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Posted

I'm making a forge mod, and am getting quite frustrated trying to figure out how to get my mod uploaded to github. After much frustration trying to use egit, I decided to use plain old command line git, which I've had the most success with.

 

I managed to push the project to github, but I can't figure out how not to upload the folder gradle/wrapper/ and the file CREDITS-fml.txt. Also, when I push the project, the src directory is empty on the remote side. Here is my .gitignore file:

# eclipse
bin
*.launch
.settings
.metadata
.classpath
.project

# idea
out
*.ipr
*.iws
*.iml
.idea

# gradle
build
.gradle

# other
eclipse
run

CREDITS-fml.txt
gradle
forge-1.8-11.14.4.1565-changelog.txt
gradlew
gradlew.bat
LICENSE-fml.txt
MinecraftForge-Credits.txt
MinecraftForge-License.txt
Paulscode IBXM Library License.txt
Paulscode SoundSystem CodecIBXM License.txt
README.txt

 

Thanks in advance for help :)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Just use github desktop, its very simple. Also just copy your .gitignore from any other open source mod on github, they all work the same

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

I figured out what I did wrong about gradle/, I pushed it to github before adding it to gitignore *facepalm*. But I'm still having the problem that I can't add the subdirectories of src. I've tried everything: git add ., git add *, git add --all, git add src, git add src --all but whenever I run git commit, I get the following message:

On branch master
Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git checkout -- <file>..." to discard changes in working directory)
  (commit or discard the untracked or modified content in submodules)

        modified:   src (modified content)

no changes added to commit (use "git add" and/or "git commit -a")

 

Edit: I copied diesieben07's .gitignore, still doesn't work. To see what I mean about the src folder, https://github.com/Earthcomputer/Ultra-Adventure is my git repo

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Can't figure out git

 

Neither can most people.

git.png

If that doesn't fix it, git.txt contains the phone number of a friend of mine who understands git. Just wait through a few minutes of 'It's really pretty simple, just think of branches as...' and eventually you'll learn the commands that will fix everything.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Tried deleting remote repo, and the local .git file, redoing the steps. Result still exactly the same :(

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

What happens if you commit with

git commit -a

?

Otherwise, try adding the files one by one with

git add src/yourfilepathandnamehere.java

 

If all else fails, try starting over again: delete the remote repository, delete the .git folder, make sure the .gitignore is up to date, and only then

git init

.

 

Good luck! And please tell us if/what helped, or what further error messages you're getting!

Posted

With Github Desktop you get by with literally 2 buttons. I don't see why everyone else wants you to use the more complicated way -.-

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

There is also a pretty decent manual which, if you haven't already read it, is an excellent starting point and reference for later. Always RTFM, and in the case of git, you may want to read it multiple times and actually do the examples in it - make a throwaway project and branch, fork, clone, rebase, reset --hard, etc. the hell out of it until you are more comfortable with the git workflow.

 

Speaking of workflows, you may want to search for 'Git workflow' and read a few articles on it, such as this. It's also covered in the manual, but it often helps to read several different perspectives.

 

I've 'used' the Github desktop application for quite some time, but more often than not I'm unable to do what I want with it and end up on the command line.

 

I switched (mostly) to SourceTree about half a year ago, and I can wholeheartedly second diesieben's recommendation of that software - it is miles and miles better than the Github app, and much more intuitive to use than the command line. I still use the command line fairly often for more complex operations, but SourceTree will usually get you by for about 70-85% of what you want to accomplish.

Posted

my workflow for github is:

 

git add <source directory> (no slash)

git add <other stuff>

 

git commit -a ( I have an editor environment variable set )

git push origin master (or branch name)

Posted

Thanks for all your suggestions. I will definitely give source tree a try. The main reason I wanted to use the command line is so I could write a batch file to build and push my project in one command, but source tree certainly sounds easier :)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

I have tutorial on setting it up here:

Definitely a +1 from me. Your tut easily got me up to snuff on SourceTree within a few minutes. Lovely little ui once you grapple with it

I think its my java of the variables.

Posted

Thanks jebelar! Busy life, still haven't had chance, but will give it a try :)

 

Edit: got the chance to try out source tree, got it to work in five minutes. Thanks for your help everyone :)

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

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