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[1.7.10]How to make your mod not work in singleplayer.


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Posted

Hello everyone,

 

as the title says I currently develop a mod that I would the code to execute only if it is connected to a server with my mod on it (Ideally my server). If the player is logged in single player I would just want my mod to behave like it is not even installed.

 

I apologize for my English and I hope you get what I want to do :)

Posted

Because of the subtle distinction between them, there's probably a combination of SideOnly and isRemote that would distinguish between SP and MP. However, mods load before a player even chooses how and where to play. The trick would be for the mod to ignore itself if/when an SP world is created or loaded.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

Well, the main Idea is to mine block coordinates out of a database and then spawn them to my servers's world. I need though work only if the player is connected to my server. I want to avoid single player worlds spawning the blocks. If I use world.isRemote and use setBlock here will only work on server? Will it spawn the block to client side? And when a player use it in singleplayer wont get any blocks spawned?

Posted

Thanks diesieben07 I tested and this is what I was looking for. :)

I dont want to work single player because I couldnt be sure in which singleplayer worlds the blocks are spawned or need to be spawned. The number of blocks that my database will have is not fixed. So I want to spawn the blocks on the world of the singleplayer clients and if there is new blocks I need to add them too. The only way I can think of doing this is too check if there is a block placed in every block's coordinates I have in my database. But if I got 10.000 (thousand) blocks I think this wouldnt be efficient at all, it may cause lag etc.

 

I would really appreciate if anyone got any ideas to offer. :)

Posted

Yeah I understand. It is kinda hard to explain. So, I got a database table with 3 fields that are X,Y and Z. This are coordinates of a block and I got plenty of entries, each entrie represent the position the block should have in the world, and by time I add more and more entries so there are more blocks represented by the coordinates. I want to spawn these blocks to the signleplayer worlds, but I couldnt be sure which are the worlds that blocks need to be spawned. My idea was to check every entrie with observe if they are spawned in the world. But with 10000 entries that would be extremely inefficient.

 

By executing my code (that spawns the blocks) only my multiplayer server will solve the problem because there is only one world to worry about.

 

I hope I explained better this time.

Posted

I think he meant it would be much faster on a single world (the one on the server) than for all worlds in one's Minecraft, though I do have to wonder why it would apply to all worlds at once, unless he's thinking that having a bunch of crap accessing an online spreadsheet would bog it down.

Posted

Forget about the Dedicated Server. I 've gotten off topic to discuss how I can make my mod work on singleplayer too.

 

Lets take the case I wanted my mod to work on single player worlds. 2 players download my mod and the start playing and by their first log in I spawn all the blocks available in the db. After that I got a thousand more blocks to my db and I need them spawned to both players world as well. In this point I could not possible know where the last block was builded so I am not able to identify where the new entries of block should start.

 

Sorry for confusing you guys. This is an academic project and I am neither Java veteran or very experienced in Minecraft moding.

Posted

Just to clarify things:

 

You are using a rational database (MySQL, etc) hosted independently of any server to store block information (for some purpose that is irrelevant here)?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah I am using MySQL database. I am running a script that calculates the position of blocks so when they spawned all together they will form "houses" on minecraft. The script will run on some irrelevant conditions and will continuously add more blocks to the database.

Posted

I think he's planning a private mod for a private server.

 

But yeah, this kind of stuff should just be stored in WorldSavedData.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

I want to spawn the blocks on the world of the singleplayer clients and if there is new blocks I need to add them too.

 

I think that English translation is an issue. Please bring in a native English speaker/writer.

 

Server is always the canonical authority on block values. A client may only tell its server what its player has attempted to do. Does that help?

 

To summarize: Player acts, client tells server of action, server changes blocks/data (and server automatically tells client of block changes). If you are rigidly methodical, then your code should work both SP and MP.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

Posted

It is not the same. In a deticated server you have only one world to spawn the blocks and then the server do its job and send this world to the connected clients. But if the players play singlepalyer their worlds will be random. My problem is that I couldnt sync (Spawn all the blocks that need to be spawned) my db with all these different worlds.

 

Is there any way to store an integer for every world a player creates?

Posted

I will repeate questions that have already been asked. Please answer all of them precisely and we will be able to help you:

-You want to generate blocks in worlds from remote database, right?

-Database can be changed by you at any time?

-Blocks, should they be generated in already generated chunks?

-How many dimensions do you want to affect (only overworld, all vanilla or you can configure for any dimension from database)?

 

If you do not understand a question please ask us to say it in different way.

Posted

I will repeate questions that have already been asked. Please answer all of them precisely and we will be able to help you:

-You want to generate blocks in worlds from remote database, right?

-Database can be changed by you at any time?

-Blocks, should they be generated in already generated chunks?

-How many dimensions do you want to affect (only overworld, all vanilla or you can configure for any dimension from database)?

 

If you do not understand a question please ask us to say it in different way.

 

Hello,

I will happily answer all the questions the best I can.

 

-You want to generate blocks in worlds from remote database, right?

  Yes, I got a remote MySQL database that holds coordinates of Blocks. This is the structure of my table:

 

  ID  |  posX  |  posY  |  posX

 

  posX, posY and posZ is the block should be in the world.

 

-Database can be changed by you at any time?

  Yes. I got a script running that affects the table I mention above. It is not changing the table, it is just adds more and more coordinates to the database.

 

-Blocks, should they be generated in already generated chunks?

  Well, I am not sure I understand this question.

 

-How many dimensions do you want to affect (only overworld, all vanilla or you can configure for any dimension from database)?

  The only dimension I want to affect is the overworld.

