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1.10.2 Block drops something else


NoVaGaming

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package com.team.ne.blocks;

import com.team.ne.init.NEItems;
import com.team.ne.init.NETabs;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class iridium_ore extends Block{


public iridium_ore() {
	super(Material.GROUND);
	setRegistryName("iridium_ore");
	GameRegistry.register(this);
	GameRegistry.register(new ItemBlock(this), getRegistryName());
	this.setCreativeTab(NETabs.netab);
    this.setHardness(5F);
	this.setResistance(5F);
	this.setHarvestLevel("pickaxe", 2);
	this.getItemDropped(getDefaultState(), RANDOM, lightOpacity);
}
}

Thats what i tried

this.getItemDropped(getDefaultState(), RANDOM, lightOpacity);

Are You Feeling it now Mr.Krabs?

 

GitHub

https://github.com/nuclearelectricity/Nuclear-Electricity

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Ok i think i might be the stupedist person the the planet today

but i screwed something up and im just starting java Could you pls tell me what im doing wrong

	@Override
	public static void getItemDropped(getDefaultState(), RANDOM, lightOpacity){
		return NEItems.iridium;
	}
}

Are You Feeling it now Mr.Krabs?

 

GitHub

https://github.com/nuclearelectricity/Nuclear-Electricity

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That is not a valid method signature. Go learn Java.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Draco18s is right, learn Java carefully before you start Minecraft coding...

But here is, how you should do it:

@Override
public static void getItemDropped(int par1, Random rand, int par2){
return NEItems.iridium;
}

 

Just be sure, you imported java.util.Random not any scala-thingy...

 

P.S.: Read the description of the "Modders Support"-section carefully:

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.

Bringing the best mod back alive! Our mod REFORGED!

Balkon's Weapons for 1.8: https://github.com/TheOnlySilverClaw/Reforged/releases

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Draco18s is right, learn Java carefully before you start Minecraft coding...

But here is, how you should do it:

@Override
public static void getItemDropped(int par1, Random rand, int par2){
return NEItems.iridium;
}

 

Just be sure, you imported java.util.Random not any scala-thingy...

 

P.S.: Read the description of the "Modders Support"-section carefully:

This is the support section for those modding with Forge. Help with modding goes in here, however, please keep in mind that this is not a Java school. You are expected to have basic knowledge of Java before posting here.

It is actually this

    @Nullable
    public Item getItemDropped(IBlockState state, Random rand, int fortune)
    {
        returns NEItems.iridium
    }

It is not a static method.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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