Posted August 3, 20169 yr I am trying to make it so that when an entity wears my custom armor, it is immune to magic damage, but the code that i have is not working. public void onBurnDamage(LivingAttackEvent event) { if(event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)event.entity; if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){ ItemStack head = player.inventory.armorInventory[0]; ItemStack chest = player.inventory.armorInventory[1]; ItemStack legs = player.inventory.armorInventory[2]; ItemStack feet = player.inventory.armorInventory[3]; if(head != null && chest != null && legs != null && feet != null){ ItemStack helmet = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryHelmet)); ItemStack chestplate = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryChestplate)); ItemStack Leggs = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryLeggings)); ItemStack boots = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryBoots)); if(player.getEquipmentInSlot(1) == helmet && player.getEquipmentInSlot(2) == chestplate && player.getEquipmentInSlot(3) == Leggs && player.getEquipmentInSlot(4) == boots){ event.setCanceled(true); } } } } } If someone can figure out what I am doing wrong that would be great! Also, I am on 1.7 because it is what most other mods I plan on combining with this are on and what I am used to.
August 3, 20169 yr You are comparing ItemStacks not items, ItemStacks hold much more information that is different between between each one, and items there should only ever be one instance of an item in a mod. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Author Almost every method i have tried has required an ItemStack not Item, so I tried to fix it by making the Items into ItemStacks, but didnt work.
August 3, 20169 yr The ItemStacks have a method called getItem() // Just to get an ItemStack variable // An ItemStack with one apple in it ItemStack stack = new ItemStack(Items.apple, 1); stackItem = stack.getItem(); VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Author Ok. I used that information and came up with a bit of new code: public void onBurnDamage(LivingAttackEvent event) { if(event.entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer)event.entity; if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){ ItemStack head = player.inventory.armorInventory[0]; ItemStack chest = player.inventory.armorInventory[1]; ItemStack legs = player.inventory.armorInventory[2]; ItemStack feet = player.inventory.armorInventory[3]; if(head != null && chest != null && legs != null && feet != null){ ItemStack helmet = player.getEquipmentInSlot(1); ItemStack chestplate = player.getEquipmentInSlot(2); ItemStack Leggs = player.getEquipmentInSlot(3); ItemStack boots = player.getEquipmentInSlot(4); if(helmet.getItem() == MainClass.fieryHelmet && chestplate.getItem() == MainClass.fieryChestplate && Leggs.getItem() == MainClass.fieryLeggings && boots.getItem() == MainClass.fieryBoots){ event.setCanceled(true); } } } } } Still take damage from fire.
August 3, 20169 yr Try reversing the order so head = 4 not 1 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Author Didn't work. Any other possibilities, or other methods to use instead of onBurnDamage?
August 3, 20169 yr Well that is an Event did you subscribe it using MinecraftForge.EVENT_BUS.register(new EventHandler()); And your method needs to have @SubcribeEvent above it VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Author No, i was unaware I had to do that; where do I put the MinecraftForge.EVENT_BUS.register(new EventHandler()); ?
August 3, 20169 yr In your mods init VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Hey I have a question for you AimeryCM, does it still render the fire? VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
August 3, 20169 yr Probably will still render the mob being on fire, it will just give no shits. (ZombiePigs and Blazes still render being on fire--say, by being in lava--they just don't take damage) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
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