Posted September 25, 20159 yr I have a B3D model made in blender. It has no texture, it just has colors applied to the material / mesh, however, in-game it does not take effect. Here is my .JSON code and my model loading code. JSON { "forge_marker": 1, "variants": { "inventory": { "model": "armed:m4.b3d", "transform": "forge:default-tool" } } } Loading ModelLoaderRegistry.registerLoader(B3DLoader.instance); B3DLoader.instance.addDomain(MainReference.ID); ModelLoader.setCustomModelResourceLocation(MainInitialization.ITEMS.get("m4"), 0, new ModelResourceLocation(MainReference.ID + ":" + "m4", "inventory")); Does the B3DLoader not support this or do I have to do something in the .JSON to tell it to use the model's material colors? If anyone knows how this works and could tell me, I'd be appreciative. Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
September 25, 20159 yr I don't think that the loader supports Materials. But other than that, how did you made your b3d models work? My models still error with no root mesh in model location error. I tried everything in the json files, but i can't get it working.
September 25, 20159 yr I don't think that the loader supports Materials. But other than that, how did you made your b3d models work? My models still error with no root mesh in model location error. I tried everything in the json files, but i can't get it working. In Blender you need to make sure you have one object that is named "mesh" If you have multiple objects select all of them and press Ctrl+J to merge them. Like this:
September 25, 20159 yr Author I don't think that the loader supports Materials. But other than that, how did you made your b3d models work? My models still error with no root mesh in model location error. I tried everything in the json files, but i can't get it working. Of course they support materials - that's what makes up a mesh and it's different features. What I meant to say was "colored materials." Guess I'll just have to use textures. Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]
September 26, 20159 yr Minor correction: Materials are a combination of things, the bit that "isn't supported" is likely the shader, which handles how lighting affects the object (hint: Minecraft has no lights). Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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