Posted

Well guys, I figured something out. I need to store an integer that will hold the ID value of the last block builded on the world. Then I will query my database and fetch the coordinates past the stored ID and then updated with the latest value. I am searching over the internet and I found I can use WorldSavedData to achieve that but I really dont know how to do it. Can anyone guide me through it. This is my class:


public class BlockIDWorldData extends WorldSavedData{

private final static String ident = "LatestBlockIDWorldData";
public int blockID ;

public BlockIDWorldData() {
	super(ident);

}

@Override
public void readFromNBT(NBTTagCompound p_76184_1_) {

}

@Override
public void writeToNBT(NBTTagCompound p_76187_1_) {

}

}

Posted

I will repeate questions that have already been asked. Please answer all of them precisely and we will be able to help you:

-You want to generate blocks in worlds from remote database, right?

-Database can be changed by you at any time?

-Blocks, should they be generated in already generated chunks?

-How many dimensions do you want to affect (only overworld, all vanilla or you can configure for any dimension from database)?

 

If you do not understand a question please ask us to say it in different way.

 

Hello,

I will happily answer all the questions the best I can.

 

-You want to generate blocks in worlds from remote database, right?

  Yes, I got a remote MySQL database that holds coordinates of Blocks. This is the structure of my table:

 

  ID  |  posX  |  posY  |  posX

 

  posX, posY and posZ is the block should be in the world.

 

-Database can be changed by you at any time?

  Yes. I got a script running that affects the table I mention above. It is not changing the table, it is just adds more and more coordinates to the database.

 

-Blocks, should they be generated in already generated chunks?

  Well, I am not sure I understand this question.

 

-How many dimensions do you want to affect (only overworld, all vanilla or you can configure for any dimension from database)?

  The only dimension I want to affect is the overworld.

Thanks for answer.

 

Question 3 is very important, so i will try to explain it to you:

When you explore a world, new chunks are generated. When you exit the world, they are stored. When you load world back up, it loads chunks from drive, but it does not generate them.

So, question 3 is asking: if one day you change your database, and add coordinates that for "the given player" are in already generated chunk (chunk stored on drive), do you want to place (from code) blocks you just added in this chunk?

Posted

Thanks for answer.

 

Question 3 is very important, so i will try to explain it to you:

When you explore a world, new chunks are generated. When you exit the world, they are stored. When you load world back up, it loads chunks from drive, but it does not generate them.

So, question 3 is asking: if one day you change your database, and add coordinates that for "the given player" are in already generated chunk (chunk stored on drive), do you want to place (from code) blocks you just added in this chunk?

 

I want the blocks to be spawned in the world no matter what. I am using world.setBlock() to spawn the blocks and I got no problem with blocks spawning or dissapearing after a player exits the world. The only problem I got was how I could sync the new coordinates added to my table with the world since I cant know where the last block was builded. I searched over the internet and saw that I can save custom data with the WorldSavedData but I cant impement it.

 

Thanks for taking the time to try helping me :)

Posted

Thanks for answer.

 

Question 3 is very important, so i will try to explain it to you:

When you explore a world, new chunks are generated. When you exit the world, they are stored. When you load world back up, it loads chunks from drive, but it does not generate them.

So, question 3 is asking: if one day you change your database, and add coordinates that for "the given player" are in already generated chunk (chunk stored on drive), do you want to place (from code) blocks you just added in this chunk?

 

I want the blocks to be spawned in the world no matter what. I am using world.setBlock() to spawn the blocks and I got no problem with blocks spawning or dissapearing after a player exits the world. The only problem I got was how I could sync the new coordinates added to my table with the world since I cant know where the last block was builded. I searched over the internet and saw that I can save custom data with the WorldSavedData but I cant impement it.

 

Thanks for taking the time to try helping me :)

Ok. That clarifies a lot of things.

 

I suppose that you already have a class that connects to your database and reads blocks.

 

Now, you have 3 things to do:

1) Considering you are in 1.7.10, create BlockPos (holding x, y, z), read and write to nbt methods and with your IDE generate

hashCode

and

equals

methods.

2) Create your WorldSavedData class, following tutorial, including

get(World)

method to get data instance. You can use

perMapStorage

, I suppose you already have one. In there, add

Set<BlockPos>

field. This set will hold all blocks that were already generated. To save and load

Set

to/from nbt, use NBTTagList.

3) Use world generator and chunk load events to generate blocks.

 

Do first 2 steps, and try to do 3rd yourself. If you have any problems, ask them here, we will help.

 

EDIT: Official

WorldSavedData

tutorial: https://mcforge.readthedocs.org/en/latest/datastorage/worldsaveddata/.

Posted

I still do not see how this is an issue of server vs. Singleplayer. A singleplayer game runs one world at a time (with multiple dimensions). A server also runs one world at a time (with multiple dimensions).

There is not much difference between playing singleplayer and playing on a dedicated server, it is merely that in singleplayer the server runs on your own computer.

Hello,

in the dedicated server every player are in only one world. The one that the server hosting. In singleplayer this is not the case, every single player has a different world hosted by his integrated server.

 

Thanks for answer.

 

Question 3 is very important, so i will try to explain it to you:

When you explore a world, new chunks are generated. When you exit the world, they are stored. When you load world back up, it loads chunks from drive, but it does not generate them.

So, question 3 is asking: if one day you change your database, and add coordinates that for "the given player" are in already generated chunk (chunk stored on drive), do you want to place (from code) blocks you just added in this chunk?

