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Posted

I actually wrote a tutorial on this :)

 

Basically, follow my tutorial, but put your generation code in the generateEnd() method. Also, this would work for any dimension ID (just add a switch case), just in case you ever made your own dimensions.

 

It's also how you make structures and such generate, simply by changing WorldGenMinable to WorldGenYourStructure, written with a bunch of setBlock()'s to build your structure :)

Posted

It did not work :[ This is my code:

 

package redx36.enderite;

import java.util.Random;

import net.minecraft.src.IChunkProvider;
import net.minecraft.src.World;
import net.minecraft.src.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class EnderiteWorldGenerator implements IWorldGenerator {

@Override
public void generate (final Random random, final int chunkX, final int chunkZ, final World world, final IChunkProvider chunkGenerator, final IChunkProvider chunkProvider) {

	if (world.provider.dimensionId == 1) {

		for (int i = 0; i < 30; i++) {

			final int randPosX = chunkX + random.nextInt(16);
			final int randPosY = random.nextInt(64);
			final int randPosZ = chunkZ + random.nextInt(16);

			new WorldGenMinable(Enderite.enderiteOre.blockID, 10).generate(world, random, randPosX, randPosY, randPosZ);

		}

	}

}

}

Posted

It did not work :[ This is my code:

 

package redx36.enderite;

import java.util.Random;

import net.minecraft.src.IChunkProvider;
import net.minecraft.src.World;
import net.minecraft.src.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class EnderiteWorldGenerator implements IWorldGenerator {

@Override
public void generate (final Random random, final int chunkX, final int chunkZ, final World world, final IChunkProvider chunkGenerator, final IChunkProvider chunkProvider) {

	if (world.provider.dimensionId == 1) {

		for (int i = 0; i < 30; i++) {

			final int randPosX = chunkX + random.nextInt(16);
			final int randPosY = random.nextInt(64);
			final int randPosZ = chunkZ + random.nextInt(16);

			new WorldGenMinable(Enderite.enderiteOre.blockID, 10).generate(world, random, randPosX, randPosY, randPosZ);

		}

	}

}

}

 

The first thing I noticed is that you shouldn't have the final keyword in front of the variables in your method.

 

What is it not doing? Does it not generate, or does it give an error, or a crash? What's going on? I am currently using this method to generate ores and structures in two different dimensions in the mod I've been working on.

Posted

As a Java programmer I know that the final keyword in those places changes nothing; I have Eclipse place them automatically.

 

And it just doesnt place the ore, I added system.outs to output the xyz coords whenever the generate method was called, and they came up, but no ores or veins showed up at those coords, in the overworld nor the end.

Posted

your code is right but instead of using WOlrdGenMinable u must create another WorldGenMinableEnd but changind the minable block from stone to end stone.

 

Aha! That makes sense lol My bad.

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