Posted May 6, 201510 yr comment_157083 I have a TileEntity that stores several items. I need it to render the item currently in a certain slot to be "placed" just on top of the block model, much like a Thaumcraft wand on an arcane workbench, though it does not need to move. Currently the block model is a simple block with non-animated textures on each side, and I would prefer not to have to change too much of the block model. I need the code to be able to render the item even if it does not use the default layered texture. As the rendering code has completely changed in 1.8, and the only tutorial I could find works for 1.7, I have no idea how to go about doing this. Where do I start?
May 7, 201510 yr comment_157161 You need TESR for that. There is RenderItemFrame#renderItem(EntityItemFrame) which would be useful to understand how to render item. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
May 7, 201510 yr comment_157188 There's also the renderer used when the item is dropped on the ground (for most items, this will be the same as the item frame). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 8, 201510 yr comment_157269 I got help getting a TESR to work for my shelf mod, which is my attempt at making some shelves my son saw on The Diamond Minecart's video about some mod I couldn't get to work on 1.8. Maybe this will help: https://github.com/RoseCotton/Forge-ModLoader-1.8-8.0.20.1023-1.8-src/ -RoseCotton hw developer in a sw world
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