Posted August 31, 20169 yr Hi! How can I get rid of this error : MultiModel minecraft:builtin/missing is empty (no base model or parts were provided/resolved) I think it's due to the fact that there isn't a default model in the blockstate file : { "forge_marker": 1, "variants": { "up": { "true": { "submodel": { "wall_up": { "model": "wall_post" } } }, "false": {} }, "north": { "true": { "submodel": { "wall_north": { "model": "wall_side", "uvlock": true } } }, "false": {} }, "east": { "true": { "submodel": { "wall_east": { "model": "wall_side", "y": 90, "uvlock": true } } }, "false": {} }, "south": { "true": { "submodel": { "wall_south": { "model": "wall_side", "y": 180, "uvlock": true } } }, "false": {} }, "west": { "true": { "submodel": { "wall_west": { "model": "wall_side", "y": 270, "uvlock": true } } }, "false": {} }, "type": { "red_granite": { "textures": { "wall": "undergroundbiomes:blocks/red_granite" } }, "black_granite": { "textures": { "wall": "undergroundbiomes:blocks/black_granite" } }, "rhyolite": { "textures": { "wall": "undergroundbiomes:blocks/rhyolite" } }, "andesite": { "textures": { "wall": "undergroundbiomes:blocks/andesite" } }, "gabbro": { "textures": { "wall": "undergroundbiomes:blocks/gabbro" } }, "basalt": { "textures": { "wall": "undergroundbiomes:blocks/basalt" } }, "komatiite": { "textures": { "wall": "undergroundbiomes:blocks/komatiite" } }, "dacite": { "textures": { "wall": "undergroundbiomes:blocks/dacite" } } }, "type=red_granite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/red_granite" } }], "type=black_granite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/black_granite" } }], "type=rhyolite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/rhyolite" } }], "type=andesite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/andesite" } }], "type=gabbro": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/gabbro" } }], "type=basalt": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/basalt" } }], "type=komatiite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/komatiite" } }], "type=dacite": [{ "model": "wall_inventory", "textures": { "wall": "undergroundbiomes:blocks/dacite" } }] } } Thanks in advance
September 1, 20169 yr Author Custom walls with variants. They're working, but there are annoying errors ... Is there some kind of "empty model" that I can put as default model to remove those errors?
September 1, 20169 yr Have you tried adding "parent":"minecraft:builtin/generated" into the json-file, yet? Bringing the best mod back alive! Our mod REFORGED! Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases
September 2, 20169 yr "missing" is the model used when you've screwed up the JSON stuff so that it doesn't know what model to use for a block. If missing is missing, then something is seriously wrong. Are you using a core mod? If not, then you may need to start over from setupDecompWorkspace. However, before you go that far, it might help to post your entire log file (not console!) in a spoiler section. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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