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Posted

Hello,

 

I was updating some mods for one of my worlds in which I have been playing for a couple of days.

My previous setup was Modloader and Forge v107.  I use a lot of addons but everything was tugging along.

 

I Thought that I would try out the latest release to check if it was just to ditch the ModLoader and carry on with my earlier saved world.

 

I am using MultiMC to help out with keeping setups separated which of course may affect the outcome. MC starts as it should, Everythings to be loaded., I load the save game and goes into "Saving Chunks". Log below.

 

I started to move around the order of jar mods being loaded (Rebuilding jar) at each change but no luck so far. Added removed AudioMod (since it was installed earlier...)

 

I can re-insert v107 and Modloader into the jar and the save game works once again.

 

I saw a post about missing leaves in some biome gen but here I don't even get to play.

 

I had OptiFine installed earlier but have since removed it to see if it had something to do with the bug.

 

It is not the "end of the world" since I can fall still fall back on v107 and Modloader, but I thought that I maybe should report the event, regardless.

I may only have made some rookie mistake but as for now I'm out of ideas of what could be wrong. 

 

* Creating a new world also hangs directly after load but with some other function missing.

 

The current .jar files that are added are (and Load order)

Forge v120

4096 fix v. 4.2

Codechicken Core-Client 0.5.2 and

NEI Client 1.2.2.3

 

It does look as a "replacement" error in that the order should be incorrect in some way... but I don't have that many mods in the jar.

 

 

 

  Reveal hidden contents

 

 

log file when creating a new world.

 

  Reveal hidden contents

 

 

EDIT 1: Added info I do use "Multi MC's Rebuild .jar" before retrying if I change some .jar mod. (+ extra line about "replacement" error above)

Posted

Hey! tnx for the swift answer. (Love the new Mod list at the titlescreen thing btw)

 

Tnx, that gives me something to investigate and mess around with!

 

 

Is there a 4096 fixing thing out there that does not conflict or is it more a matter of waiting for this one to be updated?

 

 

Posted

is it possible to include 4096 Fix in fogre ???

plz include it

 

quote

NOTE: After MC 1.2.5, I am no longer planning to maintain this mod. I have released the source code (see Developer Notes below), and I hereby give permission (and, in fact, thanks) for anyone to do whatever they like with the 4096IDs source code, so long as they give my code credit.

quote

 

http://www.minecraftforum.net/topic/1248996-125-4096ids/

 

dev/source code link http://adf.ly/90eJd

 

i got the same crash

 

Posted

Yeah I am having the same exact issue. I think its cause Minecraft Forge changed some of their classes and the 4096 fix needs to change their fix to work with it.

 

We may be waiting a while for a fix to be released by someone for the 4096 fix.

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