Posted November 29, 20159 yr In the resource packs, mcpatcher (Apparently optifine?) Have this feature. When you put a block, he is given Randomnaya texture from a predefined list. How to implement this? Metadata is possible through, but Metadata is a maximum of 16? Then the textures do not have more than 16? But in mcpatcher you can do... help me please.
November 29, 20159 yr 1.7 or 1.8? There's a huuuge difference between the two for what you are trying to accomplish? Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
November 29, 20159 yr [me=LexManos]mutters that in 1.8 you just specify extra variants for the same property set and minecraft will randomly select the version based on coordinates.... Nothing fancy needed besides specifying more models.[/me] I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
November 30, 20159 yr [me=LexManos]mutters that in 1.8 you just specify extra variants for the same property set and minecraft will randomly select the version based on coordinates.... Nothing fancy needed besides specifying more models.[/me] Oh, that's handy. How good is the (apparent) randomness? I went to a lot of work in a 1.7 mod to make it look random across all three dimensions (that is, make the pattern length longer than the players ability to find it). Obviously the number of unique textures plays an important part, I used nine. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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