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[1.10.2][Container][Slot][IInventory]Slots still need IInventory?


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You use

new SlotItemHandler

to add slots to a container that's TileEntity uses ItemStackHandler.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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One more thing, if you wouldn't mind:

 

The arguments of

Slot.slotClick

used to be

int slotId, int mouseButton, int modifier, EntityPlayer player

. Now they are

int slotId, int dragType, ClickType clickTypeIn, EntityPlayer player

. I don't know how to deal with them now...  :-\

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Drag type is quite obvious it is the state of the drag the player is trying to use

From container getDragEvent  which is called in Container#onSlotClick

    /**
     * Args : clickedButton, Returns (0 : start drag, 1 : add slot, 2 : end drag)
     */

ClickType is whether the player is shift clicking, or drag clicking etc. Look at ClickType.

And the other to are the same so...

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Here's a working inventory container/gui.  It's actually kinda funky.  Particularly line 37.

 

https://github.com/Draco18s/ReasonableRealism/blob/master/src/main/java/com/draco18s/ores/GuiHandler.java

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Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

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