[Solved][1.8]Does keyListener run only on client side?
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I already know how to sync it to the Client from the Server, that's not a problem. But I can't get it to sync from the Client to Server with Entity#hurtMarked, that's the problem. If I try to get the delta movement on Server, the vector looks like this: (0.0, 0.0, 0.0) so saving it and then applying it to the Entity just makes it stop. Are there any other methods Minecraft uses for syncing to Server?
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Got it. Thank you, I’ll let you know if this works
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THANK YOU SO MUCH I GOT IT WORKING, THIS TOOK ME DAYS
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Its an error applying a mixin, which is something that breaks into internals of things and are very fragile in comparison to using the systems we put in place in Forge. This is the definition of not our problem. If they used Forge directly it wouldn't ever try to apply a mixin and thus wouldn't get a mixin application error.
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Hello, I have a question. I plan to start working on a mod that adds some weather improvements. I don't have much experience, so I want to gather as much information as possible to avoid problems in the future. Well, I'm wondering about a good way to display certain things to the player. Let's start with, for example, clouds. I want to make a lot of changes here, including direction of movement (like wind), dynamics, color depending on weather, etc. What is the best way to do this? I'm thinking of doing it via particle, but maybe there are better ways out. A similar situation occurs with rain. I plan to make it dynamically dependent on the wind. Then what method should I use? I will be grateful for any tips and advice. I will add that I am interested in 1.19.3.
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