Posted July 17, 201510 yr How can I have nbt data specific to a block, I mean like if i place two of the same block, I want each to have its own nbt compound, the reason I am asking this is because I was able to pull it off, but both of the blocks would share the same nbt tag, how can I fix this? Thanks in advance! I'm working on something big! As long as there arent alot of big issues... [D
July 17, 201510 yr Author oh right! my code! genericTileEntity.java: package tutorial.generic; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryHelper; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.server.gui.IUpdatePlayerListBox; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ChatComponentTranslation; import net.minecraft.util.IChatComponent; import net.minecraft.world.World; public class genericTileEntity extends TileEntity implements IInventory { private ItemStack[] inventory; public static String name = ""; public static float maxSpeed = 0; private String customName; public static NBTTagCompound maxSpeedTag = new NBTTagCompound(); public static NBTTagCompound nameTag = new NBTTagCompound(); public genericTileEntity() { this.inventory = new ItemStack[this.getSizeInventory()]; } public String getCustomName() { return this.customName; } public void setCustomName(String customName) { this.customName = customName; } @Override public String getName() { return this.hasCustomName() ? this.customName : "container.tutorial_tile_entity"; } @Override public boolean hasCustomName() { return this.customName != null && !this.customName.equals(""); } @Override public IChatComponent getDisplayName() { return this.hasCustomName() ? new ChatComponentText(this.getName()) : new ChatComponentTranslation(this.getName()); } @Override public int getSizeInventory() { return 9; } @Override public ItemStack getStackInSlot(int index) { if (index < 0 || index >= this.getSizeInventory()) return null; return this.inventory[index]; } @Override public ItemStack decrStackSize(int index, int count) { if (this.getStackInSlot(index) != null) { ItemStack itemstack; if (this.getStackInSlot(index).stackSize <= count) { itemstack = this.getStackInSlot(index); this.setInventorySlotContents(index, null); this.markDirty(); return itemstack; } else { itemstack = this.getStackInSlot(index).splitStack(count); if (this.getStackInSlot(index).stackSize <= 0) { this.setInventorySlotContents(index, null); } else { //Just to show that changes happened this.setInventorySlotContents(index, this.getStackInSlot(index)); } this.markDirty(); return itemstack; } } else { return null; } } @Override public ItemStack getStackInSlotOnClosing(int index) { ItemStack stack = this.getStackInSlot(index); this.setInventorySlotContents(index, null); return stack; } @Override public void setInventorySlotContents(int index, ItemStack stack) { if (index < 0 || index >= this.getSizeInventory()) return; if (stack != null && stack.stackSize > this.getInventoryStackLimit()) stack.stackSize = this.getInventoryStackLimit(); if (stack != null && stack.stackSize == 0) stack = null; this.inventory[index] = stack; this.markDirty(); } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return this.worldObj.getTileEntity(this.getPos()) == this && player.getDistanceSq(this.pos.add(0.5, 0.5, 0.5)) <= 64; } @Override public void openInventory(EntityPlayer player) { } @Override public void closeInventory(EntityPlayer player) { } @Override public boolean isItemValidForSlot(int index, ItemStack stack) { return true; } @Override public int getField(int id) { return 0; } @Override public void setField(int id, int value) { } @Override public int getFieldCount() { return 0; } @Override public void clear() { for (int i = 0; i < this.getSizeInventory(); i++) this.setInventorySlotContents(i, null); } public static void processActivate(EntityPlayer par5EntityPlayer, World world) { name = guiGenericTileEntity.textField.getText(); maxSpeed = guiGenericTileEntity.mySlider.sliderValue; } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setString("name",name); nbt.setFloat("maxSpeed", maxSpeed); System.out.println("saved!"); } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); name = nbt.getString("name"); maxSpeed = nbt.getFloat("maxSpeed"); System.out.println("loaded!"); } public void setName(String name) { this.name = name; this.markForUpdate(); } public void