Jump to content

Recommended Posts

Posted

I realiesed that the "LivingHurtEvent" does not get triggered on a Multiplayer Server.

 

I tested this by using this Code.

 

@SubscribeEvent

public void OnKeyInput(LivingHurtEvent e) {

if(Minecraft.getMinecraft().thePlayer.worldObj.isRemote) {

Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("HurtEvent"));

}

}

 

On Singleplayer I got the message, on Multiplayer I didn´t.

Posted

Before writing anything, you should learn what it means to use Application Side (Dedic.jar or Client.jar) and logical side (client and server).

 

Some events are for SP, some for MP and some for both. LivingHurtEvent can be fired on Server.

 

Saying that - the event IS FIRED. It is just that your statement (if) stops it.

 

Using minecraft.class in Common code will crash server side (Minecraft is client only class). Using #thePlayer in common code is retarded - #thePlayer is client player you are currently controlling.

 

You need to check: event.entity

1.7.10 is no longer supported by forge, you are on your own.

Posted

Ok.

 

I registered the Event with:

 

FMLCommonHandler.instance().bus().register(new Main());

 

and my new Code is:

 

@SubscribeEvent

public void OnKeyInput(LivingHurtEvent e) {

Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("HurtEvent"));

}

 

But I still do not get the message on a Server. In Singleplayer it works.

Posted

Because you're still using

Minecraft.getMinecraft().thePlayer

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

If the mod is on a server that makes no fucking sense.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

No there is no mod on the server...

 

A player has the mod installed and he joines a normal Bukkit or Spigot server.

And now the Event doesnt get triggered.

 

I even tried:

 

@SubscribeEvent

public void OnKeyInput(LivingHurtEvent e) {

System.out.println("test");

Minecraft.getMinecraft().thePlayer.addChatMessage(new ChatComponentText("HurtEvent"));

}

 

And I do not get "test" in the console.

Posted

diesieben07 you are right, that is exactly what I want to do.

But is it possible to trigger this or a similar event on Multiplayer?

Huh....

 

Don't you need to add some stuff to the @mod? I might be wrong but I remember something like clientSide=true

 

Wait, is the entire mod client sided?

Posted

I mean.. you could check if you hit anything yourself whenever you swing and then run the code there. Like check if there is an entity wherever you swung. Bow and arrows.. those are a bit harder

Posted

LivingHurtEvent

is fired on the Forge event bus (

MinecraftFroge.EVENT_BUS

) rather than the FML event bus (

FMLCommonHandler.instance().bus()

). Read the documentation for the classes you use.

 

You should also specify which version of Minecraft you're using in the title of your thread.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Are you using your main mod class as the event handler? Probably not the best of ideas, but if that's really what you want, use the mod instance that should already exist,e.g. Main.instance.

 

That all said, we can't help you if all you say is 'it doesn't work' and don't show us any other code. Show us the entire class that contains your mis-named LivingHurtEvent handler, as well as the entire class containing your registration of that event handler.

 

And again, keep in mind that LivingHurtEvent only fires on the SERVER except under very specific circumstances, so if you are trying to make a client-side only mod, you are probably going to have to come up with a different solution.

Posted

Ok I changed some things around:

 

1. I made a new Class:

 

public class HurtEvent {

 

@SubscribeEvent

public void OnKeyInputx(LivingHurtEvent e) {

System.out.println("HurtEvent");

}

}

 

2. And I registered this class by calling:

 

FMLCommonHandler.instance().bus().register(new HurtEvent());

 

3. I also registered the Code by calling:

 

MinecraftForge.EVENT_BUS.register(new HurtEvent());

 

Does anyone know why it is still not working?

Posted

@EventHandler

public void preinit(FMLPreInitializationEvent e) throws AWTException, NativeHookException {

FMLCommonHandler.instance().bus().register(new HurtEvent());

MinecraftForge.EVENT_BUS.register(new HurtEvent());

}

 

And I need it to work on Client only.

Posted

For the Client there is a Packet that is used to Update the Entity (an then they are rendered red if they got hit) maybe you should look how this works.

catch(Exception e)

{

 

}

Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

Ok I justed tested some thing:

 

Side side = FMLCommonHandler.instance().getSide();

 

On Single- and Multi-Player it allways returned "CLIENT", but why can I not recive the Event on Mutliplayer then?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I need to know what mod is doing this crash, i mean the mod xenon is doing the crash but i want to know who mod is incompatible with xenon, but please i need to know a solution if i need to replace xenon, i cant use optifine anymore and all the other mods i tried(sodium, lithium, vulkan, etc) doesn't work, it crash the game.
    • I have been trying to solve a consistent crashing issue on my brother's computer where it will crash during the "Scanning Mod Candidates" phase of the loading process that starts when you click the play button on the Minecraft launcher. The issue seems to stem from a missing library that it mentions in the log file I provide below. I might I'm missing the bigger issue here for a smaller one but hopefully someone can find what I'm missing. Here's all of the stuff that I've been able to figure out so far: 1. It has nothing to do with mods, the crash happened with a real modpack, and even when I made a custom modpack and launched it without putting ANY mods into it (That is where the log file comes from by the way). 2. I have tried to find this class like a file in the Minecraft folders, but I've had no luck finding it (I don't think it works like that, but since I really don't understand how it works, I just figured I'd try). 3. I haven't seen anyone else have this issue before. 4. I know that my modpack (with mods) does work since I've run it on my computer, and it works fantastic. For some reason my brother's computer can't seem to run anything through curseforge. 5. This is for Minecraft version 1.20.1, Minecraft launcher version 3.4.50-2.1.3, forge 47.3.0, and curseforge app version 1.256.0.21056 6. My brother is using a Dell laptop from 6 years ago running Windows 10 (If you think more info on this would help, please ask as I do have it. I'm just choosing not to put it here for now). 7. I have reinstalled the curseforge app and installed Minecraft version 1.20.1. I have not reinstalled Minecraft or forge 47.3.0 but I didn't know if that would help. 8. I had an error code of 1 Please let me know if there is anything else that I am missing that you would like me to add to this post/add in a comment! Lastly, many thanks in advance to whoever can help! ------------- LOG FILE (latest.log) ------------- (from /Users/<NAME OF USER>/cursforge/minecraft/Instances/<THE NAME OF MY EMPTY MODPACK>/logs/latest.log) (This was made after running an empty modpack with same versions for all apps) ("[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/hxXvGGEK ------------- DEBUG.LOG (I realized that I should have put this here first after I had done all of the work on putting latest.log in) -------------------- (again, "[REDACTED]" is not the actual text from the log, it is me replacing text I figured wouldn't be necessary for fixing and would hurt my privacy) https://pastebin.com/Fmh8GHYs
    • Pastebin... https://pastebin.com/Y3iZ85L5   Brand new profile, does not point to a mod as far as I can tell, my fatal message just has something about mixins. Don't know much about reading logs like this, but am genuinely stuck, please help. Java updated, pc restarted.
    • I was playing minecraft, forge 47.3.0 and 1.20.1, but when i tried to play minecraft now only crashes, i need help please. here is the crash report: https://securelogger.net/files/e6640a4f-9ed0-4acc-8d06-2e500c77aaaf.txt
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.