 

I want the blocks to be spawned in the world no matter what. I am using world.setBlock() to spawn the blocks and I got no problem with blocks spawning or dissapearing after a player exits the world. The only problem I got was how I could sync the new coordinates added to my table with the world since I cant know where the last block was builded. I searched over the internet and saw that I can save custom data with the WorldSavedData but I cant impement it.

 

Thanks for taking the time to try helping me :)

Ok. That clarifies a lot of things.

 

I suppose that you already have a class that connects to your database and reads blocks.

 

Now, you have 3 things to do:

1) Considering you are in 1.7.10, create BlockPos (holding x, y, z), read and write to nbt methods and with your IDE generate

hashCode

and

equals

methods.

2) Create your WorldSavedData class, following tutorial, including

get(World)

method to get data instance. You can use

perMapStorage

, I suppose you already have one. In there, add

Set<BlockPos>

field. This set will hold all blocks that were already generated. To save and load

Set

to/from nbt, use NBTTagList.

3) Use world generator and chunk load events to generate blocks.

 

Do first 2 steps, and try to do 3rd yourself. If you have any problems, ask them here, we will help.

 

EDIT: Official

WorldSavedData

tutorial: https://mcforge.readthedocs.org/en/latest/datastorage/worldsaveddata/.

 

Thanks for your answer,

I just finished tryint to figured our how WorldSavedData works and I did :)

I only store an integer which is the ID of the last block builded in the world, then when a player log in to the world I will compare the locally stored ID value with the value of the latest block there is in the database and they are not the same I will spawn the remaing block than need to be spawned.

Thank you everyone for help :)

Posted

I only store an integer which is the ID of the last block builded in the world, then when a player log in to the world I will compare the locally stored ID value with the value of the latest block there is in the database and they are not the same I will spawn the remaing block than need to be spawned.

Thank you everyone for help :)

 

Keep in mind that IDs for modded block/items are automatically assigned and will likely be different for every world, they're not a very reliable way to store persistent data.

 

Registry names are a much more reliable identifier for blocks/items.

RegistryNamespaced#getNameForObject

can be called on

Block.blockRegistry

or

Item.itemRegistry

to get the registry name of a

Block

/

Item

respectively.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I only store an integer which is the ID of the last block builded in the world, then when a player log in to the world I will compare the locally stored ID value with the value of the latest block there is in the database and they are not the same I will spawn the remaing block than need to be spawned.

Thank you everyone for help :)

 

Keep in mind that IDs for modded block/items are automatically assigned and will likely be different for every world, they're not a very reliable way to store persistent data.

 

Registry names are a much more reliable identifier for blocks/items.

RegistryNamespaced#getNameForObject

can be called on

Block.blockRegistry

or

Item.itemRegistry

to get the registry name of a

Block

/

Item

respectively.

I dont mean blocks IDs. By ID I mean a row in my database name ID :)

 

in the dedicated server every player are in only one world. The one that the server hosting. In singleplayer this is not the case, every single player has a different world hosted by his integrated server.

Yes, there are many singleplayer worlds active because every player playing has their own integrated server.

But it's not like there is only one dedicated server out there? :o There are many servers active as well...

 

Oh I see your point. I was thinking that my database only would accessed by my server, but if another server administrator wants my mod to his server then I got more worlds accessing my database. You are totally right. Thank you very much for pointing this out. :)

Posted

I dont mean blocks IDs. By ID I mean a row in my database name ID :)

 

Ah, that makes more sense.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

in the dedicated server every player are in only one world. The one that the server hosting. In singleplayer this is not the case, every single player has a different world hosted by his integrated server.

Yes, there are many singleplayer worlds active because every player playing has their own integrated server.

But it's not like there is only one dedicated server out there? :o There are many servers active as well...

 

Oh I see your point. I was thinking that my database only would accessed by my server, but if another server administrator wants my mod to his server then I got more worlds accessing my database. You are totally right. Thank you very much for pointing this out. :)

 

Cough

 

I think he's planning a private mod for a private server.

 

