Jump to content

[1.7.10] Get item in current mod registered to an ore dictionary entry


TrekkieCub314

Recommended Posts

I'm using some functions to streamline coding for crafting recipes that don't involve overloading fifty trillion functions.  I'm also storing nuggets and ingots in arrays to make adding nuggets/ingots/other metal items quickly.  What I'm wanting to do is specify the ore dictionary names for the craftStorage function so I can craft both ingots and nuggets using the ore dictionary in one line.  Is there a way to retrieve the ore dictionary name from a specified item or your mod's item from the ore dictionary name?

 


private void addCrafting()
{
	craftStorage(ItemInit.ingot_copper, ItemInit.nugget_copper, 9);
}

private void craftStorage(Object container, Object component, int quantity)
{
	craftOneToX(container, component, quantity);
	craftXToOne(container, component, quantity);
}

private void craftOneToX(Object container, Object component, int quantity)
{
	// Convert Object types to ItemStacks
	ItemStack newContainer = TCOAE_Functions.ObjToStack(container);
	ItemStack newComponent = TCOAE_Functions.ObjToStack(component);

	GameRegistry.addShapelessRecipe(TCOAE_Functions.stack(newComponent, quantity), newContainer);
}
private void craftXToOne(Object container, Object component, int quantity)
{
	ItemStack newContainer = TCOAE_Functions.ObjToStack(container);
	ItemStack newComponent = TCOAE_Functions.ObjToStack(component);

	// Create array list to dynamically add shapeless items of same type
	ArrayList recipe = new ArrayList();
	for (int i = 0; i < quantity; i++)
	{
		recipe.add(newComponent);
	}
	// Convert to object array for use in shapeless recipe
	Object[] objectRecipe = new Object[quantity];
	objectRecipe = recipe.toArray();

	GameRegistry.addShapelessRecipe(newContainer, recipe.toArray());
}

public static ItemStack stack(Object item, int quantity, int damage)
{
	ItemStack returnThis;
	if (item instanceof Item)
	{
		returnThis = new ItemStack((Item)item, quantity, damage);
	}
	else if (item instanceof Block)
	{
		returnThis = new ItemStack((Block)item, quantity, damage);
	}
	else
	{
		returnThis = ((ItemStack) item).copy();
		returnThis.stackSize = quantity;
		returnThis.setItemDamage(damage);
	}
	return returnThis;
}
// Makes a stack with specified object and quantity, default damage
public static ItemStack stack(Object item, int quantity)
{
	if (item instanceof ItemStack)
	{
		ItemStack returnThis = ((ItemStack) item).copy();
		returnThis.stackSize = quantity;
		return returnThis;
	}
	return stack(item, quantity, 0);
}
// Makes a stack with specified object, default quantity and damage
public static ItemStack stack(Object item)
{
	if (item instanceof ItemStack)
	{
		return (ItemStack) item;
	}
	return stack(item, 1);
}
public static ItemStack ObjToStack(Object input)
{
	return (input instanceof Block ? new ItemStack((Block) input) : (input instanceof Item ? new ItemStack((Item) input) : (ItemStack) input));
}

Link to comment
Share on other sites

If you have the instance of the item you can create an ItemStack and use that to get its registered names.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Is there a way to retrieve the ore dictionary name from a specified item or your mod's item from the ore dictionary name?

 

OreDictionary.getName(stack)

iirc.  I don't have a working environment at the moment, but there IS a method to get all the names a given stack is registered as.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.