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Posted

Sure

 

ModBlock (parent of all type of custom blocks)

 

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BlockMachine (parent of all blocks with processing like furnace and stuff)

 

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BlockFluxGrinder (the grinder itself)

 

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Posted

The new ModTileEntity doesn't give any console output

 

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That means burnTimeRemaining == null, but I don't understand how...

Posted

I changed my TileEntityFluxGrinder:

 

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Somehow I get to see the output in the console yet have this crashlog:

 

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Posted
  On 8/3/2016 at 8:05 AM, Messorix said:

public class TileEntityFluxGrinder extends ModTileEntity
{
public static final int fuel_slots = 1;
public static final int input_slots = 2;
public static final int output_slots = 1;

 

Are you sure? :P

 

These are different fields, they don't refer to the same ones at all.  Whatever you think you've done with these fields you have in fact, not done.

 

Your problem though is the fact that you never initialize burnTimeInitial to anything.  You helpfully check to see if it's not null and print "yep, it's not null!" but it is null, so the program crashes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

After some changes (and troubles with git) I still get this error though

 

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Posted
  On 8/3/2016 at 3:58 PM, Draco18s said:

Your problem though is the fact that you never initialize burnTimeInitial to anything.  You helpfully check to see if it's not null and print "yep, it's not null!" but it is null, so the program crashes.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Whenever I run the code as it is right now on github, the moment it crashes seems randomish.

In the console I can see it runs through fractionOfFuelRemaining several times without failing, after which it suddenly crashes.

 

I added "System.out.println("FuelSlots = " + fuel_slots + " (fractionOfFuelRemaining)");" on line 54.

 

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The error-part above is always the same, but the STDOUT-part varies in size for some random reason.

burnTimeInitial is set and at one point just un-sets itself or something.

Posted

In the method fractionOfFuelRemaining just insert a != null check that will reset it not equal to null. And to reset it not equal to null I would create a boolean method to do this and make it return true if it could and false if it couldn't and if that method returns false make the method that ran fractionOfFuelRemaining return 0; or return; something default like that.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

That seemed to have fixed the gui crashing the game.

I also figured out the alignment of the player inventory and hotbar, so they are good as well.

 

Somehow the input and output slots are still misaligned though...

On top of that, when I shift-click an item that has a recipe in the flux grinder it crashes the game with this error:

 

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I updated git with my current code.

Posted

for (int x = 0; x < fuel_slots; x++)
	{
		int slotNumber = x + first_fuel_slot;
		addSlotToContainer(new SlotFuel(player, slotNumber, fuel_slots_xpos + slot_x_spacing * x, fuel_slots_ypos));
	}

	//Input slots
	final int input_slots_xpos = 26;
	final int input_slots_ypos = 24;

	for (int x = 0; x < input_slots; x++)
	{
		int SlotNumber = x + first_input_slot;
		addSlotToContainer(new SlotProcessableInput(player, SlotNumber, input_slots_xpos + slot_x_spacing * x, input_slots_ypos));
	}

	//Output slots
	final int output_slots_xpos = 134;
	final int output_slots_ypos = 24;

	for (int x = 0; x < output_slots; x++)
	{
		int SlotNumber = x + first_output_slot;
		addSlotToContainer(new SlotOutput(player, SlotNumber, output_slots_xpos + slot_x_spacing * x, output_slots_ypos));
	}

Look very hard at that and I'm sure you will see what you did wrong.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

The inventory variable, instead of passing in the TileEntity you passed in the players inventory and the last time I checked the player only has 36 normal inventory slots. :3

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Here you go ;)

 

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Posted

The slot bounds problem is in the

transferStackInSlot

method.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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