But yeah, this kind of stuff should just be stored in WorldSavedData.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Your table probably needs a new column for metadata value. It would not only distinguish between colors of things but also some orientations. Do your structures also need to store tile entity data? Or will you either accept defaults or simply not use block types needing tile entities?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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{re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast_search_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:monolib.mixins.json:MinecraftMixin,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinMinecraft,pl:mixin:APP:jeg.mixins.json:client.MinecraftMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} Caused by: java.lang.ClassNotFoundException: org.spongepowered.asm.synthetic.args.Args$1     at jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:641) ~[?:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:137) ~[securejarhandler-2.1.10.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?] {}     at cpw.mods.cl.ModuleClassLoader.loadClass(ModuleClassLoader.java:137) ~[securejarhandler-2.1.10.jar:?] {}     at java.lang.ClassLoader.loadClass(ClassLoader.java:525) ~[?:?] {}     ... 26 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Suspected Mods: NONE Stacktrace:     at net.minecraft.client.gui.GuiGraphics.m_280677_(GuiGraphics.java:562) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.gui.GuiGraphics.renderTooltip(GuiGraphics.java:556) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.gui.screens.inventory.AbstractContainerScreen.m_280072_(AbstractContainerScreen.java:163) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:attributeslib.mixins.json:client.AbstractContainerScreenMixin,pl:mixin:APP:majruszlibrary-forge.mixins.json:MixinAbstractContainerScreen,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen.m_88315_(CreativeModeInventoryScreen.java:650) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraft.client.gui.screens.Screen.m_280264_(Screen.java:109) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:computing_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:patchouli_xplat.mixins.json:client.AccessorScreen,pl:mixin:APP:CustomCursor-comm-common.mixins.json:ScreenIgnoreRenderAfterOverlayMixin,pl:mixin:APP:CustomCursor-comm-common.mixins.json:ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraftforge.client.ForgeHooksClient.drawScreenInternal(ForgeHooksClient.java:427) ~[forge-1.20.1-47.3.0-universal.jar%23355!/:?] {re:classloading,re:mixin}     at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:420) ~[forge-1.20.1-47.3.0-universal.jar%23355!/:?] {re:classloading,re:mixin} -- Screen render details -- Details:     Screen name: net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen     Mouse location: Scaled: (273, 153). Absolute: (546.000000, 307.000000)     Screen size: Scaled: (547, 308). Absolute: (1093, 615). Scale factor of 2.000000 Stacktrace:     at net.minecraft.client.renderer.GameRenderer.m_109093_(GameRenderer.java:965) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:jeg.mixins.json:client.GameRendererMixin,pl:mixin:APP:alexscaves.mixins.json:client.GameRendererMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.compat.MixinGameRenderer,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91383_(Minecraft.java:1146) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast_search_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:monolib.mixins.json:MinecraftMixin,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinMinecraft,pl:mixin:APP:jeg.mixins.json:client.MinecraftMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:718) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast_search_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:monolib.mixins.json:MinecraftMixin,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinMinecraft,pl:mixin:APP:jeg.mixins.json:client.MinecraftMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Affected level -- Details:     All players: 1 total; [LocalPlayer['muglad'/4, l='ClientLevel', x=11.34, y=-62.50, z=7.05]]     Chunk stats: 529, 313     Level dimension: minecraft:overworld     Level spawn location: World: (0,-63,0), Section: (at 0,1,0 in 0,-4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511)     Level time: 522 game time, 522 day time     Server brand: forge     Server type: Integrated singleplayer server Stacktrace:     at net.minecraft.client.multiplayer.ClientLevel.m_6026_(ClientLevel.java:455) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:citadel.mixins.json:client.ClientLevelMixin,pl:mixin:APP:architectury.mixins.json:MixinClientLevel,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinClientLevel,pl:mixin:APP:starlight.mixins.json:client.world.ClientLevelMixin,pl:mixin:APP:alexscaves.mixins.json:client.ClientLevelMixin,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91354_(Minecraft.java:2319) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast_search_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:monolib.mixins.json:MinecraftMixin,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinMinecraft,pl:mixin:APP:jeg.mixins.json:client.MinecraftMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.m_91374_(Minecraft.java:735) ~[client-1.20.1-20230612.114412-srg.jar%23350!/:?] {re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:alexscaves.mixins.json:client.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.world_leaks.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:bugfix.concurrency.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.blast_search_trees.