Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I am trying to make it so that when an entity wears my custom armor, it is immune to magic damage, but the code that i have is not working.

 

public void onBurnDamage(LivingAttackEvent event)
{
    if(event.entity instanceof EntityPlayer)
    {
    	EntityPlayer player = (EntityPlayer)event.entity;
    	if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){
    		ItemStack head = player.inventory.armorInventory[0];
    		ItemStack chest = player.inventory.armorInventory[1];
    		ItemStack legs = player.inventory.armorInventory[2];
    		ItemStack feet = player.inventory.armorInventory[3];
    		if(head != null && chest != null && legs != null && feet != null){
    			ItemStack helmet = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryHelmet));
    			ItemStack chestplate = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryChestplate));
    			ItemStack Leggs = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryLeggings));
    			ItemStack boots = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryBoots));
    			if(player.getEquipmentInSlot(1) == helmet && player.getEquipmentInSlot(2) == chestplate && player.getEquipmentInSlot(3) == Leggs && player.getEquipmentInSlot(4) == boots){
    				event.setCanceled(true);
    			}
    		}
        }
    }
}

 

If someone can figure out what I am doing wrong that would be great!

 

Also, I am on 1.7 because it is what most other mods I plan on combining with this are on and what I am used to.

You are comparing ItemStacks not items, ItemStacks hold much more information that is different between between each one, and items there should only ever be one instance of an item in a mod.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Almost every method i have tried has required an ItemStack not Item, so I tried to fix it by making the Items into ItemStacks, but didnt work.

The ItemStacks have a method called getItem()

// Just to get an ItemStack variable 
// An ItemStack with one apple in it
ItemStack stack = new ItemStack(Items.apple, 1);
stackItem = stack.getItem();

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

Ok. I used that information and came up with a bit of new code:

 

public void onBurnDamage(LivingAttackEvent event)
{
    if(event.entity instanceof EntityPlayer)
    {
    	EntityPlayer player = (EntityPlayer)event.entity;
    	if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){
    		ItemStack head = player.inventory.armorInventory[0];
    		ItemStack chest = player.inventory.armorInventory[1];
    		ItemStack legs = player.inventory.armorInventory[2];
    		ItemStack feet = player.inventory.armorInventory[3];
    		if(head != null && chest != null && legs != null && feet != null){
    			ItemStack helmet = player.getEquipmentInSlot(1);
    			ItemStack chestplate = player.getEquipmentInSlot(2);
    			ItemStack Leggs = player.getEquipmentInSlot(3);
    			ItemStack boots = player.getEquipmentInSlot(4);
    			if(helmet.getItem() == MainClass.fieryHelmet && chestplate.getItem() == MainClass.fieryChestplate && Leggs.getItem() == MainClass.fieryLeggings && boots.getItem() == MainClass.fieryBoots){
    				event.setCanceled(true);
    			}
    		}
        }
    }
}

 

Still take damage from fire.

Well that is an Event did you subscribe it using

MinecraftForge.EVENT_BUS.register(new EventHandler());

 

And your method needs to have @SubcribeEvent above it

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

No, i was unaware I had to do that; where do I put the

MinecraftForge.EVENT_BUS.register(new EventHandler());

?

Probably will still render the mob being on fire, it will just give no shits.

(ZombiePigs and Blazes still render being on fire--say, by being in lava--they just don't take damage)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.