Jump to content

[1.8.9][SOLVED] Extended Entity Properties


DiabolicaTrix

Recommended Posts

Oh, I forgot, the EEP is only saved on server side. I tried to put a Sysout in my debugItem and the output is: 


[10:47:10] [Client thread/INFO] [sTDOUT]: [me.diabolicatrix.items.ItemDebug:onItemUse:49]: 0 !
[10:47:10] [server thread/INFO] [sTDOUT]: [me.diabolicatrix.items.ItemDebug:onItemUse:49]: 2 !


and here is my onPlayerClone event:


    @SubscribeEvent

    public void onPlayerClone(PlayerEvent.Clone event)

    {

        if(event.wasDeath)

        {

            NBTTagCompound compound = new NBTTagCompound();

            PlayerEEP.get(event.original).saveNBTData(compound);

            PlayerEEP.get(event.entityPlayer).loadNBTData(compound);

        }

    }

Link to comment
Share on other sites

@diesieben07 No it's not, I want the EEP to be synced with the client

 

That doesn't happen automatically. If code on one side (like server) is changing the EEP without similar code running on client, then you'd have to use a custom packet I think to sync it.

 

Also, are you doing this for your own custom entity or adding EEP for vanilla entities. For your own custom entities you don't really need to use the EEP system, but rather can directly override the writeToNBT() and readFromNBT() methods. But again, to sync client to server you need a packet.

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Link to comment
Share on other sites

Sorry, I misexplained. The AttachCapabilitiesEvent is called before the PlayerCloneEvent on client-side but it works on server-side.

 

 

 

[15:30:19] [server thread/INFO] [sTDOUT]: [me.diabolicatrix.events.CommonEventHandler:onAttachCapability:62]: Attach Server

[15:30:19] [server thread/INFO] [sTDOUT]: [me.diabolicatrix.events.CommonEventHandler:onPlayerCloned:49]: Clone (server only)

[15:30:19] [Client thread/INFO] [sTDOUT]: [me.diabolicatrix.events.CommonEventHandler:onAttachCapability:62]: Attach Client

 

 

So even if I try to sync with a packet, the value will be overwritten by the attach event.

Link to comment
Share on other sites

It's doing exactly what I said before:

 

 

 

[16:43:24] [server thread/INFO] [sTDOUT]: [me.diabolicatrix.events.CommonEventHandler:onAttachCapability:62]: Attach Server

[16:43:24] [Netty Local Client IO #1/INFO] [sTDOUT]: [me.diabolicatrix.packets.PacketSyncCapabilities$ClientHandler:onMessage:58]: Packet Received

[16:43:24] [Client thread/INFO] [sTDOUT]: [me.diabolicatrix.events.CommonEventHandler:onAttachCapability:62]: Attach Client

Link to comment
Share on other sites

Sync should never be two way, it should only be server -> client

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

    public static class Storage implements Capability.IStorage<PlayerCapabilities>
    {


        @Override
        public NBTBase writeNBT(Capability<PlayerCapabilities> capability, PlayerCapabilities instance, EnumFacing side)
        {
            NBTTagCompound compound = new NBTTagCompound();
            
            compound.setInteger("Test", instance.getTest());
            
            return compound;
        }


        @Override
        public void readNBT(Capability<PlayerCapabilities> capability, PlayerCapabilities instance, EnumFacing side, NBTBase nbt)
        {
            NBTTagCompound compound = (NBTTagCompound) nbt;
            
            instance.setTest(compound.getInteger("Test"));
        }

    }

Link to comment
Share on other sites

 

Like that? 

@Override
    public NBTTagCompound serializeNBT()
    {
        NBTTagCompound compound = new NBTTagCompound();
        compound.setInteger("Test", this.getTest());
        return compound;
    }


    @Override
    public void deserializeNBT(NBTTagCompound compound)
    {
        this.setTest(compound.getInteger("Test"));    }

Link to comment
Share on other sites

No, istorgae is for the default implementation of serialization.

If youre attaching to another entitiy that is not your own and you want tonstore data, your icapapbilityprovider must implement inbtserializeable.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • https://pastebin.com/VwpAW6PX My game crashes upon launch when trying to implement the Oculus mod to this mod compilation, above is the crash report, I do not know where to begin to attempt to fix this issue and require assistance.
    • https://youtube.com/shorts/gqLTSMymgUg?si=5QOeSvA4TTs-bL46
    • CubeHaven is a SMP server with unique features that can't be found on the majority of other servers! Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132 3 different stores: - CubeHaven Store: Our store to purchase using real money. - Bitcoin Store: Store for Bitcoin. Bitcoin can be earned from playing the server. Giving options for players if they want to spend real money or grind to obtain exclusive packages. - Black Market: A hidden store for trading that operates outside our traditional stores, like custom enchantments, exclusive items and more. Some of our features include: Rank Up: Progress through different ranks to unlock new privileges and perks. 📈 Skills: RPG-style skill system that enhances your gaming experience! 🎮 Leaderboards: Compete and shine! Top players are rewarded weekly! 🏆 Random Teleporter: Travel instantly across different worlds with a click! 🌐 Custom World Generation: Beautifully generated world. 🌍 Dungeons: Explore challenging and rewarding dungeons filled with treasures and monsters. 🏰 Kits: Unlock ranks and gain access to various kits. 🛠️ Fishing Tournament: Compete in a friendly fishing tournament! 🎣 Chat Games: Enjoy games right within the chat! 🎲 Minions: Get some help from your loyal minions. 👥 Piñata Party: Enjoy a festive party with Piñatas! 🎉 Quests: Over 1000 quests that you can complete! 📜 Bounty Hunter: Set a bounty on a player's head. 💰 Tags: Displayed on nametags, in the tab list, and in chat. 🏷️ Coinflip: Bet with other players on coin toss outcomes, victory, or defeat! 🟢 Invisible & Glowing Frames: Hide your frames for a cleaner look or apply a glow to it for a beautiful look. 🔲✨[ Player Warp: Set your own warp points for other players to teleport to. 🌟 Display Shop: Create your own shop and sell to other players! 🛒 Item Skins: Customize your items with unique skins. 🎨 Pets: Your cute loyal companion to follow you wherever you go! 🐾 Cosmetics: Enhance the look of your character with beautiful cosmetics! 💄 XP-Bottle: Store your exp safely in a bottle for later use! 🍶 Chest & Inventory Sorting: Keep your items neatly sorted in your inventory or chest! 📦 Glowing: Stand out from other players with a colorful glow! ✨ Player Particles: Over 100 unique particle effects to show off. 🎇 Portable Inventories: Over virtual inventories with ease. 🧳 And a lot more! Become part of our growing community today! Discord: https://cubehaven.net/discord Java: MC.CUBEHAVEN.NET Bedrock: MC.CUBEHAVEN.NET:19132
    • # Problematic frame: # C [libopenal.so+0x9fb4d] It is always the same issue - this refers to the Linux OS - so your system may prevent Java from working   I am not familiar with Linux - check for similar/related issues  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.