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:perf.dedicated_reload_executor.MinecraftMixin,pl:mixin:APP:modernfix-common.mixins.json:feature.measure_time.MinecraftMixin,pl:mixin:APP:modernfix-forge.mixins.json:feature.measure_time.MinecraftMixin_Forge,pl:mixin:APP:bookshelf.common.mixins.json:accessors.client.AccessorMinecraft,pl:mixin:APP:architectury.mixins.json:MixinMinecraft,pl:mixin:APP:monolib.mixins.json:MinecraftMixin,pl:mixin:APP:majruszlibrary-common.mixins.json:MixinMinecraft,pl:mixin:APP:jeg.mixins.json:client.MinecraftMixin,pl:mixin:APP:immediatelyfast-common.mixins.json:core.MixinMinecraftClient,pl:mixin:A,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:218) ~[forge-47.3.0.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) ~[fmlloader-1.20.1-47.3.0.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) ~[modlauncher-10.0.9.jar:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: Yes     Packs: vanilla, mod_resources -- System Details -- Details:     Minecraft Version: 1.20.1     Minecraft Version ID: 1.20.1     Operating System: Windows 11 (amd64) version 10.0     Java Version: 17.0.8, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1400903168 bytes (1336 MiB) / 3370123264 bytes (3214 MiB) up to 4261412864 bytes (4064 MiB)     CPUs: 4     Processor Vendor: GenuineIntel     Processor Name: 11th Gen Intel(R) Core(TM) i3-1115G4 @ 3.00GHz     Identifier: Intel64 Family 6 Model 140 Stepping 1     Microarchitecture: Tiger Lake     Frequency (GHz): 3.00     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: Intel(R) UHD Graphics     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 128.00     Graphics card #0 deviceId: 0x9a78     Graphics card #0 versionInfo: DriverVersion=31.0.101.5186     Memory slot #0 capacity (MB): 4096.00     Memory slot #0 clockSpeed (GHz): 3.20     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 4096.00     Memory slot #1 clockSpeed (GHz): 3.20     Memory slot #1 type: DDR4     Virtual memory max (MB): 19346.77     Virtual memory used (MB): 17116.04     Swap memory total (MB): 11511.14     Swap memory used (MB): 2066.14     JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx4064m -Xms256m     Launched Version: forge-47.3.0     Backend library: LWJGL version 3.3.1 build 7     Backend API: Intel(R) UHD Graphics GL version 4.6.0 - Build 31.0.101.5186, Intel     Window size: 1093x615     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Type: Integrated Server (map_client.txt)     Graphics mode: fast     Resource Packs:      Current Language: en_us     CPU: 4x 11th Gen Intel(R) Core(TM) i3-1115G4 @ 3.00GHz     Server Running: true     Player Count: 1 / 8; [ServerPlayer['muglad'/4, l='ServerLevel[New Worldassssssssssssasasas]', x=11.34, y=-62.50, z=7.05]]     Data Packs: vanilla, mod:elevated_enchantment, mod:treechopper (incompatible), mod:quarryplus, mod:geckolib, mod:playeranimator (incompatible), mod:placebo (incompatible), mod:modernfix (incompatible), mod:citadel (incompatible), mod:mixinextras (incompatible), mod:morebuckets, mod:botanypotstiers (incompatible), mod:bookshelf, mod:ironshulkerbox, mod:ironbookshelves, mod:raw_iron_block_can_be_heated, mod:iron_extra_things, mod:cloth_config (incompatible), mod:more_villager_trades, mod:ironbows (incompatible), mod:industrialforegoing (incompatible), mod:farmersdelight, mod:iron_ender_chests, mod:ironfurnaces, mod:structurecompass, mod:lionfishapi (incompatible), mod:mysticaladaptations, mod:maxxam_aiot, mod:structureexpansion (incompatible), mod:patchouli (incompatible), mod:ironchests (incompatible), mod:advancednetherite, mod:mysticalagriculturedelight, mod:gk_unbreakable (incompatible), mod:attributeslib (incompatible), mod:mysticalcustomization, mod:mifa, mod:resourcefullib (incompatible), mod:veinst, mod:architectury (incompatible), mod:squatgrow (incompatible), mod:xenotech (incompatible), mod:monolib (incompatible), mod:disenchanting_table (incompatible), mod:more_bows_and_arrows (incompatible), mod:hasteenchantment, mod:quad (incompatible), mod:ironcoals (incompatible), mod:framework, mod:nebs (incompatible), mod:majruszlibrary (incompatible), mod:fixed_netherite, mod:x_player_info (incompatible), mod:cucumber, mod:jeg (incompatible), mod:ironladders, mod:attributefix (incompatible), mod:configlibtxf, mod:fortune_on_netherite_forge, mod:caelus (incompatible), mod:enchantment_reveal (incompatible), mod:botanypots (incompatible), mod:starlight (incompatible), mod:grand_enchantment_table, mod:iron_bushes, mod:iron_fishing_rods, mod:puzzlesaccessapi, mod:forge, mod:more_wandering_trades, mod:mctb (incompatible), mod:mteg (incompatible), mod:mysticalagriculture, mod:mysticalagradditions, mod:matc, mod:mysticriftsmelt_ancient_debris, mod:more_underground_structures, mod:lucky (incompatible), mod:aurorasarsenal (incompatible), mod:alexscaves, mod:more_useful_copper (incompatible), mod:enchdesc (incompatible), mod:customcursorcomm (incompatible), mod:titanium (incompatible), mod:mysterious_mountain_lib (incompatible), mod:ironspawners, mod:enchlevellangpatch (incompatible), mod:vtaw_mw (incompatible), mod:mr_reds_morestructures, mod:watching, mod:ironbarrels, mod:mysticalexpansion, mod:easy_emerald, mod:more_beautiful_torches (incompatible), mod:universalenchants, mod:immediatelyfast (incompatible), mod:moremobvariants, mod:ferritecore (incompatible), mod:mvw, mod:puzzleslib, mod:overpowered_creative_items, mod:overloadedarmorbar (incompatible), mod:overflowingbars     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.3.0.