:197) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at com.google.common.eventbus.Subscriber.invokeSubscriberMethod(Subscriber.java:91) at com.google.common.eventbus.Subscriber$SynchronizedSubscriber.invokeSubscriberMethod(Subscriber.java:150) at com.google.common.eventbus.Subscriber$1.run(Subscriber.java:76) at com.google.common.util.concurrent.MoreExecutors$DirectExecutor.execute(MoreExecutors.java:399) at com.google.common.eventbus.Subscriber.dispatchEvent(Subscriber.java:71) at com.google.common.eventbus.Dispatcher$PerThreadQueuedDispatcher.dispatch(Dispatcher.java:116) at com.google.common.eventbus.EventBus.post(EventBus.java:217) at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:136) at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:749) at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:336) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:535) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:378) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:497) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.ClassNotFoundException: ic2.core.block.IInventorySlotHolder at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 46 more Caused by: java.lang.NullPointerException
    • You can try other builds of Quark/Zeta
    • Hello all, I recently tried to upgrade my Minecraft mod to version 1.21.3, and I seem to have a problem with the `RenderSystem#setShaderColor` method. Here is how the screen is usually supposed to look like: Here is how it looks at present: To further explain, the note labels atop of the note buttons are colored cyan (here) using `RenderSystem#setShaderColor`. The note buttons and labels get their colors from their native texture - white. This means that even though I set the coloring to apply to the label (top), it is applied to the button (bottom). What I conclude is happening then, in essence, is that this method (at least for my case) does not color the blit after - but rather the blit before..?  This also blocks me from later resetting the shader, as I need to set it back to white before the blitting is done, and not when it's done. So like... what? I've tested this further with other components that require this method, and this preceding-like behavior seems to be pretty consistent for them too.   I should mention that all the snippets I am about to show have all worked in past versions. In my class `ClientUtil`, the following methods are defined: public static void setShaderColor(final Color color, final float alpha) { RenderSystem.setShaderColor( color.getRed() / 255f, color.getGreen() / 255f, color.getBlue() / 255f, alpha ); } public static void setShaderColor(final Color color) { setShaderColor(color, 1); } public static void resetShaderColor() { setShaderColor(Color.WHITE); } //... public static RenderType guiRT(final ResourceLocation loc) { return RenderType.guiTextured(loc); } And here is the snippet from `NoteButtonRenderer#renderNote` using it: // "Note" here refers to those symbols in the middle of a note button protected void renderNote(final GuiGraphics gui, final InstrumentThemeLoader themeLoader) { final int noteWidth = noteButton.getWidth()/2, noteHeight = noteButton.getHeight()/2; ClientUtil.setShaderColor((noteButton.isPlaying() && !foreignPlaying) ? themeLoader.notePressed() : themeLoader.noteReleased() ); gui.blit(ClientUtil::guiRT, noteTextureProvider.get(), noteButton.getX() + noteWidth/2, noteButton.getY() + noteHeight/2, 0, 0, noteWidth, noteHeight, noteWidth, noteButton.getHeight()/2 ); ClientUtil.resetShaderColor(); } You may find the full source here. The odd thing is that Minecraft does seem to use this method the regular way I showed, for instance `SkyRenderer#renderSkyDisc` (not sure if I'l allowed to paste it). Could it be that I'm doing something wrong that leads to this issue..? I'm really stumped on this one.  I couldn't really find any change logs or documentation for this rendering API (even in this Fabric blog post), so I'm sorry if this seems obvious or anything.  Either way, any help would be appreciated.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.