Minecraft Freeze on Opening a Chest
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By TheCursedModder · Posted
Forge is probably the most feature loaded mod loader currently. You can change just about anything with the game mechanics by using mixins. You can also add more items and feature than what the docs show you. It is good to start with a Modding tutorial series like this one by Kaupenjoe. Some good examples of what is possible with forge is clockwork, dynamic trees, and I guess create but its on fabric too. -
By Fantasiuss · Posted
I'm new to modding and trying to make a mod in 1.20.1. My mod currently just has a custom bow, but when I use my bow, it does not play the animation. I have the jsons and pngs in the right spots and I've compared my jsons with that of existing mods, everything seems to line up just fine. Anyone know what might be causing this? I've changed the item between a basic BowItem and a custom class extending from BowItem, even overriding the animation code, no dice. odysseus_bow.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow" }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "odyssey:item/odysseus_bow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "odyssey:item/odysseus_bow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "odyssey:item/odysseus_bow_pulling_2" } ] } odysseus_bow_pulling_0.json: { "parent": "item/generated", "textures": { "layer0": "odyssey:item/odysseus_bow_pulling_0" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 1.2, 0.9, 1.2 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13 ], "scale": [ 0.88, 0.68, 0.88 ] } } } (_1 and _2 are the same with the respective layer0) -
By TheCursedModder · Posted
Hello I've been having some issues with Multipart entities and that it is constantly taking damage. The video below shows the issues. Also the hit boxes that are moving constantly seem to be still, because you can still be seated on the hit box where it is suppose to be. Here is some modified code taken from EnderDragonPart. public class TheHeartPart extends PartEntity<TheHeart> { public final TheHeart parentMob; public final String name; private final EntityDimensions size; public TheHeartPart(TheHeart pParentMob, String pName, float pWidth, float pHeight) { super(pParentMob); this.size = EntityDimensions.scalable(pWidth, pHeight); this.refreshDimensions(); this.parentMob = pParentMob; this.name = pName; } @Override protected void defineSynchedData() { } @Override protected void readAdditionalSaveData(CompoundTag pCompound) { } @Override protected void addAdditionalSaveData(CompoundTag pCompound) { } @Override public boolean isPickable() { return true; } @Nullable public ItemStack getPickResult() { return this.parentMob.getPickResult(); } @Override public boolean hurt(DamageSource pSource, float pAmount) { return false; //return this.isInvulnerableTo(pSource) ? false : this.parentMob.hurt(pSource, pAmount); } @Override public boolean is(Entity pEntity) { return this == pEntity || this.parentMob == pEntity; } @Override public Packet<ClientGamePacketListener> getAddEntityPacket() { throw new UnsupportedOperationException(); } @Override public EntityDimensions getDimensions(Pose pPose) { return this.size; } @Override public boolean shouldBeSaved() {return false;} } Any help is greatly appreciated! -
I've been trying to run some modpacks through Prism launcher which haven't been working and I narrowed it down due to some forge issues. The issues only happen with modpacks using forge 1.20.1 so I tried to reinstall 1.20.1, but I keep getting this error log:https://pastebin.com/4w9pGURJ
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I split your reply to an unrelated topic into a separate request for help. Please read the FAQ for how to properly request help and post logs.
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