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         [email protected]         javafml@null     Mod List:          Elevated enchantment-forge_1.20.1.jar             |Elevated enchantment          |elevated_enchantment          |1.0.0               |DONE      |Manifest: NOSIGNATURE         treechopper-1.0.0.jar                             |TreeChopper                   |treechopper                   |1.0.0               |DONE      |Manifest: NOSIGNATURE         AdditionalEnchantedMiner-1.20.1-1201.1.90.jar     |QuarryPlus                    |quarryplus                    |1201.1.90           |DONE      |Manifest: ef:50:af:b3:03:e0:3e:70:a7:ef:78:77:a5:4d:d4:b5:07:ec:df:9d:d6:f3:12:13:c9:3c:cd:9a:0a:3e:6b:43         geckolib-forge-1.20.1-4.4.9.jar                   |GeckoLib 4                    |geckolib                      |4.4.9               |DONE      |Manifest: NOSIGNATURE         player-animation-lib-forge-1.0.2-rc1+1.20.jar     |Player Animator               |playeranimator                |1.0.2-rc1+1.20      |DONE      |Manifest: NOSIGNATURE         Placebo-1.20.1-8.6.2.jar                          |Placebo                       |placebo                       |8.6.2               |DONE      |Manifest: NOSIGNATURE         modernfix-forge-5.19.5+mc1.20.1.jar               |ModernFix                     |modernfix                     |5.19.5+mc1.20.1     |DONE      |Manifest: NOSIGNATURE         citadel-2.6.0-1.20.1.jar                          |Citadel                       |citadel                       |2.6.0               |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.4.1.jar                       |MixinExtras                   |mixinextras                   |0.4.1               |DONE      |Manifest: NOSIGNATURE         MoreBuckets-1.20.1-4.0.4.jar                      |More Buckets                  |morebuckets                   |4.0.4               |DONE      |Manifest: NOSIGNATURE         BotanyPotsTiers-Forge-1.20.1-6.0.1.jar            |BotanyPotsTiers               |botanypotstiers               |6.0.1               |DONE      |Manifest: NOSIGNATURE         Bookshelf-Forge-1.20.1-20.2.13.jar                |Bookshelf                     |bookshelf                     |20.2.13             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         ironshulkerbox-1.20.1-5.3.2.jar                   |Iron Shulker Boxes            |ironshulkerbox                |1.20.1-5.3.2        |DONE      |Manifest: NOSIGNATURE         ironbookshelves-1.20.1-1.4.0-forge.jar            |Iron Bookshelves              |ironbookshelves               |1.20.1-1.4.0-forge  |DONE      |Manifest: NOSIGNATURE         raw_iron_block_can_heated-1.0.0-forge-1.20.1.jar  |Raw Iron Block can be heated  |raw_iron_block_can_be_heated  |1.0.0               |DONE      |Manifest: NOSIGNATURE         Iron Extra Things 1.0.6.jar                       |Iron Extra Things             |iron_extra_things             |1.0.5               |DONE      |Manifest: NOSIGNATURE         cloth-config-11.1.136-forge.jar                   |Cloth Config v10 API          |cloth_config                  |11.1.136            |DONE      |Manifest: NOSIGNATURE         More Villager Trades 1.0.0 - 1.20.1.jar           |More Villager Trades          |more_villager_trades          |1.0.0               |DONE      |Manifest: NOSIGNATURE         ironbows-1.20.1-FORGE-1.10.jar                    |Iron Bows (Forge)             |ironbows                      |1.20.1-FORGE-1.10   |DONE      |Manifest: NOSIGNATURE         industrial-foregoing-1.20.1-3.5.19.jar            |Industrial Foregoing          |industrialforegoing           |3.5.19              |DONE      |Manifest: NOSIGNATURE         FarmersDelight-1.20.1-1.2.5.jar                   |Farmer's Delight              |farmersdelight                |1.20.1-1.2.5        |DONE      |Manifest: NOSIGNATURE         iron_ender_chests-1.20-1.0.3.jar                  |Iron Ender Chests             |iron_ender_chests             |1.20-1.0.3          |DONE      |Manifest: NOSIGNATURE         ironfurnaces-1.20.1-4.1.6.jar                     |Iron Furnaces                 |ironfurnaces                  |4.1.6               |DONE      |Manifest: NOSIGNATURE         StructureCompass-1.20.1-2.1.0.jar                 |Structure Compass Mod         |structurecompass              |2.1.0               |DONE      |Manifest: NOSIGNATURE         lionfishapi-2.4-Fix.jar                           |LionfishAPI                   |lionfishapi                   |2.4-Fix             |DONE      |Manifest: NOSIGNATURE         MysticalAdaptations-1.20.1-1.0.1.jar              |Mystical Adaptations          |mysticaladaptations           |1.20.1-1.0.1        |DONE      |Manifest: NOSIGNATURE         AIOT 1.20.1 (v2.3) by 96maxxam69.jar              |maxxam AIOTs                  |maxxam_aiot                   |2.3                 |DONE      |Manifest: NOSIGNATURE         structure-expansion-2.0.1-build.11.jar            |Structure Expansion           |structureexpansion            |2.0.1-build.11      |DONE      |Manifest: NOSIGNATURE         Patchouli-1.20.1-84-FORGE.jar                     |Patchouli                     |patchouli                     |1.20.1-84-FORGE     |DONE      |Manifest: NOSIGNATURE         ironchests-5.0.2-forge.jar                        |Iron Chests: Restocked        |ironchests                    |5.0.2               |DONE      |Manifest: NOSIGNATURE         advancednetherite-forge-2.1.3-1.20.1.jar          |Advanced Netherite            |advancednetherite             |2.1.3               |DONE      |Manifest: NOSIGNATURE         mysticalagriculturedelight-1.0.2-1.20.1.jar       |Mystical Agriculture Delight  |mysticalagriculturedelight    |1.0.2-1.20.1        |DONE      |Manifest: NOSIGNATURE         gk_unbreakable-2.7.jar                            |Simple Unbreakable Tools      |gk_unbreakable                |2.7                 |DONE      |Manifest: NOSIGNATURE         ApothicAttributes-1.20.1-1.3.7.jar                |Apothic Attributes            |attributeslib                 |1.3.7               |DONE      |Manifest: NOSIGNATURE         MysticalCustomization-1.20.1-5.0.2.jar            |Mystical Customization        |mysticalcustomization         |5.0.2               |DONE      |Manifest: NOSIGNATURE         mifa-forge-1.20.x-1.1.1.jar                       |More Industrial Foregoing Addo|mifa                          |1.1.1               |DONE      |Manifest: NOSIGNATURE         resourcefullib-forge-1.20-2.0.6.jar               |Resourceful Lib               |resourcefullib                |2.0.6               |DONE      |Manifest: NOSIGNATURE         veinst-1.0.0.jar                                  |Veinst                        |veinst                        |1.0.0               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         squatgrow-forge-5.3.0+mc1.20.1.jar                |Squat Grow                    |squatgrow                     |5.3.0+mc1.20.1      |DONE      |Manifest: NOSIGNATURE         xenotech-1.20.1-1.17.jar                          |XenoTech                      |xenotech                      |1.20.1-1.17         |DONE      |Manifest: NOSIGNATURE         monolib-forge-1.20.1-1.4.1.jar                    |MonoLib                       |monolib                       |1.4.1               |DONE      |Manifest: NOSIGNATURE         disenchanting_table-merged-1.20.1-3.1.0.jar       |Dis-Enchanting Table          |disenchanting_table           |3.1.0               |DONE      |Manifest: NOSIGNATURE         more_bows_and_arrows-merged-1.20.1-3.2.0.jar      |More Bows and Arrows          |more_bows_and_arrows          |3.2.0               |DONE      |Manifest: NOSIGNATURE         Haste Enchantment 1.0.0 - 1.20.1.jar              |Haste Enchantment             |hasteenchantment              |1.0.0               |DONE      |Manifest: NOSIGNATURE         Quad-1.2.9+1.20.4-Forge.jar                       |Quad                          |quad                          |1.2.9               |DONE      |Manifest: NOSIGNATURE         ironcoals-4.1.6.jar                               |Iron Coals                    |ironcoals                     |4.1.6               |DONE      |Manifest: NOSIGNATURE         framework-forge-1.20.1-0.7.12.jar                 |Framework                     |framework                     |0.7.12              |DONE      |Manifest: 0d:78:5f:44:c0:47:0c:8c:e2:63:a3:04:43:d4:12:7d:b0:7c:35:37:dc:40:b1:c1:98:ec:51:eb:3b:3c:45:99         NekosEnchantedBooks-1.20.1-1.8.0.jar              |Neko's Enchanted Books        |nebs                          |1.8.0               |DONE      |Manifest: NOSIGNATURE         majrusz-library-forge-1.20.1-7.0.8.jar            |Majrusz Library               |majruszlibrary                |7.0.8               |DONE      |Manifest: NOSIGNATURE         ReworkedNetheriteV2.jar                           |Fixed netherite               |fixed_netherite               |1.0.0               |DONE      |Manifest: NOSIGNATURE         X-PlayerInfo-1.20.1-1.0.8.1-SNAPSHOT.jar          |X-PlayerInfo                  |x_player_info                 |1.20.1-1.0.8.1-SNAPS|DONE      |Manifest: NOSIGNATURE         Cucumber-1.20.1-7.0.13.jar                        |Cucumber Library              |cucumber                      |7.0.13              |DONE      |Manifest: NOSIGNATURE         JustEnoughGuns-0.8.0-1.20.1.jar                   |Just Enough Guns              |jeg                           |0.8.0               |DONE      |Manifest: NOSIGNATURE         ironladders-1.20.1-2.5.10-forge.jar               |Iron Ladders                  |ironladders                   |2.5.10              |DONE      |Manifest: NOSIGNATURE         AttributeFix-Forge-1.20.1-21.0.4.jar              |AttributeFix                  |attributefix                  |21.0.4              |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         configlibtxf-4.2.5-forge.jar                      |ConfigLib TXF                 |configlibtxf                  |4.2.5-forge         |DONE      |Manifest: NOSIGNATURE         fortune_on_netherite_1.1.0_forge_1.20.1.jar       |Fortune on Netherite forge    |fortune_on_netherite_forge    |1.0.0               |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         Enchantment-Reveal-1.20.1-Forge.jar               |Enchantment Reveal            |enchantment_reveal            |1.0.0               |DONE      |Manifest: NOSIGNATURE         BotanyPots-Forge-1.20.1-13.0.39.jar               |BotanyPots                    |botanypots                    |13.0.39             |DONE      |Manifest: NOSIGNATURE         starlight-1.1.2+forge.1cda73c.jar                 |Starlight                     |starlight                     |1.1.2+forge.1cda73c |DONE      |Manifest: NOSIGNATURE         Grand Enchantment Table 1.0.0 - 1.20.1.jar        |Grand Enchantment Table       |grand_enchantment_table       |1.0.0               |DONE      |Manifest: NOSIGNATURE         Iron Bushes 1.0.0 - 1.20.1.jar                    |Iron Bushes                   |iron_bushes                   |1.0.0               |DONE      |Manifest: NOSIGNATURE         Iron Fishing Rods 1.0.0 - 1.20.1.jar              |Iron Fishing Rods             |iron_fishing_rods             |1.0.0               |DONE      |Manifest: NOSIGNATURE         puzzlesaccessapi-forge-8.0.7.jar                  |Puzzles Access Api            |puzzlesaccessapi              |8.0.7               |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         forge-1.20.1-47.3.0-universal.jar                 |Forge                         |forge                         |47.3.0              |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         More Wandering Trades 1.0.0 - 1.20.1.jar          |More Wandering Trades         |more_wandering_trades         |1.0.0               |DONE      |Manifest: NOSIGNATURE         [1.20.1]MoreCraftingTables-5.1.3.jar              |More Crafting Tables Mod      |mctb                          |1.20.1              |DONE      |Manifest: NOSIGNATURE         M'TEG-1.1.0-1.20.1.jar                            |Mo' Than Enough Guns          |mteg                          |1.1.0               |DONE      |Manifest: NOSIGNATURE         MysticalAgriculture-1.20.1-7.0.14.jar             |Mystical Agriculture          |mysticalagriculture           |7.0.14              |DONE      |Manifest: NOSIGNATURE         MysticalAgradditions-1.20.1-7.0.6.jar             |Mystical Agradditions         |mysticalagradditions          |7.0.6               |DONE      |Manifest: NOSIGNATURE         matc-1.6.0.jar                                    |Mystical Agriculture Tiered Cr|matc                          |1.6.0               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         mysticriftsmelt_ancient_debris-1.2.2-forge-1.20.1.