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Posted

I'm attempting to update to 1.8, unfortunately im getting over 1200 (is that normal?) errors. :(

 

Anyway, I noticed that some tileentitys require you to implement more methods.. Can anyone explain these, Thanks!:

 

@Override

public String getName() {

// TODO Auto-generated method stub

return null;

}

@Override

public boolean hasCustomName() {

// TODO Auto-generated method stub

return false;

}

@Override

public IChatComponent getDisplayName() {

// TODO Auto-generated method stub

return null;

}

@Override

public ItemStack removeStackFromSlot(int index) {

// TODO Auto-generated method stub

return null;

}

@Override

public void openInventory(EntityPlayer player) {

// TODO Auto-generated method stub

 

}

@Override

public void closeInventory(EntityPlayer player) {

// TODO Auto-generated method stub

 

}

@Override

public int getField(int id) {

// TODO Auto-generated method stub

return 0;

}

@Override

public void setField(int id, int value) {

// TODO Auto-generated method stub

 

}

@Override

public int getFieldCount() {

// TODO Auto-generated method stub

return 0;

}

@Override

public void clear() {

// TODO Auto-generated method stub

 

}

Posted

Which ones are you wondering about?  Three of those should be painfully obvious, three more deal with inventories.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

get/setField is simple vanilla-provided abstraction layer over Tiles.

 

It allows assigning integer to field with some id. You can use it to e.g set some "power" value insie TE using setField(idOfPowerField, value).

1.7.10 is no longer supported by forge, you are on your own.

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