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Posted

Basically my when my items entity hits a block, it does not cause an explosion even though I included the line this.worldObj.createExplosion((Entity) null, i, k, 10F, i, true);

 

Can someone help me please

 

ItemEntityClass

 

 

package top.mod.item;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.util.DamageSource;

import net.minecraft.util.EnumParticleTypes;

import net.minecraft.util.datafix.DataFixer;

import net.minecraft.util.math.RayTraceResult;

import net.minecraft.world.World;

public class EntityKnife extends EntityThrowable{

public EntityKnife(World worldIn) {

super(worldIn);

 

}

public EntityKnife(World worldIn, EntityLivingBase throwerIn) {

super(worldIn, throwerIn);

 

}

public EntityKnife(World worldIn, double x, double y, double z) {

super(worldIn, x, y, z);

 

}

public static void func_189662_a(DataFixer p_189662_0_)

{

EntityThrowable.func_189661_a(p_189662_0_, "knife");

}

 

@Override

protected void onImpact(RayTraceResult result)

{

if(result.entityHit != null)

{

result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 41.0F);

}

if(!this.worldObj.isRemote && this.rand.nextInt(8) == 0)

{

int i = 1;

 

if(this.rand.nextInt(32) == 0)

{

i = 4;

}

 

double d0 = 0.08D;

 

for (int k = 0; k < 8; ++k)

{

this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, new int[] {Item.getIdFromItem(Items.EGG)});

this.worldObj.createExplosion((Entity) null, i, k, 10F, i, true);

}

}

 

if (!this.worldObj.isRemote)

{

this.setDead();

}

}

}

 

 

http://pastebin.com/ysVjvHau

 

there is my item class with syntax highlighting

The answer you are looking for is you are not passing the right parameters, look in world at createExplosion it tells you the what each variable is.

 

Also by formatted he means it kinda "cascades".

     public void example(int i) {
          if (i == 1) {
              i = 0;
          }
     }

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

  • Author

 

@Override

public void onUpdate() {

super.onUpdate();

int i = MathHelper.floor_double(this.getEntityBoundingBox().minX + 0.001D);

int j = MathHelper.floor_double(this.getEntityBoundingBox().minY + 0.001D);

int k = MathHelper.floor_double(this.getEntityBoundingBox().minZ + 0.001D);

World world = this.worldObj;

Entity entity = (Entity) this;

 

 

if (true) {

world.createExplosion((Entity) null, i, j, k, 10F, true);

}

 

this.kill();

}

 

 

 

 

 

Ok so using this causes it to explode now, however it does not travel and explodes in my hand

if (true) 

.....I wonder....

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

I fixed it with this code, I know it's horrible and unorganized, bit im still learning this stufff.

 

package top.mod.item;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.init.Items;

import net.minecraft.item.Item;

import net.minecraft.util.DamageSource;

import net.minecraft.util.EnumParticleTypes;

import net.minecraft.util.datafix.DataFixer;

import net.minecraft.util.math.MathHelper;

import net.minecraft.util.math.RayTraceResult;

import net.minecraft.world.World;

public class EntityKnife extends EntityThrowable{

public EntityKnife(World worldIn) {

super(worldIn);

 

}

public EntityKnife(World worldIn, EntityLivingBase throwerIn) {

super(worldIn, throwerIn);

 

}

public EntityKnife(World worldIn, double x, double y, double z) {

super(worldIn, x, y, z);

 

}

public static void func_189662_a(DataFixer p_189662_0_)

{

EntityThrowable.func_189661_a(p_189662_0_, "knife");

}

 

 

@Override

protected void onImpact(RayTraceResult result)

{

if(result.entityHit != null)

{

result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 41.0F);

}

if(!this.worldObj.isRemote && this.rand.nextInt(4) == 0)

{

int i = 1;

 

if(this.rand.nextInt(32) == 0)

{

i = 4;

}

 

double d0 = 0.08D;

 

for (int k = 0; k < 8; ++k)

{

this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, this.posX, this.posY, this.posZ, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, ((double) this.rand.nextFloat() - 0.5D) * 0.08D, new int[] {Item.getIdFromItem(Items.EGG)});

{

{

super.onUpdate();

int i1 = MathHelper.floor_double(this.getEntityBoundingBox().minX + 0.001D);

int j = MathHelper.floor_double(this.getEntityBoundingBox().minY + 0.001D);

int k1 = MathHelper.floor_double(this.getEntityBoundingBox().minZ + 0.001D);

World world = this.worldObj;

Entity entity = (Entity) this;

 

 

if (true) {

world.createExplosion((Entity) null, i1, j, k1, 4F, true);

}

 

this.kill();

}

 

 

 

 

 

 

if (!this.worldObj.isRemote)

{

this.setDead();

}

}

}

}

}

}

 

 

 

 

 

 

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