setMaxSpeed(float maxSpeed) { this.maxSpeed = maxSpeed; this.markForUpdate(); } public void markForUpdate() { BlockPos pos = this.getPos(); this.worldObj.markBlockForUpdate(pos); this.markDirty(); } } guiGenericTileEntity.java: package tutorial.generic; import java.awt.Color; import java.io.IOException; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.client.gui.GuiSlider; import net.minecraft.client.gui.GuiTextField; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.ChatComponentText; import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import net.minecraft.world.World; public class guiGenericTileEntity extends GuiScreen{ public static NBTTagCompound nameTag = new NBTTagCompound(); private int x, y, z; private EntityPlayer player; private World world; private int xSize, ySize; public static GuiTextField textField; public static GuiSliderFixed mySlider; public static NBTTagCompound maxSpeedTag = new NBTTagCompound(); public guiGenericTileEntity(EntityPlayer player, World world, int x, int y, int z) { this.x = x; this.y = y; this.z = z; this.player = player; this.world = world; xSize = 176; ySize = 214; } private ResourceLocation backgroundimage = new ResourceLocation(Generic.MODID.toLowerCase() + ":" + "textures/gui/guiBackGenericTileEntity.png"); @Override public void drawScreen(int mouseX, int mouseY, float renderPartialTicks) { this.mc.getTextureManager().bindTexture(backgroundimage); int x = (this.width - xSize) / 2; int y = (this.height - ySize) / 2; drawTexturedModalRect(x, y, 0, 0, xSize, ySize); fontRendererObj.drawString("MTTA System", (int) (width / 2 - (width / 13)), height / 15, ; fontRendererObj.drawString("Train Name :", (int) (width / 2 - (width / 13)), (int) (height / 7., ; fontRendererObj.drawString("Max Speed :", (int) (width / 2 - (width / 13)), (int) (height / 3.5), ; textField.drawTextBox(); super.drawScreen(mouseX, mouseY, renderPartialTicks); } @Override public boolean doesGuiPauseGame() { return false; } @Override public void updateScreen(){ textField.updateCursorCounter(); super.updateScreen(); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException{ textField.textboxKeyTyped(typedChar, keyCode); super.keyTyped(typedChar, keyCode); } @Override public void initGui(){ buttonList.add(new GuiButton(1, (int) (xSize / 3 * 2.35), ySize - (ySize / 18), xSize - 20, height / 12, "Save And Close")); mySlider = new GuiSliderFixed(3, width / 2 - 75, height / 3, "MPH ", 1.0F, 100.0F, 1.0F); buttonList.add(mySlider); mySlider.sliderValue = maxSpeedTag.getFloat("MaxSpeed"); textField = new GuiTextField(width / 2, fontRendererObj, width / 2 - 50, (int) (height / 6), 100, 20); textField.setMaxStringLength(30); textField.setText(nameTag.getString("Name")); textField.setFocused(true); textField.setCanLoseFocus(false); super.initGui(); } @Override protected void actionPerformed(GuiButton guibutton) { //id is the id you give your button switch(guibutton.id) { case 1: player.closeScreen(); nameTag.setString("Name", textField.getText()); maxSpeedTag.setFloat("MaxSpeed", mySlider.sliderValue); genericTileEntity.processActivate(player, world); player.addChatMessage(new ChatComponentText("Saved the current settings for " + textField.getText() + "!")); break; } //Packet code here //PacketDispatcher.sendPacketToServer(packet); //send packet } } Hope this helps! I'm working on something big! As long as there arent alot of big issues... [D
July 17, 201510 yr You don't need NBT data here. Just use a private float property. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 17, 201510 yr Author ok, but what if I created another entity later that needed this data? then what would I do? I'm working on something big! As long as there arent alot of big issues... [D
July 17, 201510 yr Define "later needs this data." Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
July 19, 201510 yr He needs that because he is using Static variables and all tileEntities are overriding each other. Remove the static from your variables (speed and the other one) and you will not have those problems anymore. For explaining: Static means no matter how often that class gets recreated that variable will be always the same for all of them. A none static version will be recreated and shares the data only with the current instance which created it.
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