|MysticRift:Smelt Ancient Debri|mysticriftsmelt_ancient_debris|1.2.2               |DONE      |Manifest: NOSIGNATURE         more_undrground_structures_1.20.1_8.1.jar         |more underground structures   |more_underground_structures   |7.1.0               |DONE      |Manifest: NOSIGNATURE         lucky-block-forge-1.20.1-13.0.jar                 |Lucky Block                   |lucky                         |1.20.1-13.0         |DONE      |Manifest: NOSIGNATURE         Aurora's-Arsenal-1.0.0-1.20.1.jar                 |Aurora's Arsenal              |aurorasarsenal                |1.0.0               |DONE      |Manifest: NOSIGNATURE         alexscaves-2.0.2.jar                              |Alex's Caves                  |alexscaves                    |2.0.2               |DONE      |Manifest: NOSIGNATURE         more_useful_copper-merged-1.20.1-1.2.0.jar        |More Useful Copper            |more_useful_copper            |1.2.0               |DONE      |Manifest: NOSIGNATURE         EnchantmentDescriptions-Forge-1.20.1-17.1.19.jar  |EnchantmentDescriptions       |enchdesc                      |17.1.19             |DONE      |Manifest: eb:c4:b1:67:8b:f9:0c:db:dc:4f:01:b1:8e:61:64:39:4c:10:85:0b:a6:c4:c7:48:f0:fa:95:f2:cb:08:3a:e5         CustomCursor-comm-1.2.0-forge.jar                 |customcursorcomm              |customcursorcomm              |1.0-SNAPSHOT        |DONE      |Manifest: NOSIGNATURE         titanium-1.20.1-3.8.32.jar                        |Titanium                      |titanium                      |3.8.32              |DONE      |Manifest: NOSIGNATURE         mysterious_mountain_lib-1.5.17-1.20.1.jar         |Mysterious Mountain Lib       |mysterious_mountain_lib       |1.5.17-1.20.1       |DONE      |Manifest: NOSIGNATURE         ironspawners-1.0.0.jar                            |Iron Spawners                 |ironspawners                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         enchlevel-langpatch-2.2.8.jar                     |Enchantment Level Language Pat|enchlevellangpatch            |2.2.8               |DONE      |Manifest: NOSIGNATURE         vtaw_mw-forge-1.20.1-1.0.4.jar                    |Variant Tools and Weaponry - E|vtaw_mw                       |1.0.4               |DONE      |Manifest: NOSIGNATURE         reds-more-structures-1.0.8-common.jar             |Red’s More Structures         |mr_reds_morestructures        |1.0.8               |DONE      |Manifest: NOSIGNATURE         From-The-Fog-1.20-v1.9.2-Forge-Fabric.jar         |From The Fog                  |watching                      |1.9.2               |DONE      |Manifest: NOSIGNATURE         IronBarrels1.20.1-V1.0.jar                        |IronBarrelsUpdated            |ironbarrels                   |1.0.0               |DONE      |Manifest: NOSIGNATURE         MysticalExpansion-1.20.1-1.0.0.jar                |Mystical Expansion            |mysticalexpansion             |1.0.0               |DONE      |Manifest: NOSIGNATURE         EasyEmerald-Forge-1.20.1-1.5.8.jar                |Easy Emerald                  |easy_emerald                  |1.5.8               |DONE      |Manifest: NOSIGNATURE         more_beautiful_torches-merged-1.20.1-3.0.0.jar    |More Beautiful Torches!       |more_beautiful_torches        |3.0.0               |DONE      |Manifest: NOSIGNATURE         UniversalEnchants-v8.0.0-1.20.1-Forge.jar         |Universal Enchants            |universalenchants             |8.0.0               |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         ImmediatelyFast-Forge-1.3.2+1.20.4.jar            |ImmediatelyFast               |immediatelyfast               |1.3.2+1.20.4        |DONE      |Manifest: NOSIGNATURE         moremobvariants-forge+1.20.1-1.3.0.1.jar          |More Mob Variants             |moremobvariants               |1.3.0.1             |DONE      |Manifest: NOSIGNATURE         ferritecore-6.0.1-forge.jar                       |Ferrite Core                  |ferritecore                   |6.0.1               |DONE      |Manifest: 41:ce:50:66:d1:a0:05:ce:a1:0e:02:85:9b:46:64:e0:bf:2e:cf:60:30:9a:fe:0c:27:e0:63:66:9a:84:ce:8a         Mvw-2.3.3c.jar                                    |MoreVanillaWeapons            |mvw                           |2.3.3c              |DONE      |Manifest: NOSIGNATURE         PuzzlesLib-v8.1.25-1.20.1-Forge.jar               |Puzzles Lib                   |puzzleslib                    |8.1.25              |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a         Overpowered Creative Items.jar                    |Overpowered Creative Items    |overpowered_creative_items    |1.0.0               |DONE      |Manifest: NOSIGNATURE         overloadedarmorbar-1.20.1-1.jar                   |Overloaded Armor Bar          |overloadedarmorbar            |1.20.1-1            |DONE      |Manifest: NOSIGNATURE         OverflowingBars-v8.0.1-1.20.1-Forge.jar           |Overflowing Bars              |overflowingbars               |8.0.1               |DONE      |Manifest: 9a:09:85:98:65:c4:8c:11:c5:49:f6:d6:33:23:39:df:8d:b4:ff:92:84:b8:bd:a5:83:9f:ac:7f:2a:d1:4b:6a     Crash Report UUID: ccaf101c-823f-47b9-9c2f-7d3d0db92823     FML: 47.3     Forge: net.minecraftforge:47.3.0
    • You could try posting a log (if there is no log at all, it may be the launcher you are using, the FAQ may have info on how to enable the log) as described in the FAQ, however this will probably need to be reported to/remedied by the mod author.
    • So me and a couple of friends are playing with a shitpost mod pack and one of the mods in the pack is corail tombstone and for some reason there is a problem with it, where on death to fire the player will get kicked out of the server and the tombstone will not spawn basically deleting an entire inventory, it doesn't matter what type of fire it is, whether it's from vanilla fire/lava, or from modded fire like ice&fire/lycanites and it's common enough to where everyone on the server has experienced at least once or twice and it doesn't give any crash log. a solution to this would be much appreciated thank you!
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