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Posted

Sorry first of all, I didn't know ho to ask this question. Basically what I have is a Custom Model Block that on the center has an Ore block, in the image you will see for example an Iron Ore.

 

Question is easy. I have 2 Models, one with Ore on it, and one without, problem is that I need the one with the Ore Texture, to change, depending on what the player clicks the empty block with.

 

Examples: Iron Ore, Gold Ore, Emerald Ore, Diamond Ore and also, I would need it to work accepting Ores from the ore dictionary, like Coppers, Lead, Aluminum, and other stuff.

 

Back to the question, once I analyze what the player right clicked my empty block with, how can I apply the texture of the block he was holding to my model?

 

zFaNjzE

Question as stated makes no sense. What are you making? Does the block change model regardless of where the player is? What does it look like if there are no players?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Question as stated makes no sense. What are you making? Does the block change model regardless of where the player is? What does it look like if there are no players?

I forgot the image to illustrate the idea.

 

The Model will render with the texture of the block the player right clicked it with.

 

Like this:

 

SHoZn4M.png

 

But that block I would have to be able to send the texture from the block code itself, as it could be Vanilla ores, as Iron, Gold, Lapis, and so on, but also modded ores like Copper, Tin, Lead, etc.

 

Does this clarifies the idea?

 

PS: Yes, it isn't really what player "is" holding, but what he was holding when he right clicked it, it doesn't matter if after clicking it, the player start holding a different block ;)

1) You need a tile entity

2) Store the item stack in the tile entity

3) Render the stored item stack as part of the TESR

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

Thanks, I will start from there, using a TE.

 

PS: No, it doesn't need to move, but if using a TE will give me this opportunity, it wouldn't hurt neither, gonna check how the TESR works on 1.8.9 and go from there ;) Honestly I thought it was all .json files now.

  • Author

Actually, it will hurt. TESRs are much less performant than static models. If you can avoid using a TESR, do so.

And how would I go sending the "custom texture" (changing one) to the json file in models?

 

Thanks in advance.

  • Author

The model as you showed it wouldn't be able to be done via just a json model. You have to realize quite a few things with the model system, if you want come on the forge IRC and I'll explain, since it is not really a good thing to teach via the forums (because further inquiries always have a big delay).

 

Thanks I will be around on the weekend or next week and hopefully we can meet there. Thanks a lot once again ;)

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